GART: Games and Applications using RayTracing

Discussion in 'Rendering Technology and APIs' started by BRiT, Jan 1, 2019.

  1. JoeJ

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    Tomb Raider even has shadows for translucent layers of foliage.

    hmmmm... there must be a sweet spot in the middle... :D
     
  2. DavidGraham

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    A list of all ray traced games so far (29 titles and counting) ..

     
    #482 DavidGraham, Apr 6, 2021
    Last edited: Apr 7, 2021
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  3. trinibwoy

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    And I’ve played exactly zero of them. The backlog is no joke. I’m just now breaking into games released circa 2015. Lots to look forward to though!
     
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  4. Malo

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    Maybe you'll enjoy Cyberpunk 2077... in 2077!
     
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  5. trinibwoy

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    Yup hopefully all the bugs are fixed by then too.
     
  6. dorf

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    RTXGI and RTXDI are now publicly available in the UE4 NvRTX branch. No need to apply for access from Nvidia anymore.

    NvRTX 4.26.1-3 release

    Based on UE 4.26.1-release engine. Changes since nvrtx-4.26.1-2:

    Add RTX direct illumination support (RTXDI/ReSTIRS)
    Add NVIDIA realtime denoiser support with NRD plugin (NRD/ReLAX)
    Add RTX global illumination support with RTXGI plugin
     
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  7. HLJ

    HLJ
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    We have reached a strange impas when I like the lights in a game world (CyberPunk 2077) better than a tech demo (RTX Boulevard) :runaway:
     
  8. Dictator

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    I think this is just the difference of one being a fully art produced and iterated on AAA game with such assets, and the other being a much shorter produced graphical demo with a lot less art time and resources.
     
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  9. PSman1700

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    And then you have community and mods. There is even vice city ray traced.
     
  10. Dampf

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    That is cool. Hopefully these alongside all the other RT enhancements and performance improvements from the NvRTX build come to the main build ASAP, just like DLSS.
     
  11. Scott_Arm

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    https://developer.nvidia.com/rtxdi
     
  12. SlmDnk

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  13. Scott_Arm

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    @SlmDnk Lol, I was literally just coming here to share the same vid.
     
  14. Scott_Arm

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    I searched for this link and didn't find it here already.

     
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  15. Remij

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    That was a nice talk. Thanks for posting it! That marbles demo is just insane.
     
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  16. DavidGraham

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  17. trinibwoy

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  18. DavidGraham

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    So NVIDIA is arguing that using Ray Tracing for direct lighting is better than rasterization in scenes with many lights?
     
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