For the Nth bounce lag is much less noticeable then for the first
I'm referring to dynamic occluders of the first bounce.
If this door would close / open in an instant, the lag becomes noticeable
Seems we're saying the same thing.
This Metro edition will be really interesting. They're promising a lot. I'm mainly going to be interested in performance at 1080p and 1440p to see where the bottlenecks are.
I really appreciate how they've put fully real-time and fully dynamic lighting firmly in their sights. I was expecting them to push the envelope on their next game but going back and updating Exodus is a huge and welcome surprise.