DaveBaumann said:2. 8 Pixel pipelines/shaders max., each a cluster of 6 ALUs.
Nope. As I said, dump previous concepts of pipelines. NV4x has already decoupled the ROP's from the fragment pipelines, Xenon will be abstracted even further.
Okay...when I say pipelines, I'm not talking about conventional fixed pipelines. I'm talking about dynamic pipelines in the same sense as I would talk about dynamic streaming pipelines for CELL. At any given time there will be various streams of pixels and vertex ops being executed on clusters of ALUs, not unlike streaming pipelines being executed on SPEs on CELL. This is what I mean by pipeline and is this what you're refering to as dumping previous concepts?