Gamespy leaks Xenon specs (?)

aaronspink said:
z said:
two reasons:
1- all next-gen games will be high-def (spells; taking lots of space)
All my current games are "high-def". In addition, they have several different complete sets of textures, models, etc. They all fit on a single DVD. And would require even less space if they shipped with only 1 set of texture/world data.

From Microsoft Developers Day @ GDC '05...
msdev07.jpg

msdev08.jpg
 
aaronspink said:
As I've said before, the situation is similar to PS2 launch, where many early games could still ship on CD. It took a little over a year for those kind of games to basically completely dissappear.

Thats what happens when you let developers go crazy with crappy FMV. FMV should be pretty much banned by contract on the next gen. It serves no purpose.

GT4 is said to pretty much fill a dual-layer dvd, IIRC. The next one will definitely exceed it. GTA style games, which seem quite popular, could very well end up requiring FAR FAR MORE(higher lvls of detail).

It'd be problematic, for a console maker, to have users switch between 2-3discs on their console while getting a seemless experience on a competing platform.

Large games like Rpgs/MMorpgs,Gt4/GTA style games, and any sort of large open world game could very well require multiple dvds.
 
GT4 does fill a dual layer DVD. also, MGS makers said that the had to take out a lot of content to be able to fit a duallayer DVD.
and why not enable the use of a platform now, instead of hitting a wall in the very near future? besides, games do not have to come on these new platforms from the get go.
 
I'm not sure how MGS makers had to cut stuff out in order to fit it on a DVD9. Maybe the dialogues took a lot of space, but THAT much? Mmmm not sure about that. No FMV in MGS3 as far as i know so it sounds fishy.
GT4 i can understand, the game is like a Car Encarta 2005.

People seem to be forgetting about sound. GTA from 3 up had a lot of music, all the radio stations and all the songs, plus the dialogues, it's all a lot of audio data there. If you think next gen games will ALL features at least DD5.1, you can see how you start pushing it.

Plus all the textures will be higher res, the models will be bigger, the game environments HUGE.

I hate swapping discs.
 
london-boy:

I too read where Hideo commented that content had to be cut from MGS3 so the game would fit on the disc. Apparently there was one whole codec frequency that didn't make it into the final game - it played soothing music and slowly boosted Snake's health.

A few cutscenes had to be cut, too, from what I remember.
 
But the cut scenes are all in real time. If they were cut, it wasn't for storage issues, cause you'd only need scripts for the real time cutscene, and those occupy tiny amounts of space compared to a pre-rendered scene of the same length.

How much dialogue and music is in MGS3? Cause it would take a whole lot to fill up a DVD9, in mp3 format at least. Not sure what format they're using, but that would be what i'd use.
 
Teh Euro vrsion of MGS3 does have several radio frequencies that each play a different "soothing" music piece, they're called "Healin Radio".

The frequencies are sort of "secret", that is you must know where and how to get them. Maybe by asking people nicely ;)
 
rabidrabbit said:
Teh Euro vrsion of MGS3 does have several radio frequencies that each play a different "soothing" music piece, they're called "Healin Radio".

The frequencies are sort of "secret", that is you must know where and how to get them. Maybe by asking people nicely ;)

Even then, if all the music (on top of all the other data) in the GTA3+ games fit into a DVD, i don't see how MGS3 can have trouble with storage.
 
At least from those slides, I see the PR is just repeating the same tired stuff we've known since the last 2-3 year.

2 complaints.

I'm sure at least some devs should have enough pride to be unhappy about the geeky-nerdy image in that 'JAWS' slide.

'DirectX used on virtually all PC games' - I'm nitpicking and playing devil's advocate here, but they sure love to pretend that Linux doesn't exist.
 
Yep, I too find it hard to believe MGS3 would even fill a dual layer DVD. MGS2 was single layer, and I don't think there's that much more content in MGS3, even though it is a little longer game. All the cutscenes are in engine, there's not that much sound, the maps are relatively small and especially in the jungle maps a lot of content is recycled, there aren't that many unique character models, textures etc...

Maybe it's just filled with dummy data to make pirating more difficult.

Slightly more on topic: I agree tha twith 5.1 higher quality sound as standard plus higher resolution textures and models and more of them a GTA type game would seem impossible to fit on a single dual layer DVD.

What would that mean for cross platform conversion of for example next gen GTA game, if that game were coded for PS3 and Blu-ray, and if that game were still as free roaming and load free as GTA:SA, but even larger
 
I'm sure at least some devs should have enough pride to be unhappy about the geeky-nerdy image in that 'JAWS' slide.

I thought it was kinda funny...

'DirectX used on virtually all PC games' - I'm nitpicking and playing devil's advocate here, but they sure love to pretend that Linux doesn't exist.

DirectX IS used on virtually all PC games. I think you're fooling yourself if you think that's not true...
 
I think its going to come down to ease of development noone knows how complex it will be to develop for the cell. and about the dvd if you look at the best looking pc games out now halflife 2 uses about 4gb of disk space farcry uses about 3gb of disk space as far as audio and art content I dont see it taking that much more space than current pc game and with the speed of the system shouldn't take but a few seconds the decompress data during loading

even with these high spec CPU's the GFX chip is not really going to be a big jump from the current top of the line pc GFX cards so texture sizes are not going to jump to a crazy high resolution and its not going to push a lot more polygons
 
guys guys.... the game data itself may not fill the dvd, but files can be copied and placed strategically on the dvd for faster streaming. The laser won't have to move as much.

e.g. to access repeated textures and sounds... (across different levels)
 
nAo said:
We can't name one game now, let's wait 2/3 years..
High quality HDTV cinematics are gonna take a lot of space too.

The question is why would you do cinematics? The goal of a game is seamless integration. To transport the user into the game. Cinematics provide a break in this world illusion.

There are reasons why most developers are moving away from FMV cinematics to engine based cut-scenes. A lot of it has to do with improving the experience by not providing the quality differential which allows reality to creep into the experience.


Aaron spink
speaking for myself inc.
 
aaronspink said:
nAo said:
We can't name one game now, let's wait 2/3 years..
High quality HDTV cinematics are gonna take a lot of space too.

The question is why would you do cinematics? The goal of a game is seamless integration. To transport the user into the game. Cinematics provide a break in this world illusion.

There are reasons why most developers are moving away from FMV cinematics to engine based cut-scenes. A lot of it has to do with improving the experience by not providing the quality differential which allows reality to creep into the experience.


Aaron spink
speaking for myself inc.

Well, for me, I like the cinematics
 
Well, this generation, real time cutscenes already looked good enough for most games to do away with FMV. I can only expect that next gen consoles will have enough power to render real time cutscenes that are sweet enough to continue this trend.
Only a very very few games rely on FMV today, FF and Xenosaga. And Tekken's final endings...
Next gen, even fewer games will have FMV.
 
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