Thanks @goonergaz !
So if you don't want to play via the cloud, then it looks like Game Pass has the larger library, but it's really close.
Tommy McClain
Sorry, 356 - it’s been a long hot day!!
Thanks @goonergaz !
So if you don't want to play via the cloud, then it looks like Game Pass has the larger library, but it's really close.
Tommy McClain
17 PS2
362 PS3
341 PS4
736 total. - some odd math but I double checked
What is weird too is that they have VR games but they are not grouped into a VR section !?
I thought some PS2 games were downloadable because they run inside an emulator? Or is that PS1 only?
PS2 games are downloadable to my PS4. No PS1 games which seems odd because they could really pad it out quite easily and say over 1000 games!If I understand right that the PS2 & PS3 games are cloud only right? Also, aren't there PS1 games too?
Tommy McClain
All PS2 games downloadable no PS1 games at allI thought some PS2 games were downloadable because they run inside an emulator? Or is that PS1 only?
I assume the PC games are downloadable because of the whole MS cross buy thing.When I went to the console to find out how many 360 & OG Xbox games there were, I only found 246 instead of 383. Evidently, when I was on the web site I didn't click on the "Console" tab instead of the "All" tab. So it was including all the Game Pass PC games too. Oops. I thought they still had more than 300, but it looks like once they started propping up the Game Pass PC library more, the console library started to drop. :/
Anyway, I counted 24 Xbox 360 & 2 OG Xbox games out of the 246 console games.
With the correct numbers, the Game Pass console library doesn't look as big as the PS Now library(provided @goonergaz got the 356 right). Though there are 201 PC games that can be downloaded. All the PC games on PS Now are still cloud-only.
BTW, the PC library has lots of overlap with the console library. I would have to manually count them to find the duplicates as there no easy way to filter them.
Tommy McClain
144 exclusives in total - that's pretty good...even if you have to stream them all on PC.
So, to keep thigs neat...
PSNow @ 13th Aug 2020;
17 PS2 games - all downloadable on PS4 (and assume PS5)
362 PS3 games - streaming only on all systems
341 PS4 games - all downloadable on PS4 (and assume PS5)
736 total games available (not sure why it's not adding up right)
144 games are exclusives (ie only way to play the game is via PSnow or a PS console)
Thanks for the list!
Too bad you have to have the PS Now app on the PS4 or PC in order to get that data. Sounds like their Store needs some work too.
Tommy McClain
You don't need the app on PS4, just browse via the store. Yes, it's my biggest bug bear of all the stores and digital in general
imho the issue with PSNow is that people HATE streaming, more so at 720pThe lack of marketinng/clear understanding around PSNow is clearly a factor. I also think that the fact you can get deals left right and centre of GP is also a factor...but certainly Sony could compete if they wanted to, but I feel they want to control their exclusives moreso than MS.
Similarly, Eurogamer posted an editorial today which is a mix of thoughts, but seems to ultimately conclude that recent experiences like needing to delay Starfield, Redfall (along with Halo Infinite), could mean Microsoft's need for GamePass is to deliver games on a regular cadence will result in more AAA games being considered too ambitious and being retargeted as AA games to get them out quicker, and on a more predictable timetable, xx months/years in the future when the need to drop a new GamePass title.Placing this article here as it appears to be the defacto Gamepass thread. Please move to whatever OT that is if I'm wrong. One Dev’s Xbox Struggles May Show How Game Pass Is Already Changing Games
Similarly, Eurogamer posted an editorial today which is a mix of thoughts,
I can't recall if this was discussed on B3D or not, my memory is fuzzy. While it's just the base PlayStation Plus tier, it hilights that developers and publishers should be aware of the deals they make.
That's interesting as most takes are that Game Subscription services spreads the risk across game development and allows for delays to some titles to ensure quality.
Which isn't that different to when developers delay full-priced retail products to consumers outside of subscription models. Every developer wants to release the as-best version of the game as possible.
The difference, I assume, is the desire for Microsoft to hit a regular cadence of a new AA/AAA game every X months, compared to developers just dropping games every 2-3-4-5-6 years when the game is ready.