You could potentially trigger a 'refresh display now' command when a new frame is ready. I don't see why not.
You could potentially trigger a 'refresh display now' command when a new frame is ready. I don't see why not.
- What’s the current encoding scheme for streaming games?
- Is it frame by frame? (Independent per refresh/intraframe)
- Can they take advantage of inter frame encoding? Would it need triple buffering?
I believe they are native games not streamed.We could update the title to include Apple Arcade. Apple Arcade is slated to launch this fall in more than 150 countries and will offer AAA games.
didn't ms say they are using a custom encode, and that they can improve it using ML?MS could create their own streaming file format with embedded codes to be read by their own proprietary decoder, no? A stream-player needs only know when a frame is ready to trigger a 'refresh' event. If on fixed timing, send those every screen update. If on flexible timing, send one every complete frame received when the backbuffer is changed.
We could update the title to include Apple Arcade. Apple Arcade is slated to launch this fall in more than 150 countries and will offer AAA games.
It makes sense because this is what the base power Stadia offers per user and it doesn't have to be a console for people to know that this is the experience they can get. It's also unrealistic to expect Google to offer a lot more than that right now per user which is why they marketed 10.7 TF. Google can stack more gpus to 20 TFs per user sure, but that's most likely not economically feasible for them right now.But there's no google console at any price. How is this comparison making any sense? You can put anything you want in a rack, it's not a console, it's not a product. It's not really a next gen console hardware. You can make a service using quad nvidia V100 right now using amazon. They should target this for a console?
Also... Consumers are perfectly aware that uncompressed pixels are the best kind of pixels.
Totally different considerations.It makes sense because this is what the base power Stadia offers per user and it doesn't have to be a console for people to know that this is the experience they can get. It's also unrealistic to expect Google to offer a lot more than that right now per user which is why they marketed 10.7 TF. Google can stack more gpus to 20 TFs per user sure, but that's most likely not economically feasible for them right now.
Cloud gaming has an advantage cost wise when it comes to hardware, because the cost is amortized over many subscribers.
However, when you splash for a console, you will expect better visual fidelity than you get from a streamed service. That sort of dictates a higher TF device. Console vendors will have to carefully optimize the performance/cost point though.
Game genres that require low input lag, like fighters, twitch shooters and racing sims will be better on consoles. But franchises like Civilization and League of Legends will be just fine on a streamed service.
But as that's possible and that's what the consoles will be facing, what's the point in a TF arms race? Two years after PS5 launches, Google offers 20 TF per user. And two years after that, 40 TFs per user. The consoles will never be able to compare with the Powerz Of Teh Cloud in numbers, but they'll give a far superior experience.
They are two different products and the TF figures don't matter. A puny 8 TF console will still be the fastest console ever made.
Good points, I think I might have overlooked a few things and didn't take them into consideration. Although according to Benji both Sony and MS are still aiming to surpass that regardless, maybe they wanted to win the numbers game either way at launch and see whatever Stadia takes it to next.Totally different considerations.
If I gave you $500 and asked you to build a gaming pc, the pc would turn out very different if the remit was:
A) under TV in living room, quiet and looks nice
B) located in cupboard, sound, power usage, looks not an issue.
Another example:
1. Cloud only
2. Console only
3. Cloud and console
4. Cloud, entry and enthusiast console
Each option would impact on the design(will chips be used in different locations) , hardware considerations(e.g. binning) and cost that each could be produced for due to where you expect to sell more and offset costs.
Don't just take 10.7TF and not put context around it. It doesn't sound like an apu, are you saying you don't think consoles will use apu?
Will a shrink allow more TF at lower tdp?
I'm not saying its not a useful data point, just saying you can't say because X, follows that consoles has to be Y. Especially as its based on cloud rack.
This could actually move to the publishers though. EA could run their own cloud servers for games. Basically, every game now that's networked and slow paced could just be run from servers anyway. Add a streaming protocol to the servers and you could have local agents connect, rendering locally, and streamed agents connect getting a video feed. In that world, Google's at no great advantage. These servers could choose to run on Azure or Sonynet or Amazon Cloud or Google Cloud or Apple Cloud, and these services would have to compete with each other for economy to operate these games.I will be surprised if Sone and MS didn't offer both next gen.
It doesn’t matter what the point is, it’s relevant to marketing regardless. Notice that Google is the first streaming platform to put some performance numbers behind their service claim. They clearly think it to be a salient point with their target market, so TF discussions aren’t going anywhere anytime soon.But as that's possible and that's what the consoles will be facing, what's the point in a TF arms race? Two years after PS5 launches, Google offers 20 TF per user. And two years after that, 40 TFs per user. The consoles will never be able to compare with the Powerz Of Teh Cloud in numbers, but they'll give a far superior experience.
They are two different products and the TF figures don't matter. A puny 8 TF console will still be the fastest console ever made.
If you got the most powerful you will say.It doesn’t matter what the point is, it’s relevant to marketing regardless. Notice that Google is the first streaming platform to put some performance numbers behind their service claim. They clearly think it to be a salient point with their target market, so TF discussions aren’t going anywhere anytime soon.
They were at the Game Developer's Conference talking to Game Developers. How could they talk about their service to potential content creators without giving them an idea of the level of performance they'd be able to work with? The TF figure was pretty necessary as part of the announcement, and not a nice little marketing aside to tempt Joe Gamer.Notice that Google is the first streaming platform to put some performance numbers behind their service claim.