BillSpencer
Regular
The PC version is in internal testing circles.
iOS also right?
The PC version is in internal testing circles.
iOS also right?
Latency is term coined by enthusiasts/technical specialists - average user don't even know the resolution of the game (hell, even experts sometimes not sure what resolution of the game), much less latency at all. For bunch of people latency is the speed of Word loading, and I am not joking. On gaming boards you will have tons of people discussing stuff but most of the people - in the world - use their fingers because they are playing mobile games.
I am pretty sure it is below 1 million; MS would be congratulating themselves publicly if it passed 1million. Instead they are offering 1 dollar upgrades?
Not that it matters; you can only use gamepass on Android
I challenge you to find somebody who wouldn't notice the 100s of ms of latency when performance dips on xcloud. Unlike resolution dips, latency spikes have a uniform impact on every part of your experience.
Microsoft is a publicly traded company -- do you really think they're committing fraud when they announce 15 million gamepass subs? Of course they're giving it away for $1 -- netflix has 200 million. 15 is absolutely nothing, and 2 million isn't even worth mentioning.
Edited my above post -- also, I think its fair to assume at least half of gamepass subs are gpu (its by far the best deal if youre an xbox owner, and its actually in practice cheaper if youre taking advantage of the $1 deals microsoft is investing so heavily in)I was referring to the gamepass ultimate; which is the only option to use xcloud these days
People are able to deal with high ping in online games - like World of Tanks - just fine and it never stopped them. 100 ms of latency? Is it playing from Chinese server in Europe? Coverage is the issue, but not the streaming gaming itself.I challenge you to find somebody who wouldn't notice the 100s of ms of latency when performance dips on xcloud. Unlike resolution dips, latency spikes have a uniform impact on every part of your experience.
Exactly. As I said before, nobody has tried game streaming seriously yet.that will no longer be the case in 12 months.
Also using rewards is nice. I use neither because it is a bother - just pay 14 euro and I believe a lot of people are like that too.Edited my above post -- also, I think its fair to assume at least half of gamepass subs are gpu (its by far the best deal if youre an xbox owner, and its actually in practice cheaper if youre taking advantage of the $1 deals microsoft is investing so heavily in)
People are able to deal with high ping in online games - like World of Tanks - just fine and it never stopped them.
All in all, nobody seriously tried streaming yet. So claims that it doesn't work is premature - not to mention all the tests of streaming service from XCloud to Switch Cloud gaming and GeforceNow showed that people are content with the results and even surprised how good it worked. Simple as that.
And it shows spectacular results - a lot of people were pleasantly surprised by Control using Switch Cloud.There have been plenty of serious attempts at streaming -- for one, we're in the midst of one.
That's a separate matter. I believe local streaming has its own challenges. Like walls for example - hell, my WIFI sometimes does not work properly on the third floor of the house. Or some technical issues on the local machines.All of the local services (steam link, xbox local streaming) still suffer from occasional lag issues and interence over wifi.
I have a feeling that Sony did not improve Gaikai after acquisition. Just like with PS Vita - it had a device, that could challenge Switch years before yet it for some reason dropped the ball. I wonder if they regret it - like Microsoft that missed mobile services train - or not.Also PSnow's tech came from the gaika acquisiton back in 2012, right?
Everyday user cannot see frame drops even so...For a regular user - average quality is good enough. And I would argue that current streaming service are better than average. My experience with XCloud in the Netherlands was really good - I have never had issues with that.but its definitely not the case that streaming is the same experience as playing locally to an everyday user.
MS wants to go this route because selling hardware every 7 years is a pain in the ass.
MS thinking they can own the streaming market because they have money is the same as MS thinking they can own the console market because they have money, MS thinking they can own the smartphone market because they have money, or MS thinking they can own the tablet market because they have money.
They can and might very well be profitable, but to become a market leader, like Netflix or Sony, or Apple, they need award winning content and products. Contrary to metacritic or GOTY-awards, their fans believe MS already has award winning content. The general market does not really think so. With people usually boasting how cheap MS content is with their 1 dollar gamepass subscription schemes, and not how great the actual content is, aside from maybe a Forza Horizon title here or a once in a 15 year flight simulator there.
If they can produce great content though, then they might very well become the market leader in streaming. But in that case they would become the market leader in consoles as well. Like in the early 360 days when they went all in on games.
1) MS thinks they can move into the game streaming market because they have A) an extremely successful cloud platform in azure and B) has a successful almost 20 year old brand in xbox
2) MS has award winning content and products and they continue to buy companies that make award winning content and products. You site some companies that have all taken different strategies to get where they are. Apple is using their war chest to create content for apple tv but just like with apple music the main way it will be successful is because of Apples base. Sony over the course of time has bought studios like MGM and tons of music companies to strengthen their own portfolio . Netflix a new comer to the scene choose to mostly use other peoples content at the start while building up their own library of netflix produced content. Other companies are now pulling content from Netflix at a quicker pace. I believe Friends , The office , parks and rec were amongst the most consistently streamed content on the website and they famously paid out the nose to keep them a bit longer but I know Friends is gone and I think the end of this month the Office is gone.
3) I don't really think any xbox fan is going around bosting about game pass being $1 since its actually not $1 just like Netflix isn't free. MS has an introductory price of $1 a month and is doing a promotion where it will convert your xbox gold or regular game pass to game pass ultimate. But both offers are one time options. After that your stuck paying regular price or sale price for game pass / game pass ultimate / xbox live
The content on there ranges from great first party titles like Gears 5 , gears tactics , sea of thieves , flight simulator , wasteland 3 and others as well as third party titles like metro exodus , star wars fallen order and so on.
If you hear xbox fans talk about the value of game pass in conjunction to the quality of the games. This year I could have bought 4 games that were on game pass for $240 but instead putting that money into a subscription i'd have been able to play those games and so many more.
I will say that on my end I have played more new to me games than at any point since i was a kid and i was allowed to use my allowance to rent genesis and super nes games
I believe the issue with game pass is that its a new thing in the game world . Netflix didn't have a 100m streaming users in 2007 when it launched. Game pass only launched in the middle of 2017 and will continue to grow as it moves foward into the future
PSnow already exists, and the only thing stopping it from becoming gamepass ultimate is the Sony games being too financially successful.
For gamepass ultimate to become market leader in streaming games, MS needs to rely on Sony continuing to produce hit after hit.
Sony do not have a monthly release of "ooo, I really want to try that!" content from first party alone. PSNow is as dependant on 3rd party content as Gamepass is to keep people thinking their monthly sub is great value. First party titles as of now are boosters. MS's acquisitions are shifting that picture a little. Bethesda titles have been "this month's must try thing" on both services for instance.
A cinema analogy would be in order; "ooo, I really want to try that!" is kind of like a Netflix movie or serie.
Whereas a PS game is people actually going to the cinema. Paying several months worth of Netflix just to watch a single movie.
edit: both have value, make no mistake.
But Disney+ showed that in 1 year they can be on a Netflix 'level'. In 2-4 years they could overtake them even
Considering how much content Disney+ owns - by coming to the market they already had more studios than Netflix probably. Not to mention the IP that are system sellers by default like Star Wars, Marvel etc.But Disney+ showed that in 1 year they can be on a Netflix 'level'. In 2-4 years they could overtake them even
Different models is fine, as you say. If Sony want to push PSNow they need more content though. They can't do a Disney+. Sony's back catalogue is less meaningful and they've given half of it away already with the Plus Collection. They don't have the production capacity to sustain engagement that Disney does. They need third parties.
Sony is more like HBO.Now I'm not saying what makes a better game, just to be crystal clear, but the average Microsoft 'big' game, ala Forza, the RPGs, sea of thieves, from what we know Halo infinite, have a much longer playable time than anything sony puts out, by a long shot. Sony games, by and large-cap out at 25-30 hours and are an amazing experience, but after that you can put it away and not feel like there's anything new to go back to.
I believe they did that for PS5 release.Sony has been 'Saving up' big games for this year so they could have a blowout, at least it seems that way. they had last of us, ghosts of Tsushima and spiderman, after less content-rich 2019. And that's only 3 big games! I don't think they could double that to 6 big games a year, not from a monetary standpoint but just a talent standpoint.
Not to mention it is not available on PS. It seems in general Xbox has more success in service and online games. The thing is Xbox has always been PC-lite or something with the similar gaming preferences. It might help with the emergent markets though, unlike established ones.Offtopic but I looked into it and Sea of Thieves is doing really well for xbox, it's doing half of destiny 2 numbers in monthly active users. Not bad considering rare has 145 employees to Bungies 600.