Game graphics that surpassed Doom3?

zidane1strife said:
Btw, State of Emergency featured humdreds of characters on screen at one time...

Uhmmm, have you seen the dragons, creatures, areas in EQ2?

They're not that far off doom 3 quality(some, i'd say are better), only difference is one is enclosed spaces with few char.s... and the other has massive areas with hundreds of creatures, effects, char.s simultaneously...

I will actually agree with you, I saw EQ2 in the new CGW(Cant wait, I am an EQ addict), and its visuals topple anything out there as is, even if you leave out the fact of having hundreds of people onscreen at one time.

to the comments they made about its lighting, they need to see the new screens in CGW(May issue), its come a long way from the early shots you find online, the lighting matches, if not outdoes Doom 3's
 
london-boy, Ico is a very beautiful game, but that's where art direction comes into play. Technically speaking it's rather ugly by today's standards, but artistically it's up there with the best of them. As long you have the right art direction then you can do wonders with very limited hardware. Case in point, me being blown away by J&D 2 screenshots. The Ico team knows what it's doing when it comes to art and taking advantage of a hardware architecture's strengths. Exploit the strengths and negate the weaknesses with some awesome art and you're going to have a game like Ico, a masterpiece.
 
Its hard to compare a pc game with a console game. They have diffrent targets. You can do alot more at 640x480 than you can do at 1600x1200. So with less power u can get a game that looks great at 640x480 where as the game running at 1600x1200 would run slow as .... well u know.

Doom 3 is set to excite. Wolf , Doom , quake all had great gameplay compared to other games at the time. Hopefully Doom 3 will be the same way. But we should post pone this till after e 3 when we will see much more of all the games we are talking about .
 
Verant couldn't code anything if their lives depended on it. I remember being the second guild to ever step foot in Veeshan's Peak and witnessing all the pathing atrocities... I mean, I could go on and on and on about all the retarded bugs/exploits/etc, but I think the two revamped gfx engines in the expansions speak for themselves in terms of, well, visuals, and performance :p
 
Its hard to compare a pc game with a console game. They have diffrent targets. You can do alot more at 640x480 than you can do at 1600x1200. So with less power u can get a game that looks great at 640x480 where as the game running at 1600x1200 would run slow as

This is a lame excuse!...well! If PC games run at 1600x1200 then they also have a lot of memory at their disposal....in comparison consoles have peanuts....
 
zurich said:
Verant couldn't code anything if their lives depended on it. I remember being the second guild to ever step foot in Veeshan's Peak and witnessing all the pathing atrocities... I mean, I could go on and on and on about all the retarded bugs/exploits/etc, but I think the two revamped gfx engines in the expansions speak for themselves in terms of, well, visuals, and performance :p

thats terribly ignorant, NOTHING like EQ had ever been done before, a full universe, Continents the size of actual continents.. when pathfinding is done with AI following netcode(people with lag, etc), its almost impossible, they did a fine job.. and have learned much over the years, Planetside is a good example of how far they have come, its amazing to say the least, and once people try it,going back to other first person shooters will be impossible.
 
CaptainHowdy said:
zurich said:
Verant couldn't code anything if their lives depended on it. I remember being the second guild to ever step foot in Veeshan's Peak and witnessing all the pathing atrocities... I mean, I could go on and on and on about all the retarded bugs/exploits/etc, but I think the two revamped gfx engines in the expansions speak for themselves in terms of, well, visuals, and performance :p

thats terribly ignorant, NOTHING like EQ had ever been done before, a full universe, Continents the size of actual continents.. when pathfinding is done with AI following netcode(people with lag, etc), its almost impossible, they did a fine job.. and have learned much over the years, Planetside is a good example of how far they have come, its amazing to say the least, and once people try it,going back to other first person shooters will be impossible.

Funny, DAoC and others didn't have a single problem.

I'm guessing you're not very highend in EQ, otherwise you'd see the horrors that are Verant pathing/AI/bugs/unfinished zones. And when I mean highend, I don't mean lvl 65 'raids', I mean FoH. Seems the developers never think that anyone will kill mob X or get to zone Y for however many months, so they just don't finish it.
 
DOAC just copied EQ, almost 4 YEARS LATER..
and yes, DOAC does have similar problems..
I have been playing EQ consistantly for 3 years, and there
are bugs to exploit, but they are hardly anything bothersome..I
myself loved the AI bug in the Traders in the caves to Paladul, allowing
me to camp poachers with my beastlord without getting mobbed overwhelmingly(poachers could make it to the top of the stairs, traders give up half way up)..

this is an extremely old game, they have squeezed quite a bit of life out of it, I can assure you that with the builds shown in EQ2, those are a thing of the past...
 
The fundamental problem remains: Verant can't cope with powergamers. Fuck, they should have been paying ME for each bug I reported in ToV, VP, SL, hell even back to PoF and PoH.

You seem like a casual EQ gamer, not a rabid "KILL MOB X FOR EQ FIRST" type of person I was (was, had my acct stolen and ebayed for $3k USD). Until Verant addresses my demographic, I don't think I'll ever trust them with with my money again.

Fact is, Verant can't keep up with Powergamers and refuses to spend the resources to atleast try. Again, Powergamer meaning FoH-level, le creme de la creme :p

(There's an interesting story how Quake players [me!] invaded EQ when it first started and changed its dynamics forever.. I should write a book on that)
 
CaptainHowdy:

> Far Cry is a PC game, not a console game..

PC and Xbox. It was initially announced for PS2 and Cube as well but I believe M$ paid for exclusivity Splinter Cell style to make up for all the delayed software.

> RS3 pretty, not doom 3 pretty

RS3 has considerably more complex environments and in general just a whole lot more stuff happening on screen. It's a matter of balance and RS3 skews toward geometrix complexity. Doesn't make it any less impressive.

> Halo ... I seriously dont see it outdoing DOOM 3

At the very least it'll be on the same level.
 
"PC and Xbox. It was initially announced for PS2 and Cube as well but I believe M$ paid for exclusivity Splinter Cell style to make up for all the delayed software. "

first off, Farcry isnt all that graphically impressive anymore, granted it came a long way from its GF2 demo past(as X-isle).. But its nowhere near the same level as STALKER or DOOM 3.
Secondly, its still a PC game, sure it may be ported to Xbox, thats all MS seems to chase after lately, doesnt mean it will look as good.
 
Ugh, I'll go through this again. Are you talking talking about art direction (visuals) or technique (texture res, poly count, lighting models...)?
 
london-boy said:
to be honest, i'd rather wait until i see soft shadows... Doom3's shadows look absolutely horrible to me.... good start, but they're just horrible hard sharp black things moving around....

Yes look at those horrid hard black shadows...

http://www.gamespot.com/pc/action/doom3/screens.html?page=73



and yes I realize there are also some shots with very hard defined shadow edges but the point is the engine clearly supports softer and gorgeous looking shadows as well
 
CaptainHowdy:

> first off, Farcry isnt all that graphically impressive anymore

Compared to what?

> But its nowhere near the same level as STALKER or DOOM 3.

STALKER and Doom 3 are two very different games from a technical perspective and Far Cry fits somewhere in between.

You really have no idea what you're talking about. Far Cry is doing everything Doom 3 does and more. Interior shots could easily be mistaken for Doom levels even.

> Secondly, its still a PC game

Go to the developer's homepage and see what it says. It used to also have PS2 and Cube there (hence why CryEngine also exists on those platforms and PolyBump has been ported to Cube) but they were removed a good while ago.
 
Johnny Rotten:

> Yes look at those horrid hard black shadows...

The soft shadows are not dynamic. Dynamic shadows are done with stencil volumes. You can spot them under the creature.
 
Eh guys, i remember saying any games on any platform at any release date. So what if Farcry is a PC game. I just want to know how 'godly' Carmack is at programming graphics. I have been hearing A LOT of this guy from L33t PC gamers. :p


Now now, i be impress if D3 looks good AND run good. So many times, PC gamer suffer from stable fps problems and overbloated specs. I say, if Carmack can get D3 to "max out" a GF3(run and look good at 640x480x32 and whatever specs it has), i be cool.

No point designing a killer looking game that need killer looking specs. :oops:
 
No point designing a killer looking game that need killer looking specs.

And how do you expect graphics to push foward Chap?

Without programmers like Carmack pushing our systems we woudln't see better graphics in quick time frames.

Oh and D3 will run fine on a Geforce 3/Radeon 8500 and above. I'm thinking 40+fps medium to max details, it already comes gravely close to these speeds in the Alpha, which is an un optimized piece of shit.

Oh and when D3 comes out, any serious gamer will have a Radeon 9700 and above, which already runs the Alpha at over 60fps.
 
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