Game development presentations - a useful reference

Not surprising, Alan Wake ran sub-720p on 360 as well. Off to read the presentation!
 
Yes, most of their slides are useless without notes
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I still can't figure out most of what is going on after reading the whole thing. They should have released it in PPT format with comments because the PDF is a bloody mess to understand IMO.
http://advances.realtimerendering.com/s2015/SIGGRAPH_2015_Remedy_Notes.pdf

They mention that the screen space lighting & SSR are done @ 720p. Maybe the main scene is done at a different res (not that strange) & not finalized, but anyways, resolution talk is kinda boring at this stage.

The mixed resolution rendering might help explain the oddities in the analyses last year, not unlike the mixed res lighting buffer for Saint's Row 3/Red Faction: Armageddon last gen.

Anyways, I gather the rest of the tech talk is *probably* more important.
 
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Wow, this year's siggraph brought A LOT of great presentations. So much new tech and ideas. I am sudently much more optimistic about the development of this gen now. There's still room for a lot of "I can't believe they are doing THAT at real time" moments.
 
Many video presentation from Umbra ignite 2015


CD Projekt presentation


Media molecule Dreams presentation


Solfar presentation UE4


Arkane Lyon rendering of Dishonored 2


Tequila works Rime et Deadlight
 
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Wow, so good to know details about GTA's rendering. Thanks for the heads up.
 
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