I fail to see how they're having problems in PS2.0, though. "As fast as ATI?" No. Attributable to the clock speed difference? Possible, I haven't been able to test one so I don't know (nor have I seen a X800 XTPE tested at 400Mhz. Hey Dave, you listening? ). PS3.0 DOES improve efficiency if used correctly. We will see it used within the next 18 months because of TWIMTBP. Will it be Der Uberfeature? No, but if the X800's advantage is primarily because of the clock speed difference (GODDAMNIT, SOMEBODY TEST THIS FOR ME. I'm curious now.), PS3.0 will almost certainly significantly reduce that advantage.Eronarn said:mikechai said:Hellbinder said:You know how is it that so many peole have forgotten that Nvidia has never released a new card that delivered playable performance in the areas new fetures they PR about?
Nv40 is already behind the curve in PS2.0 performance compared to X800. Yet people seem to think they are magically going to have great PS3.0 performance. Not going to happen.
X800 will continue and increase its advantage in shader intensive games over the next couple years. Its that simple.
You'are a fanATIc. Its that simple.
I can see his point- they're having problems with PS2.0, I'm willing to bet money that they'll have the same problems with 3.0.
I do fail to see how two cards with very disparate clockspeeds but similar ALU and pipeline configurations results in one having significant PS2.0 performance problems. Slower? Yes. But, if it's clockspeeds, calling the one that's 20% slower to be at a significant disadvantage is... hmmm..
<TheBaron> Eronarn, what's the word I'm thinking of?
<Eronarn> Smacktarded?
<TheBaron> Yup. Smacktarded.
As much as it pains me to say it, PS3.0 is coming simply because of TWIMTBP. If those games are shader limited, then NVIDIA could have a huge advantage there. Oh R420. Can't we just call you R399? You're a 16-pipe R350 with GDDR3 and low-k, Snookums. But it's okay. I love you for your antialiasing.