Silent_Buddha
Legend
It would be interesting to see how many of these developers, some of which haven't been willing to add code support for things like controllers, DX11, newer msaa solutions, or basically any code upgrades at all on the pc sku presumably as they deemed it financially not worth it, will they now be willing to take on a new Linux sku and the development/financial/support/marketing responsibilities that come with it. All that to put it on a platform that charges them 30%, when windows store charges 20% and runs their existing sku. Seems like a bit of a stretch to me to just expect publishers to all hop onto yet another development platform unless the terms are exceptional and user growth can be guaranteed.
Considering the restrictions for selling a game through the Window's Store, I doubt that the Window's Store is an option for many developers that release their games through Steam.
Something like the upcoming "Don't Starve" or somewhat cute but dark "Little Inferno" wouldn't make it into the Window's Store due to rating of the content or time to load the application on a "lower power device."
That said, I mostly agree with the rest. I'm not seeing a large financial incentive for most of the games with a larger budget to be ported to linux. Porting to Mac is already fairly risky from an ROI point of view.
For smaller devs with a smaller budget/smaller scope to their game that's definitely possible. But if you are making a game that might fit in only 40-200 MB, then porting to Linux would be significantly easier/less risky...but then again at that point the Windows Store becomes a more attractive proposition.
Regards,
SB