Why? Hardware is easy, they could pay a company like Asus to make it for them as subcontractor and I'd be surprised if it costs them a whole lot.It'll be interesting to see what they come up with, something that is actually going to compete with consoles is going to take significant investment.
Yep. If the consoles end up being APUs, stick the same thing in the Steambox and you're comparable. Games won't be so low-level, but Valve can release updated hardware every year or two offering an upgrade path and competitiveness, eventually outperforming the rivals in the fourth year maybe. Just like the Android space.Why? Hardware is easy, they could pay a company like Asus to make it for them as subcontractor and I'd be surprised if it costs them a whole lot.
Steambox is conceptually no different than Mac computers.
(Valve may release an custom version of Linux with the box.)
If it looks nice, it works flawlessly and it has lots of games, I don't see why people wouldn't be interested.
(Sure price is also a factor.)
How many games support linux? I thought that platform was all but dead to gaming.
Why? Hardware is easy, they could pay a company like Asus to make it for them as subcontractor and I'd be surprised if it costs them a whole lot.
The rest is just software ... locking down windows, hiding/sandboxing intallers, auto-updating, making an integrity preserving bootloader (at some point a game is going to fuck up and write in places it shouldn't be writing, cleaning this up should be quick and easy). Lets say it's a couple man-years of work, couple million at most.
It's not peanuts, it's not a huge investment either.
That completely depends on how many you want to hold in channel, if you want to stockpile millions of units ala THQ did with the uDraw then sure you have to invest a lot up front ... if you launch with small inventories (and thus run the risk of not being able to meet early demand) then you don't.Getting a sub contractor to make you millions of systems is going to cost billions of dollars. Yes?
Hah, no ... if PC manufacturers had to spend 100s of millions for every compact PC they produce they would never produce any. Sure, if you start small you run the risk of missing a couple months of early sales ... but it's risks vs. reward. You wildly overestimate the cost for a small launch.They will need a financial commitment probably in the hundreds of millions to allocate facilities and ramp up of production. Or is Asus going to pay for all of this somehow?
I just did, Im guessing you didnt
roughly 1800(*) windows game vs 485 mac games. In the top 10 selling windows games, 5 were also available for mac.
True theres not as many on mac as windows, but certainly theres a fair amount.
Mac Steam users are only shown to be around 3% though, which isn't very much. Even Windows 8 users already account for about 4% of Steam users, which makes the Mac numbers seem even more sad considering how new Windows 8 is. Seems to imply that Mac users of Steam are almost negligible, presumably because they stick to Apple's store. I'd have to think that similarly Valve fears Windows users switching more to the Windows store for their entertainment purchases over time, hence why the push to make their own box.
Not if it ships Web only with a trickle of inventory it won't. If they want to challenge consoles they need launch volume with boxes in Walmart, best buy, gamestop etc.
Cause they need a large initial install base just like consoles to justify development support ... oh wait, no they don't ...Not if it ships Web only with a trickle of inventory it won't. If they want to challenge consoles they need launch volume with boxes in Walmart, best buy, gamestop etc.
Cause they need a large initial install base just like consoles to justify development support ... oh wait, no they don't ...
This will be a Windows box, to think otherwise is naive ... as a Windows box they don't need numbers for adoption, the PC platform exists, will existing during and will exist after it's launch regardless of the numbers it sells. They can afford a slow launch, even if consoles can't.
That's an option they may entertain. The Steambox could be like a Google Nexus in a sea of Android devices - you can buy from lots of options, but the Steambox gives a living-room friendly, console-like interface at better value for money and less hassle than a generic PC. It Valve address some of the issues preventing people from putting a PC in their living-room, they'll provide a competitor to consoles. And it doesn't have to be about 'winning' the console space. I know the typical perception in such conversation is 'if they can't sell tens of millions and challenge for first place, it's not worth it', but Valve aren't dependent on their console, so they can launch a box as a sideline. They can attempt to extend their userbase from the PC gamer to the console gamer. They don't need to rush, don't need massive contracts up front, can adapt to demand, and if it takes off, great, if it doesn't, no harm.If they are just going to trickle it out they may as well just put a sticker on an existing box. You have a window with fixed hardware.