I have played this game quite a bit by now, and Nintendo really did a number with this one I have to say. There's very few bugs associated with it considering its complexity. I haven't managed to get stuck anywhere that rolling into a ball didn't fix (only one place I needed to do that, though I'll be darned if I remember where it was), and I've never had the game hang/crash on me either. Hardly any Z-fighting going on anywhere in the game, sometimes I see some in the decals that appears after firing a gun at a surface (especially if there already are decals adorning that wall, like fungal growth in the Chozo Ruins), but even that is very uncommon.
Once I thought I had to reset the Cube because it ran dog slow, like a tenth of normal speed, but once I paused and unpaused it, it fixed itself. I had been standing in the North Atrium looking into the Ruined Gallery for a long time and the game just sort of relaxed the screen update speed.
Another bug happened down in the Phazon Mines, I'm not sure where. It was in one of the rooms between the generator room and the big badass boss you meet down there. This may or may not be reproducable on US copies since there aren't any Fission Metroids in the mines after you kill the boss in that version, but I went into the room and pissed off a fission troid with the standard blaster. It split and then I backed out of the room again. A purple troid came at me but since they can't pass through doorways it turned back again except it DIDN'T! The troid was floating about just around a corner together with a yellow troid, but the game considered the troid to still be just at the door. A purplish light shone there constantly and every time I tried to go through the door it bopped me out of nowhere pushing me back (and taking off some health too). Some shots with the electric gun dispatched it. Clearly the buggiest thing the game's done so far.
One fun thing one can do is run to the Control Tower in Phendrana Drifts. Kill the enemies, then position yourself between the twp purple doors. Also, use a Dolby Pro-Logic 2-compatible surround decoder for this one, hehe. Aim squarely at one of the doors with the standard peashooter. Start blasting away as fast as you can! Note how the shots bounce between the doors four times before disappearing. Still not a hint of slowdown even in 60Hz mode with a buttload of bolts filling the air between the doors! That show's impressive as hell of that little Cube... If you do the same thing with the ice gun (which bounces EIGHT times!), and stand right in front of one of the doors looking at the other, you will see some slowdown just when the screen is full of icy transparent clouds, but then the poor lil cube has to do a lot of work so I don't want to rag on it really. After all, you can only do SO much with the limited raw fillrate the Flipper got at its disposal. I don't complain.
For some TEV quirkyness, run to the Observatory right nearby. Stand at the top and fire towards the forcefield ceiling or whatever that is. Notice the way your shots kinda disappear when aiming right at the forcefields? Weird! If they pass across a regular wall, they show up properly, but against the forcefields they look very pale and washed-out.
Overall, after seeing what Metroid Prime does in the way of both textures and geometry and general graphics fluidity, I am surprised so few games match its overall perfection. If this game doesn't win like a million awards, I will be disappointed, heheh. Though Metroid Prime itself is a total bastard of a boss, I haven't beaten it yet. I need hints, guys!
So, has anyone else found any weird stuff to tell or is it just me that likes to do these sort of things, explore every nook and cranny of a game?
*G*
PS: Check out the weird lightsource that comes out of nowhere in Chamber Access right at the door to Gravity Chamber. It looks super real the way it falls on your gun when moving about!
Once I thought I had to reset the Cube because it ran dog slow, like a tenth of normal speed, but once I paused and unpaused it, it fixed itself. I had been standing in the North Atrium looking into the Ruined Gallery for a long time and the game just sort of relaxed the screen update speed.
Another bug happened down in the Phazon Mines, I'm not sure where. It was in one of the rooms between the generator room and the big badass boss you meet down there. This may or may not be reproducable on US copies since there aren't any Fission Metroids in the mines after you kill the boss in that version, but I went into the room and pissed off a fission troid with the standard blaster. It split and then I backed out of the room again. A purple troid came at me but since they can't pass through doorways it turned back again except it DIDN'T! The troid was floating about just around a corner together with a yellow troid, but the game considered the troid to still be just at the door. A purplish light shone there constantly and every time I tried to go through the door it bopped me out of nowhere pushing me back (and taking off some health too). Some shots with the electric gun dispatched it. Clearly the buggiest thing the game's done so far.
One fun thing one can do is run to the Control Tower in Phendrana Drifts. Kill the enemies, then position yourself between the twp purple doors. Also, use a Dolby Pro-Logic 2-compatible surround decoder for this one, hehe. Aim squarely at one of the doors with the standard peashooter. Start blasting away as fast as you can! Note how the shots bounce between the doors four times before disappearing. Still not a hint of slowdown even in 60Hz mode with a buttload of bolts filling the air between the doors! That show's impressive as hell of that little Cube... If you do the same thing with the ice gun (which bounces EIGHT times!), and stand right in front of one of the doors looking at the other, you will see some slowdown just when the screen is full of icy transparent clouds, but then the poor lil cube has to do a lot of work so I don't want to rag on it really. After all, you can only do SO much with the limited raw fillrate the Flipper got at its disposal. I don't complain.
For some TEV quirkyness, run to the Observatory right nearby. Stand at the top and fire towards the forcefield ceiling or whatever that is. Notice the way your shots kinda disappear when aiming right at the forcefields? Weird! If they pass across a regular wall, they show up properly, but against the forcefields they look very pale and washed-out.
Overall, after seeing what Metroid Prime does in the way of both textures and geometry and general graphics fluidity, I am surprised so few games match its overall perfection. If this game doesn't win like a million awards, I will be disappointed, heheh. Though Metroid Prime itself is a total bastard of a boss, I haven't beaten it yet. I need hints, guys!
So, has anyone else found any weird stuff to tell or is it just me that likes to do these sort of things, explore every nook and cranny of a game?
*G*
PS: Check out the weird lightsource that comes out of nowhere in Chamber Access right at the door to Gravity Chamber. It looks super real the way it falls on your gun when moving about!