Full Detail Response from AGEIA

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Hasan,

Here is the information that I have gathered and edited together.



My cell phone is *removed*. Please don’t hesitate to call me for clarification or, if possible, more details.



Thanks, Andy



The summary of the information below is that AGEIA would like to go on record that we do not have data to support performance comparisons for the PS3 or Xbox360 that would impact any of our physics features. Specifically, statements that the Xbox360 cannot run fluid simulations are not correct. In addition, conclusions about relative performance should not have been stated or implied in our presentations.



Our recent presentations created confusion and debate. Please allow us to clarify the statements we made and correct inferences in things we did not say.



Tom Lassanske is one of the lead AGEIA technical people working with developers. The presentation that caused this issue was given at several conferences, including Microsoft GameFest. The presentation at GDC Europe was presented by one of the European staff, not Tom.



The summary of the section of the presentation is below.



The middle section of the 58-slide presentation is all about how platforms with different processor configurations can map to physics simulation, ranging from single core PC to platforms with more processors. A developer requires at minimum “game-playâ€￾ physics, but must anticipate that different hardware will have different levels of capability for more advanced simulation. Physics has a different characteristic for level of detail in that the game must handle a wide range of capabilities directly. There is no intrinsic knob that can be turned to reduce the level of detail such as screen resolution in graphics.



The presentation uses implied assumptions on the relative power of the platforms from single core, dual core, console and PC-with-PhysX platforms, based on publicly-available information. The only platforms for which there is actual comparison data at AGEIA are the single core PC, dual core PC and PhysX platforms. There is no current data on the PS3 or Xbox360 on relative performance. The implied difference in performance was from assumptions about the number of compute elements and memory architectures, and how well these might fit to various simulation algorithms as enabled by typical game developers. The difficulty in predicting performance across platforms is that physics is inside a game loop where many other game-related processing is taking place. Again, we don’t have a simple metric like fill-rate that is greatly dependent on the capabilities of the graphics chip and less dependent on what is going on in the game.



The statement has been made that there is a problem with fluid simulations on the Xbox360. There is no data to support this statement nor was this meant to be implied. The Xbox360 obviously has a great deal of compute power and the PowerPC processor is a very capable processor for physics simulation. Our SDK already runs on the Xbox360 and that SDK includes fluid simulation. This is the same SDK that operates on the single core PC and dual core PC. Again, we have not experienced any problems operating any type of simulation on any platform.



The goal of a cross platform SDK is to expose the same features so we enable developers to target that same level of physics features, although, as I stated earlier, the physics effect might have to be scaled across different platforms. Our sources of game titles for our PhysX product are the console and PC title developers that need the highest performance out of their chosen platform. We will do our utmost to get the highest performance from any platform or a competitor will do it instead.



The last point is to correct a factual error in the last paragraph of the ExtremeTech article. The physics computations of the boulder demonstration were running in software in the first case (typically between 4-6 fps on high-end PC processors), consuming almost all of the CPU cycles; and on the PhysX processor in the second case (typically between 40-50 fps), consuming around 20% of one processor (mostly for graphics, with some small overhead for PhysX synchronization). In the past we have hesitated to quote these numbers because of the difficulties in interpreting their meaning. In the case with the PhysX processor on our boulder demonstration, the CPU is doing very little work and thus has idle cycles that could be used for other purposes (making the game more fun), so the differences in frame rate are not meaningful. A more meaningful comparison is one where the software-only demonstration gives the physics a fraction (10%) of the CPU time, as is typical in all games, compared with a PhysX processor example where the same game is running and the PhysX processor offloads the physics calculations. The same comparison can be made between a software-only demonstration on a dual core PC with the appropriate loading and a PhysX plus dual core system. In both comparisons, you would see a much greater difference in capability.
 
onetimeposter said:
Titanio can verify it now that he recieved the same email. if you want i can send you a screenshot
I don't know who that is. Seems like they would make a statement and not disclose the info in an Email.

OT: Does anyone have a link to AGEIA's presentation that is in question?
 
This was sent from AGEIA, I got the email too.

The PS3/X360 commentary/slides is based on predicted performance rather than public data, basically.
 
onetimeposter said:
now do you believe me?

You have regained your credibility now, good job. Let's see if some people are willing to give you props now after accusing your cred, namely Nicked.
 
Just as I thought!! This was all just a figment of my imagination :oops: :???: :
Only the PlayStation 3 and a PhysX PC will have the horsepower to process all of the technology's features, Ageia executives said. The Xbox 360 will not be able to process the fluid-based technology, because of the limitations of its architecture. -Extreme Tech
-aldo
 
The comment "In addition, conclusions about relative performance should not have been stated or implied in our presentations. " is interesting, because comments regarding relative performance were quite explicitly stated and implied. Seems they realise that may not have been the most diplomatically appropriate thing to have done (think about how someone like Epic talks about the platforms, for example - never wishing to offend anyone), but what was said has been said, even if they wish it hadn't.
 
Titanio said:
The comment "In addition, conclusions about relative performance should not have been stated or implied in our presentations. " is interesting, because comments regarding relative performance were quite explicitly stated and implied. Seems they realise that may not have been the most diplomatically appropriate thing to have done (think about how someone like Epic talks about the platforms, for example - never wishing to offend anyone), but what was said has been said, even if they wish it hadn't.

my question was only to see if Xbox 360 does fluid physics or not. i didnt want to know how fast or how good. they replied to that.
 
onetimeposter said:
my question was only to see if Xbox 360 does fluid physics or not. i didnt want to know how fast or how good. they replied to that.

Indeed, they did, and it's supported in its SDK. But obviously others in contact with them had other concerns, even if it was predominantly addressed toward the 360 issue.
 
Hmmm... it might be interesting to find out what Mark Hachman , the author of the Extreme Tech article, would have to say about all this in defense of his article.

(Yes that is a working email link for those more adventurous than me. :mrgreen: )

-aldo
 
onetimeposter said:
my question was only to see if Xbox 360 does fluid physics or not. i didnt want to know how fast or how good. they replied to that.
Well isn't that main point? My p4 3.6 can do all this stuff but only at 2-3 fps and using almost all the CPU. So the point should be if the xbox 360 can do this without a huge performance hit while running game code too. Seems like that is the main problem behind all of that. :?:
 
Kb-Smoker said:
Well isn't that main point? My p4 3.6 can do all this stuff but only at 2-3 fps and using almost all the CPU. So the point should be if the xbox 360 can do this without a huge performance hit while running game code too. Seems like that is the main problem behind all of that. :?:


"based on publicly-available information"

"The only platforms for which there is actual comparison data at AGEIA are the single core PC, dual core PC and PhysX platforms."

They havent tested it on either Dev kits or a PPC architecture.
 
I now got the same e-mail/reply as onetimeposter and Titanio, nice. ;)
 
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onetimeposter said:
"based on publicly-available information"

"The only platforms for which there is actual comparison data at AGEIA are the single core PC, dual core PC and PhysX platforms."

They havent tested it on either Dev kits or a PPC architecture.

I think it's highly unlikely they haven't benchmarked their own software on the platforms they're providing for. I mean it'd be virtually impossible not to. They're simply telling us that because they don't want us to ask for that data or to be seen to be withholding it - because they now realise, probably after some sticky conversations with various people, that explicit performance comparison isn't very diplomatic.
 
The implied difference in performance was from assumptions about the number of compute elements and memory architectures, and how well these might fit to various simulation algorithms as enabled by typical game developers.

I never thought there was any confusion about this. It was pretty clearly stated the first time that the 360 limitation was due to lack of resources.
 
Titanio said:
I think it's highly unlikely they haven't benchmarked their own software on the platforms they're providing for. I mean it'd be virtually impossible not to. They're simply telling us that because they don't want us to ask for that data or to be seen to be withholding it - because they now realise, probably after some sticky conversations with various people, that explicit performance comparison isn't very diplomatic.


I'm not getting on you, but I have to ask you a question. Do you really believe that? I don't know what to believe now. Seriously.
 
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