FSAA issues with Half-life 2 ??

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According to Valve, only the current R3.xx cards will support FSAA in Half-life 2, Nvidia cards will 'bleed' if FSAA is enabled.
Not sure why, they say multisampling is the cause but the FX and Ti cards support multisampling,

http://www.halflife2.net/forums/showthread.php?s=&threadid=2622&perpage=15&pagenumber=4

1) Is this a problem that can be fixed with new drivers, or would we have to buy a whole new card to recitify it? If so, are there any cards on the horizon that would offer it?

Drivers aren't likely to fix the problem, with the exception of the ATI 9500-9800. There's hope there for being able to use FSAA properly. You are out of luck on NVidia unless either NVidia or us come up with some clever way of solving this problem.

2) Is this a problem unique to hardware + Source?

It's a problem for any app that packs small textures into larger textures. The small textures will bleed into each other if you have multisample FSAA enabled. The best thing to do right now is either buy an ATI card in the hopes that it will be solved there, or wait until the next generation of cards come out.

Possibly the sampling pattern on the R3.xx cards is different and will allow FSAA??
 
Been a number of threads already about this. Plus, its still not supported on ATI boards either - technically they could do it, but its not supported through any API's.
 
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