http://www.firingsquad.com/features/xbox_360_interview/default.asp
FiringSquad: You said earlier that EDRAM gives you AA for free. Is that 2xAA or 4x?
ATI: Both, and I would encourage all developers to use 4x FSAA. Well I should say there’s a slight penalty, but it’s not what you’d normally associate with 4x multisample AA. We’re at 95-99% efficiency, so it doesn’t degrade it much is what I should say, so I would encourage developers to use it. You’d be crazy not to do it.
5% hit for a bump from 2X AA to 4X AA? Well worth it!
Interesting.FiringSquad: Onto the video processor, is it an on-die TV encoder or something like a Rage Theater-type chip? Would that be a third chip?
ATI: It is a third tiny chip and actually Microsoft did that. Microsoft if you recall acquired, about five or six years ago, acquired WebTV. So the people in Mountain View, CA that were a part of that group, and of course, it’s not just those people anymore, but they did that chip, and they’ve done a good job.
You know it’s a good choice because it’s a lot cheaper silicon, they’re using 90nm.
FiringSquad: How does Xbox 360 GPU compare in size to the RSX?
ATI: In terms of size, we’re a bit smaller. Of course, I’m not sure if that’s a good way to compare things, and to be honest I can’t talk about the number of transistors for this design. Microsoft owns the IP and that has a lot to do with their cost model and all that sort of stuff. But we’re a very efficient engine and we feel very good about our design. You know, the bang for the buck is awesome. The power of the platform [pauses] we’re going to be the most powerful platform out there, we’ve got a lot of innovation in there, we’re not just a PC chip.
I think the Sony chip is going to be more expensive and awkward. We make efficient use of our shaders, we have 64 threads that we can have on the processor at once. We have a thread buffer inside to keep the [inaudible]. The threads consist of 64 vertices or 64 pixels. We have a lot of work that we can do, a lot of sophistication that the developer never has to see.
FiringSquad: Do you know if it supports dual HD displays?
ATI: No it doesn’t. I know the NVIDIA chip does, but that’s only because PC products do. It doesn’t seem to have a real use inside the living room, but maybe you differ with me on that.
FiringSquad: Well, on the Sony console, I think they’re looking at applications that go beyond just a console in the living room don’t you think?
ATI: Yeah I really think it’s just an accident because, well you know, last summer they had to change their plans. They found out that Cell didn’t work as well as they wanted to for graphics. Remember originally you had two or three Cell processors doing everything and then in August last year they had to take an NVIDIA PC chip. And as you know, all PC chips do this, and so it [dual HD display outputs] just came for free.
Well if it looks like a duck, and your competition is calling it a duck... is there much doubt that the NV deal was later and that the PS3 has a PC part?
I am really interested in knowing more about the G70 now, especially 128bit pixel percision. It will be pretty neat to compare the chips feature sets. More info/interviews at:
HardOCP
http://www.hardocp.com/article.html?art=NzcxLDM=
Adandtech
http://www.anandtech.com/tradeshows/showdoc.aspx?i=2423