D
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They were offering alpha testing keys to the people who bought the latest C&C collection box, and apparently it wasn't going so well. All the feedback they were getting was how people just wanted the campaign mode C&C back and no one was enjoying the F2P multiplayer crap.
Woah.. they LISTENED! They shelved an entire project for customer feedback, because the message that people don't want F2P actually reached their ears.
And then they explain more about the future of the franchise:
Maybe it's just wishful thinking, but all I can read from that is: "We're taking the C&C franchise back to campaign-based RTS".
Personally, I'm really happy with this. After losing so much terrain from campaign-based RTSes to F2P MOBAs for so many years, this is a real victory.
On par with what happened with the Xbone policies, I'm getting the feeling that the customers' preferences and needs are finally taking over the publisher schemes to just monetize more in exchange for less.
Now we just need to get rid of Cliff Bleszinski and Cevat Yerli to make the world a better place. No no, don't need to kill them. Just stop them from trying to rip us off with F2P madness.
"Part of being in a creative team is the understanding that not all of your choices are going to work out," said Victory on the official Command & Conquer website. "In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience.
"Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve."
Woah.. they LISTENED! They shelved an entire project for customer feedback, because the message that people don't want F2P actually reached their ears.
And then they explain more about the future of the franchise:
We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible," it continued. "To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support
Maybe it's just wishful thinking, but all I can read from that is: "We're taking the C&C franchise back to campaign-based RTS".
Personally, I'm really happy with this. After losing so much terrain from campaign-based RTSes to F2P MOBAs for so many years, this is a real victory.
On par with what happened with the Xbone policies, I'm getting the feeling that the customers' preferences and needs are finally taking over the publisher schemes to just monetize more in exchange for less.
Now we just need to get rid of Cliff Bleszinski and Cevat Yerli to make the world a better place. No no, don't need to kill them. Just stop them from trying to rip us off with F2P madness.