A perfect example of a P2W game is Shaiya a PVP MMO that REQUIRES payment to keep playing. Here is why.
Although everything in the game can be purchased through monies made while playing, after a certain level the monsters in the game no longer drop, armor that armor instead has to be purchased through the in game store and usually by a chance/raffle of sorts. In order to acquire XP the players are forced to go into PVP zones, in these zones you can drop your gear if you are killed. To prevent that from happening you need to buy a item that ranges from 12 Hours, 3 days, 30 days. Also if you choose a certain "mode" if your character dies and is not resurrected the character is deleted, you can prevent that with special items as shown above with the prevent item drops. These are non droppable items in the game world, they require either trade or purchase through online store.
These items are expensive and the developers have created these "Tired" spenders that reward players by hitting milestones in a very short period of time. First tier unlocked at $1, 2nd at $10 up to 7th tier at $100 PLUS a bonus tier at $200. And to give you an idea on what a monthly cost to play this game can be I'll give this example.
1 x 30 Day Prevent Item Drop (so you don't lose gear if killed in PVP/Grinding zone) = $6.99
1 x 30 Continuous Resurrection Rune (so you don't lose your character if it dies) = $47.99
This does not even include the fact that all enchanting over 3 requires special items that have to be purchased or your item will break upon an unsuccessful attempt (same success rates as other games). One of the features in the game allows you to bind elements and stuff to your gear, after a certain level you are required to again have a special item only available through the in game store or upon failure your item will break. But fore even more money you can buy items that increase your chances from 0% to 10%!
Now, while I agree if you are trying to "be the best"; well you do have to pay for that. BUT, to continue playing the game REQUIRES you to spend money after a certain level or you risk losing everything you have. People have invested THOUSANDS of dollars into this game and many invest upwards of 100 a week just to play (I know a guy in real life).
But don't worry, if your character dies they can restore them (without your gear) for $74.99 and if you broke a piece of equipment trying to enchant or enhance it you can get that back to for $74.99.
This is where FTP are destined to go because it's easy to develop "enhancements" in the game that require payment. These are items in the game that can be traded and used, that also means they could be added to the drop lists..or how this game has done it...removed from drop lists.
Although everything in the game can be purchased through monies made while playing, after a certain level the monsters in the game no longer drop, armor that armor instead has to be purchased through the in game store and usually by a chance/raffle of sorts. In order to acquire XP the players are forced to go into PVP zones, in these zones you can drop your gear if you are killed. To prevent that from happening you need to buy a item that ranges from 12 Hours, 3 days, 30 days. Also if you choose a certain "mode" if your character dies and is not resurrected the character is deleted, you can prevent that with special items as shown above with the prevent item drops. These are non droppable items in the game world, they require either trade or purchase through online store.
These items are expensive and the developers have created these "Tired" spenders that reward players by hitting milestones in a very short period of time. First tier unlocked at $1, 2nd at $10 up to 7th tier at $100 PLUS a bonus tier at $200. And to give you an idea on what a monthly cost to play this game can be I'll give this example.
1 x 30 Day Prevent Item Drop (so you don't lose gear if killed in PVP/Grinding zone) = $6.99
1 x 30 Continuous Resurrection Rune (so you don't lose your character if it dies) = $47.99
This does not even include the fact that all enchanting over 3 requires special items that have to be purchased or your item will break upon an unsuccessful attempt (same success rates as other games). One of the features in the game allows you to bind elements and stuff to your gear, after a certain level you are required to again have a special item only available through the in game store or upon failure your item will break. But fore even more money you can buy items that increase your chances from 0% to 10%!
Now, while I agree if you are trying to "be the best"; well you do have to pay for that. BUT, to continue playing the game REQUIRES you to spend money after a certain level or you risk losing everything you have. People have invested THOUSANDS of dollars into this game and many invest upwards of 100 a week just to play (I know a guy in real life).
But don't worry, if your character dies they can restore them (without your gear) for $74.99 and if you broke a piece of equipment trying to enchant or enhance it you can get that back to for $74.99.
This is where FTP are destined to go because it's easy to develop "enhancements" in the game that require payment. These are items in the game that can be traded and used, that also means they could be added to the drop lists..or how this game has done it...removed from drop lists.