Scourge when its done wrong
World of tanks has recently removed all pay to win features
World of tanks has recently removed all pay to win features
What's wrong with pay to win, or for that matter, what's wrong with a lot of the F2P monetization schemes you see today?
The classic free-to-play model, particularly in regards to pay-to-win elements, follows one simple tenet -- the more you pay, the greater your advantage over other players. It results in huge payments from a small number of users (the so-called "whales") and increases a game's average ARPU [average revenue per user] and ARPPU [average revenue per paying user] numbers. Top-payers end up never losing, while those who pay less or don't pay grow dissatisfied with the game. Eventually, many leave entirely and the overall player base shrinks.