The main target of f2p is to drain more money from customers, so if you will pay 60€ for a game, they want that you pay way more. Simple as it is.
The worse backside effect is that the gameplay is built to gain money and not to enjoy him anymore, so the whole sense of gaming is lost.
Personally I avoid any f2p on smartphone and if a particular platform will be infected by it, I will not buy it, ps4, x1, wiiu, nomatterwhat.
This marketing model can kill gaming.
F2P is a choice, you dont have to play it if you dont want too.
Like Shifty, I am a wee bit apprehensive about all these f2p games.
I can't explain why yet.
Will have to try a few and see what's up.
Because they are shitty projects developed to take your money as you play,so no same design priorities as "traditional" games.
The main target of f2p is to drain more money from customers, so if you will pay 60€ for a game, they want that you pay way more. Simple as it is.
The worse backside effect is that the gameplay is built to gain money and not to enjoy him anymore, so the whole sense of gaming is lost.
Personally I avoid any f2p on smartphone and if a particular platform will be infected by it, I will not buy it, ps4, x1, wiiu, nomatterwhat.
This marketing model can kill gaming.
F2P reminds me of the people at SF piers doing the tricks on the sidewalks. Everyone gathers around for the newest trick but when it comes time to donate/pay for what you just saw, most people run off to the next trick in line.
For every one of the those acts that pays off, many others are just left with facepaint without enough money for removal product.
I guess it technically eliminates copyright infringement of the core game, if the core game is available for free and spreading it by any means necessary would be fine.But that's no different than currently making games, 10% make money, the reason that f2p is popular with execs in the industry right now is that it completely eliminates piracy, and the upside is better because you continue to monetize if players continue to play.
If I were building a PC game right now it's the only model I'd consider.
I guess it technically eliminates copyright infringement of the core game, if the core game is available for free and spreading it by any means necessary would be fine.
Not sure about some form of F2P version of piracy. What's it called if someone is able to hack their game so that some of the game elements behind a paywall become accessible, or exploits a bug that does the same thing?
It's not just cosmetics in those games, there are many conveniences. Often avoiding 'wait' timers.
I think you miss the fundamental problem though. In any population of notable size, there are exceptions, and you may find some great F2P games out there. However, the underlying premise of the F2P game is to make money from within the game itself, and most of the thinking behind that isn't making a good game, but manipulating people into shelling out, such as the social peer pressure ERP has mentioned, or the forced waits or grind just to bore you into paying, or the overpowered competition where you need to pay to remain competitive.Read my post carefully Cosmetic based only games are in different paragraph.
Read my post carefully Cosmetic based only games are in different paragraph.
I think you miss the fundamental problem though. In any population of notable size, there are exceptions, and you may find some great F2P games out there. However, the underlying premise of the F2P game is to make money from within the game itself, and most of the thinking behind that isn't making a good game, but manipulating people into shelling out, such as the social peer pressure ERP has mentioned, or the forced waits or grind just to bore you into paying, or the overpowered competition where you need to pay to remain competitive.
F2P actively discourages good game design. In a well designed game, boring grind would be designed out to keep the game entertaining. In F2P, it may well be actively encouraged for the very opposite. Up-front payments may be bad business compared to F2P profitability, but it's better for the art.
Yeah, there are convenience based items/features, but You can easily buy everything via ingame currency. Watch Kripparrian videos about this game. He got to end-game and highest tiers of gear without spending anything. He also put more like 200h into it, again without paying a cent.Neverwinter for example has more than cosmetics available for purchase, so your post is incorrect. There are delay timers you can buy away.