TBH PS4 supporting F2P scares me. F2P really means pay-to-win, and the total cost to play is obscure. Look at some of the crazy prices for DUST, for example, versus just buying a $60 game and having access to all of it. Mobile game design is saturated by a philosophy to design the game around encouraging the player to buy stuff, which means it's no longer game design but economic-exploitation design. I despise 'F2P' as nickel-and-dime-ware, and I'm not enthused by a future where developers go this route. The only way I'll be in favour is if there's also the option to buy outright, one price and no hidden or extra fees.
Remember, the only reason devs will choose this route is because they make more money from it, meaning the player are spending more than otherwise. The shift of focus to milking money instead of creating good games is the very opposite of what games are about.
Remember, the only reason devs will choose this route is because they make more money from it, meaning the player are spending more than otherwise. The shift of focus to milking money instead of creating good games is the very opposite of what games are about.