I'm not comparing Metro visuals to Forza, just using the differences between the rerelease to illustrate my view. How about FH 2.Eh? There weren't that many changes in the EE version for consoles. The extent to the changes were basically just fully RT'd lighting including AO and increasing the the framerate to 60 FPS. And while the RT'd lighting gives a more natural look to the lighting it also decreased image fidelity in scenes where characters are talking to each other as faces completely lack the artistic lighting that exists in the base version leading to a situation where the lighting is technically correct, but the effect results in a less appealing presentation in spots compared to the previous gen version of the game.
And while it's an improvement in Metro: EE, for many people it represents less of a visual improvement between the XBO versions and XBS versions than does the difference between the XBO and XBS versions for FH6. You'll never hear anyone publicly exclaiming that Metro: EE on XBS consoles is the best looking game they've ever seen. But I'm already seeing some streamers who usually do not proclaim these things suddenly proclaiming FH5 to be the best looking video game they've ever seen (and these are ones, itmeJP, for example that had previously thought that the Sony PS5 exclusives were the best looking console games they'd ever seen). So good in fact, that many of them erroneously believe that there is hardware RT in the open world portions of the game.
It's a stunning achievement, IMO, regardless of the fact that no RT was used outside of the vehicle showroom in FH5.
Regards,
SB
The fidelity of the rendering is fundamentally different here as opposed to FH5.