Correct and correct butNot all steering wheels can go 360 etc. all wheels have different lock points on how far they can turn.
Its CGI they can do anything, I can see them limiting it to -90 -> +90 degrees cause it will be harder with the animations, i.e. arms crossing over each other etcThe animations can’t do 1 to 1.
ATM it looks like
wheel turn on screen = clamp( input delta * 4, -90,90)
personally I think they should be doing the opposite
wheel turn on screen = clamp( input delta * 0.5, -90,90)
this is such a minor point though, and should just be an option in game, i.e. how sensitive do you want the steering delta to be