Forza Horizon 5 [XO, XBSX|S, PC, XGP]

Not all steering wheels can go 360 etc. all wheels have different lock points on how far they can turn.
Correct and correct but
The animations can’t do 1 to 1.
Its CGI they can do anything, I can see them limiting it to -90 -> +90 degrees cause it will be harder with the animations, i.e. arms crossing over each other etc
ATM it looks like
wheel turn on screen = clamp( input delta * 4, -90,90)
personally I think they should be doing the opposite
wheel turn on screen = clamp( input delta * 0.5, -90,90)

this is such a minor point though, and should just be an option in game, i.e. how sensitive do you want the steering delta to be
 
Correct and correct but
Its CGI they can do anything, I can see them limiting it to -90 -> +90 degrees cause it will be harder with the animations, i.e. arms crossing over each other etc
ATM it looks like
wheel turn on screen = clamp( input delta * 4, -90,90)
personally I think they should be doing the opposite
wheel turn on screen = clamp( input delta * 0.5, -90,90)

this is such a minor point though, and should just be an option in game, i.e. how sensitive do you want the steering delta to be
For me the main issue is that the cg hands move the wheel super fast then instantly lock at exactly 90 degrees (or whatever it is). It might have looked better to have the hands represent some kind of slowdown (as in hitting a resistance) and then move a little ‘back and forth’ - let’s say between 85 to 95 degrees to show some kind of ‘realistic’ movement…what it does at the moment just triggers my ocd lol
 
I had the same issue. Horizon just felt terrible to drive with a wheel. Like I couldn’t get any traction.
Hmmm, this guy (A Tribe Called Cars) says that 5 is good with a wheel (Thrustmaster TSXW + TLCM load cells), unlike 4. "The problem was that cars that tended to like going sideways were a nightmare to handle, relegating racing duties to slower cars or stuff with high downforce." Never heard of him before, but he sounds believable. I'd still wait for more opinions after launch, though there seem to be quite a few FH5 + wheel reactions on YT.
 
Hmmm, this guy (A Tribe Called Cars) says that 5 is good with a wheel (Thrustmaster TSXW + TLCM load cells), unlike 4. "The problem was that cars that tended to like going sideways were a nightmare to handle, relegating racing duties to slower cars or stuff with high downforce." Never heard of him before, but he sounds believable. I'd still wait for more opinions after launch, though there seem to be quite a few FH5 + wheel reactions on YT.
Yessssss
 
Got it pre installed in my xss and my ryzen 4500u laptop. Finger crossed the 5 Nov launch will happen by ip address region instead of store region hahahaha
 
Seems to look really good on XsS. It's lower res than XBX but it's pushing more details on screen


whoa that's an amazing looking cross gen game!

btw its kinda hilarious when the video suddenly got sped up when waiting for X1 and X1X to load hahaha. their loading time is so slow.

cant wait to run it on Ryzeh 4500U. Hopefully it will be able to get a stable 1080p30fps
 
Yeah that loading is main reason I would grab the series version
Looks very good on the last last gen consoles, which shows you the series S/X only version forza horizon 6 will look MUCH better when its not held back. Side by side 30/60 fps is nice, shows how much better looking 60fps is.
I wonder when you have the choice between 30/60 like in this game, has any company released the data of what percentage of ppl pick which framerate? I'm guessing 10% = 30 and 90% = 60 but I honestly have no idez
 
Yeah that loading is main reason I would grab the series version
Looks very good on the last last gen consoles, which shows you the series S/X only version forza horizon 6 will look MUCH better when its not held back. Side by side 30/60 fps is nice, shows how much better looking 60fps is.
I wonder when you have the choice between 30/60 like in this game, has any company released the data of what percentage of ppl pick which framerate? I'm guessing 10% = 30 and 90% = 60 but I honestly have no idez
df said that graphic diff 30 vs 60 mode is noticable and 30fps mode has cinematic vibe where 60 is more gamy so will try 30fps in this game at first but to be honest can't see playing racing game 30 fps so probably will change to 60 quite quick ;d
 
define "close", because textures, foliage/details/rock density, resolution, are vastly improved. Lighting looks more complex too.
looks more like low VS ultra settings in a PC game.
 
Seems to look really good on XsS. It's lower res than XBX but it's pushing more details on screen


I love that ForzaTech is such a scalable engine. They can dynamical scale things not just by resolution, but each individual effect can be dynamically scaled as well when playing the game which means they don't necessarily even need to dynamically scale resolution.

Also, while the game looks noticeably better in Quality mode when the screen isn't moving, once the action starts (driving) the performance mode looks, IMO, massively better. But that pretty much applies to any game with a 30 FPS and 60 FPS mode. 30 FPS just loses too much detail once in motion and is noticeably less smooth which triggers my brain when I see it in motion. Sure you can include motion blur to help with the stuttery 30 FPS mode, but that just means you lose even more detail and everything just looks horrible in any game with motion blur, IMO.

That said, due to teh scalability of Forza Tech, it makes it relatively easy for them to also properly support the XBO-X not to mention scaling down to XBO. It wouldn't surprise me at all if the next Forza, also supports XBO, although at that point there may not be many people still on XBO to bother releasing a version for it.

Also, nice that due to the scalability the PC version is also noticeably better than the console versions. And the IQ gulf between the XBS-X and base XBO version is absolutely massive but the XBO version still looks good for an XBO title.

Regards,
SB
 
I was in two minds over which mode to play the game in. Since only quality mode includes POM/cone tracing it'll have to be quality mode. Bumpy things I won't notice at 200mph win over frame rate. :)
 
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It wouldn't surprise me at all if the next Forza, also supports XBO, although at that point there may not be many people still on XBO to bother releasing a version for it.
It would surprise me.
As the next forza motorsport is current gen only, so the physics etc will be based around this gen.
Sounds like a lot of work to pear back the engine to get it to work well on XO also for a game coming at minimum 2 years from now.
 
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