@JWM: Yeah, hoping all goes smoothly and I am able to actually celebrate this xmas and share te news with you guys. Praying!
@Cyan: Dude, you drive so well
! BTW< Couldn't help but notice that the exteriors of the car, whatever little was visible, was not really getting lit by Sunlight or getting dark when in shadows, while the cockpit had beautiful sunlight dancing around nicely. Is it still the case, even after release that exteriors aren't affected by lighting. I thought it was a bug when they showed their first direct feed footage.
Thanks Renegaderocks. :smile: Not the most technical track -Sebring, Spa, Yas Marina, and a few others are tougher-, it is in fact a high speed track, but I recorded that and thought it would be a good idea to share it.
Believe it or not, I am not an expert at Forza. I've had ALL the Forza games, but I clocked like 20 hours total in Forza 4.
It's just that Forza 5 feels so nice to drive with the cockpit view -for whatever reason, I don't find a logical explanation, it just happens- that it comes naturally to me, again, for some reason.
I am placing relatively high in the leaderboard in a few tracks, some of them very technical.
Additionally, I am just playing using logic, not only skills. Here are some tips:
- Break or let off the gas
before a turn. Either that or you can just flat shift. Turns are meant to gain speed once you have braked before taking them. You can accelerate in short bursts and letting off the gas coming out corners if you braked well before. Braking in a turn should only happen in dramatic situations. :smile2:
- Don't break within a turn. If you entered the turn too fast you will have to brake and some point, and no grip coefficient, the weight distributions at various points within the turn, and the braking lift forces, will save you from losing some time.
- It's not advisable to gear up in pronounced slopes (might depend on the car, the slope, and other factors like momentum, of course, but that tip works most of the time).
- The perfect driving line is a mythological creature. I don't even think that exists, because again it depends on many factors and your car/setup/gear can make a huge difference.
As for the reflections, the car's bonnet surface is affected by the shadowed and sunlit areas -you can see it in the first seconds of the video when the sun's light bathes the car from right to left-, but I don't know if it's the lighting of the track, the colour of the car or something else, but while reflections move around, there isn't much difference when moving from areas in shade and sunlit areas, I agree.
This other video of mine shows that the engine works well in regards to that, so it could be an entirely different circumstance.
http://www.youtube.com/watch?v=q3QvLFKMoa4
I didn't know you are programming a game. I wish you the best of luck with that, I am curious about that game now. Good luck Renegaderocks.