Forza 5 [XO] *large pics inside*

Discussion in 'Console Gaming' started by Xenio, May 21, 2013.

  1. RudeCurve

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    I think a game console that uses a PowerVR based MCM configuration could do all the shadows but it would be hard shadows? I remember back in the day when PowerVR used Infinite Planes rendering which allowed objects to cast shadows. Maybe Kristof knows if it could do it or not with today's PowerVR tech?
     
  2. Tchock

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    Shadow maps are pretty cheap. Compute/Forward+ are viable solutions.

    Now I can see why Turn 10 doesn't want to do it in Forza 5 though. Mixing IBL solutions and lights can be a PITA- takes quite some time or cheating.
     
  3. XpiderMX

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    I like this:

    [​IMG]
     
  4. SlimJim

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    the shadow resolution is much, much higher than the latests alps footage. is this the e3 devkit version or an earlier build?
    edit: this gif demonstrates the newest footage so it must be the latest build :p Good news I guess! Also the AA appears to be back in
     
    #484 SlimJim, Oct 2, 2013
    Last edited by a moderator: Oct 2, 2013
  5. dumbo11

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    E3 ended June 13th and that video appeared on June 18th, so that's probably footage from the E3 version.
     
  6. Davros

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    looks a lot like Grid 2
     
  7. FordGTGuy

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  8. DrJay24

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    I think the patch allows you to finish the game.
     
  9. Arwin

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  10. Cyan

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    Drivatars are such a classic technology in Forza series, and they were removed after the first Forza, I am so glad they are back.

    New screenshots:

    [​IMG]

    [​IMG]

    [​IMG]
     
  11. RenegadeRocks

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    Cars look fab !!
     
  12. SlimJim

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    Great screens indeed!
     
  13. kots

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    They look great but , they tell us nothing new about the game ...
    Next month is the release , what about some news about tracks , number of cars on course etc ...
     
  14. RudeCurve

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    +1..
     
  15. XpiderMX

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    Old?

    http://videogamewriters.com/hands-preview-interview-forza-motorsport-5-64776
     
  16. Cyan

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  17. SlimJim

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    If they can patch that lighting engine in the game, (in-race) then I am pretty sure that we have the best XBOne launch game right here!
     
  18. FordGTGuy

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    Looks like the same lighting engine to me, reflections and godrays look the same.
     
  19. milk

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    It's funny how in the second pic there, the ground shadow of the middle window-frame-stick-thingy does not align with the volumetric shadow on participating media.
     
  20. SlimJim

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    There are no volumetric shadows in Forza 5 that I am aware of
     
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