Yeah, got 2 rivals e-mails when I went online
Where do you see how long it took a rival? Have not seen this myself (but have not looked for it, so maybe that's why
)
Two? Only one from me I think, for the NSX? It's the only one where I decided to pick your time to attack, as it's a combo I like and didn't mind spending some time with.
Or did I accidentally do a decent time somewhere else?
I don't know, I think the cars have more personality compared to Forza 3. I really enjoy some of the cars in the lower classes. (I have a d-class BMW 2002 that is just a hoot to drive
)
Oh I won't disagree with that, almost everything about Forza 4 is better than Forza 3. The car clubs are great too, and work great. I love that we have a Beyond3D club and that you can compare your times automatically with everyone in there (the first game I personally liked that about was SingStar actually!).
But when I'm talking about personality, I mean that rear-wheel drive cars only seem to differ in how quickly and how far their rear breaks out and little else. And that tire grip model feels too much the same across all types of cars. It's well done, also in the force feedback, but it almost seems for many things that they only modelled what is similar for all cars, not what is unique, and highlight that too much across the board because no matter what car you are driving, they want you to feel their best bits, whether it is in the sound, handling, graphics, etc. That gives a great initial impression, but after some prolonged play that gives me this feeling of similarity across the board.
What I found rather disappointing this weekend is that not only can you, when your car breaks out, simply steer your car back in, no matter the balance of the car, and you don't have to let go of the gas much either; but when you do correct that, you have lost practically no speed whatsoever. I was chasing some ghosts on Road Atlanta in the Panoz when I noticed that, and that's just crazy. I can imagine that you don't lose so much speed when your rear wheels are basically gliding and still spinning forward, but regaining grip should be more costly. And I can imagine this if you're driving with some assists, but here I only have auto-clutch. This definitely removes some depth to the driving model for me and takes me out of the experience.
Don't get me wrong, its still a great game, and many of the major complaints I had about Forza 3 have been fixed, but that shows finding the areas where the game can still improve are actually helpful.
Another thing that still drives me crazy is the way controllers are handled in this game. Maybe this is an Xbox fault rather than a Forza fault, but it is still annoying: you cannot have the controller and the wheel active at the same time. There are a few things I can't do with the wheel, but I cannot then pick up the controller to do it with that. This means I have to shut down the whole system and reboot Forza 4 each time I want to use the controller, which is slightly mad.
The time it took someone to beat your time I think is in the message. There is one time that shows the new rival time, and I think another one that shows how long it took, unless I'm reading it wrong.