First words from SQUARE.ENIX....

You are hopeless. When you find logical arguements and set your facts straight in your head, I´ll continue this discussion, but so far you haven´t even came close to presenting a decent arguement.
 
Almasy said:
Why did VII had an FMV overdose, for example? Or VIII? Both of them had over 35 hours of gameplay, and yet VIII only had 60 minutes of it, how can it be too much? And why is IX boring?

To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.

Also, for God´s sake, have you even played the first 6 FFs? Or are you just a kid who just played FFII and III on his SNES? Going by the fact that FF I and II hardly had a story, it automatically proves your arguements wrong. Heck, every FF until VI had a very primitive dialogue (not to mention badly translated), unintentionally funny graphics and terrible sound.

FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job. :)
 
Tagrineth said:
Almasy said:
Why did VII had an FMV overdose, for example? Or VIII? Both of them had over 35 hours of gameplay, and yet VIII only had 60 minutes of it, how can it be too much? And why is IX boring?

To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.

Also, for God´s sake, have you even played the first 6 FFs? Or are you just a kid who just played FFII and III on his SNES? Going by the fact that FF I and II hardly had a story, it automatically proves your arguements wrong. Heck, every FF until VI had a very primitive dialogue (not to mention badly translated), unintentionally funny graphics and terrible sound.

FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job. :)

Tag the thread was going well till a johny come lately showed up . As i said i respect your friends opinion on any non square rpg (have u let him play some of the pc rpgs yet ?) And to respect your friends opinion which everyone seems to then they must all respect my opinion. Till then this convo is wastefull . I think you'd agree .
 
Tagrineth said:
To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.

Well, on the back of the box it does say 60 mins of FMV. :) Ok, being serious, I don´t ever remember more FMV than those 60 minutes in FFVIII...and I did played through it 4 times.

I also don´t remember much reused FMV, other than some 5 second sequences every time you enter some very specific locations...

jvd´s dumb arguements also spoke about plot points being reused in post VI FFs. I haven´t seen any of the like, and I´d like to know. As usual, he´ll just ramble as the [] he is, so I´m not expecting him to.

FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job. :)

I did say until VI.:) In case I made a mistake, I meant that the writing and translation in FFI to FFIV were laughable ( FFV didn´t even showed up in the states until much later).

And jvd, you´re right, this conversation is wastefull, especially since none of your points are valid, grounded on reality, and therefore are not worthy of respect. Really, trying to have a conversation using your ever-twisting and morphing "logic" is just too much to ask.
 
Well, on the back of the box it does say 60 mins of FMV. Ok, being serious, I don´t ever remember more FMV than those 60 minutes in FFVIII...and I did played through it 4 times.

I also don´t remember much reused FMV, other than some 5 second sequences every time you enter some very specific locations...

jvd´s dumb arguements also spoke about plot points being reused in post VI FFs. I haven´t seen any of the like, and I´d like to know. As usual, he´ll just ramble as the [] he is, so I´m not expecting him to.

<DR Evil voice>Ow, you friken a-hole. Honestly? Who uses ad hominem attacks to argue a point?</Dr Evil voice>

In all seriousness, your ad hominem attacks and strawman arguments are annoying, not to mention fallacious.
 
Almasy said:
Tagrineth said:
To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.

Well, on the back of the box it does say 60 mins of FMV. :) Ok, being serious, I don´t ever remember more FMV than those 60 minutes in FFVIII...and I did played through it 4 times.

I also don´t remember much reused FMV, other than some 5 second sequences every time you enter some very specific locations...

jvd´s dumb arguements also spoke about plot points being reused in post VI FFs. I haven´t seen any of the like, and I´d like to know. As usual, he´ll just ramble as the [] he is, so I´m not expecting him to.

FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job. :)

I did say until VI.:) In case I made a mistake, I meant that the writing and translation in FFI to FFIV were laughable ( FFV didn´t even showed up in the states until much later).

And jvd, you´re right, this conversation is wastefull, especially since none of your points are valid, grounded on reality, and therefore are not worthy of respect. Really, trying to have a conversation using your ever-twisting and morphing "logic" is just too much to ask.

Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
 
jvd said:
Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?

Okay, you continue to shift your arguements, but whatever, tell me what RPGs Square "ripped off"? Also, what difference does 40 min of FMV make in 30+ hour games? Or what, FMV is evil and less of it is much better? :rolleyes:
 
Almasy said:
jvd said:
Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?

Okay, you continue to shift your arguements, but whatever, tell me what RPGs Square "ripped off"? Also, what difference does 40 min of FMV make in 30+ hour games? Or what, FMV is evil and less of it is much better? :rolleyes:

Almsay, you are just about as bad as PC-Engine and his DC obsession.
First of all, what other major RPG's have come out since the move to 32 bit consoles?
 
JacksBleedingEyes said:
Almsay, you are just about as bad as PC-Engine and his DC obsession.
First of all, what other major RPG's have come out since the move to 32 bit consoles?

I don´t mean to look like PC-Engine, but come on, I´m against lies, that´s all. I also don´t really see the point of your post...he was talking about 60 minutes of FMV in a 40 hour game being "evil" for some reason and other lies, IIRC.
 
Almasy said:
I don´t mean to look like PC-Engine, but come on, I´m against lies, that´s all. I also don´t really see the point of your post...he was talking about 60 minutes of FMV in a 40 hour game being "evil" for some reason and other lies, IIRC.

It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.

I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.
 
jvd said:
Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
If you by pds mean Panzer Dragoon Saga, then you should know that it has a lot more than 20 minutes of FMV. Every disc seems to have something like 40 minutes. And if you count the scenes that are acted out using the in-game engine, then the cutscenes are a couple of hours in total.
 
Tagrineth said:
It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.

I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.

In your opinion that is. To others it adds to the game, may you dislike it or not. Same thing could be said about MGS2 - while some actually like what Kojima did, many other dislike the countless story elements. Really, it's only his opinion...
 
tuna said:
jvd said:
Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
If you by pds mean Panzer Dragoon Saga, then you should know that it has a lot more than 20 minutes of FMV. Every disc seems to have something like 40 minutes. And if you count the scenes that are acted out using the in-game engine, then the cutscenes are a couple of hours in total.

Actually not counting the first cut scene before the game begins its 20 mins of fmv . The rest is in game engine story , which is also in ff7, 8 ,9 so lets not even count that . This was all about opinion till almasy came in and wanted everyone to start proving thier opinions . Which you really can't do either way thus the reason they are called opinions . Gotta run to class , peace
 
Phil said:
Tagrineth said:
It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.

I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.

In your opinion that is. To others it adds to the game, may you dislike it or not. Same thing could be said about MGS2 - while some actually like what Kojima did, many other dislike the countless story elements. Really, it's only his opinion...

Starting out, after you leave the infirmary and while you're following Qustis down the hall, the game goes into a high-res FMV to pan around the hallway and show a couple side areas full of people (these areas don't even EXIST within the game!). I'd call stuff like that pretty useless.
 
Tagrineth said:
Phil said:
Tagrineth said:
It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.

I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.

In your opinion that is. To others it adds to the game, may you dislike it or not. Same thing could be said about MGS2 - while some actually like what Kojima did, many other dislike the countless story elements. Really, it's only his opinion...

Starting out, after you leave the infirmary and while you're following Qustis down the hall, the game goes into a high-res FMV to pan around the hallway and show a couple side areas full of people (these areas don't even EXIST within the game!). I'd call stuff like that pretty useless.

Heaven forbid, ~5-10 seconds of FMV! It ruins the interactive experience for sure!
 
Tagrineth said:
Starting out, after you leave the infirmary and while you're following Qustis down the hall, the game goes into a high-res FMV to pan around the hallway and show a couple side areas full of people (these areas don't even EXIST within the game!). I'd call stuff like that pretty useless.

Well, as zurich already said, it´s a 10 second or so sequence that you never see again. And it isn´t useless, because you get to see how big Balamb Garden is, and it IS a really pretty sight. :)
 
Almasy said:
Well, as zurich already said, it´s a 10 second or so sequence that you never see again. And it isn´t useless, because you get to see how big Balamb Garden is, and it IS a really pretty sight. :)

You can see how big it is in the other FMV you see on the way out which pans up to the top of the Garden.
 
You are fighting like a bunch of kids. The point isn't the fact that Square makes useless FMV's because whatever ppl may thing they do add a feel to the game. Its just the fact that the game has absolutely nothing new to it. Its all been done before and now they are rehashing with better graphics. Kind of like the rehashing of old songs.

I thought one thing was interesting in FF8, how you could do things in a pre rendered background. There were like 2 instances where this occured.

One thing that really does bug me about FF games, is the size of the world.

You are given the whole planet to travel on, and yet there are only like 3 major cities, and like a few smaller villages here and there, the population of the game is almost nill.

I know its almost always is like that, but it makes the game feel very clostrophobic.

I mean in Suikoden at least you were still in the boundaries of your empire and that game had quite a few locations. It made a bit more sense, But with square what you see is what you get.
 
Would it make any difference if the FMV was realtime instead? Shenmue uses a lot of realtime cutscenes too...oh wait, Shenmue was an original game instead of a 9th rehash so... :p
 
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