Almasy said:Why did VII had an FMV overdose, for example? Or VIII? Both of them had over 35 hours of gameplay, and yet VIII only had 60 minutes of it, how can it be too much? And why is IX boring?
Also, for God´s sake, have you even played the first 6 FFs? Or are you just a kid who just played FFII and III on his SNES? Going by the fact that FF I and II hardly had a story, it automatically proves your arguements wrong. Heck, every FF until VI had a very primitive dialogue (not to mention badly translated), unintentionally funny graphics and terrible sound.
Tagrineth said:Almasy said:Why did VII had an FMV overdose, for example? Or VIII? Both of them had over 35 hours of gameplay, and yet VIII only had 60 minutes of it, how can it be too much? And why is IX boring?
To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.
Also, for God´s sake, have you even played the first 6 FFs? Or are you just a kid who just played FFII and III on his SNES? Going by the fact that FF I and II hardly had a story, it automatically proves your arguements wrong. Heck, every FF until VI had a very primitive dialogue (not to mention badly translated), unintentionally funny graphics and terrible sound.
FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job.
Tagrineth said:To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.
FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job.
Well, on the back of the box it does say 60 mins of FMV. Ok, being serious, I don´t ever remember more FMV than those 60 minutes in FFVIII...and I did played through it 4 times.
I also don´t remember much reused FMV, other than some 5 second sequences every time you enter some very specific locations...
jvd´s dumb arguements also spoke about plot points being reused in post VI FFs. I haven´t seen any of the like, and I´d like to know. As usual, he´ll just ramble as the [] he is, so I´m not expecting him to.
Almasy said:Tagrineth said:To be fair, there is a LOT of re-use of FMV. And it seems like a lot more than 60 minutes judging from the .mov files on FF8PC's discs... and besides, it's a bit wasteful at times. Some of the FMV just comes up at the silliest times. Especially in 8.
Well, on the back of the box it does say 60 mins of FMV. Ok, being serious, I don´t ever remember more FMV than those 60 minutes in FFVIII...and I did played through it 4 times.
I also don´t remember much reused FMV, other than some 5 second sequences every time you enter some very specific locations...
jvd´s dumb arguements also spoke about plot points being reused in post VI FFs. I haven´t seen any of the like, and I´d like to know. As usual, he´ll just ramble as the [] he is, so I´m not expecting him to.
FFVI was translated VERY well. Ted Woolsey deserves a medal for doing such a good job.
I did say until VI. In case I made a mistake, I meant that the writing and translation in FFI to FFIV were laughable ( FFV didn´t even showed up in the states until much later).
And jvd, you´re right, this conversation is wastefull, especially since none of your points are valid, grounded on reality, and therefore are not worthy of respect. Really, trying to have a conversation using your ever-twisting and morphing "logic" is just too much to ask.
jvd said:Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
Almasy said:jvd said:Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
Okay, you continue to shift your arguements, but whatever, tell me what RPGs Square "ripped off"? Also, what difference does 40 min of FMV make in 30+ hour games? Or what, FMV is evil and less of it is much better?
JacksBleedingEyes said:Almsay, you are just about as bad as PC-Engine and his DC obsession.
First of all, what other major RPG's have come out since the move to 32 bit consoles?
Almasy said:I don´t mean to look like PC-Engine, but come on, I´m against lies, that´s all. I also don´t really see the point of your post...he was talking about 60 minutes of FMV in a 40 hour game being "evil" for some reason and other lies, IIRC.
If you by pds mean Panzer Dragoon Saga, then you should know that it has a lot more than 20 minutes of FMV. Every disc seems to have something like 40 minutes. And if you count the scenes that are acted out using the in-game engine, then the cutscenes are a couple of hours in total.jvd said:Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
Tagrineth said:It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.
I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.
tuna said:If you by pds mean Panzer Dragoon Saga, then you should know that it has a lot more than 20 minutes of FMV. Every disc seems to have something like 40 minutes. And if you count the scenes that are acted out using the in-game engine, then the cutscenes are a couple of hours in total.jvd said:Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
Phil said:Tagrineth said:It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.
I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.
In your opinion that is. To others it adds to the game, may you dislike it or not. Same thing could be said about MGS2 - while some actually like what Kojima did, many other dislike the countless story elements. Really, it's only his opinion...
Tagrineth said:Phil said:Tagrineth said:It isn't really about '60 minutes of FMV', it's about '10 minutes of relevant FMV, 50 minutes of useless FMV'.
I guess the point is, that the time spent making those 40-50 minutes of excess FMV could've been spent, say, coming up with something better than the ridiculously broken Junction system.
In your opinion that is. To others it adds to the game, may you dislike it or not. Same thing could be said about MGS2 - while some actually like what Kojima did, many other dislike the countless story elements. Really, it's only his opinion...
Starting out, after you leave the infirmary and while you're following Qustis down the hall, the game goes into a high-res FMV to pan around the hallway and show a couple side areas full of people (these areas don't even EXIST within the game!). I'd call stuff like that pretty useless.
zurich said:Heaven forbid, ~5-10 seconds of FMV! It ruins the interactive experience for sure!
Tagrineth said:Starting out, after you leave the infirmary and while you're following Qustis down the hall, the game goes into a high-res FMV to pan around the hallway and show a couple side areas full of people (these areas don't even EXIST within the game!). I'd call stuff like that pretty useless.
Almasy said:Well, as zurich already said, it´s a 10 second or so sequence that you never see again. And it isn´t useless, because you get to see how big Balamb Garden is, and it IS a really pretty sight.