First words from SQUARE.ENIX....

PC-Engine said:
Would it make any difference if the FMV was realtime instead? Shenmue uses a lot of realtime cutscenes too...oh wait, Shenmue was an original game instead of a 9th rehash so... :p

Shenmue only uses real time cut scenese.

And yes it would be different because at least you would believe that whatever the real time cutscene was describing was actually real in your particualr world. While in FF it just feels like another inacesible and just visual area.

And dude please, for the last time, dont bring friggin shenmue into this. Its really getting frustrating.
 
I can more easily tolerate cut-scenes if they're of the Shenmue QTE variety (the Dynamite Cop series has these, too.) Instead of harshly breaking the pace of the game and frustrating me into setting the controller aside, these interactive cut-scenes require a controller at the ready as I closely watch what's unfolding. If the scene shows my character surrounded by hostiles with one advancing on my back, I know that I could be called to hit the evade button at any moment. While the action in QTEs does not unfold with total interactive persistence, it's far more gripping and involving than passive non-interactive cut-scenes.
 
jvd said:
tuna said:
jvd said:
Once again U should read what i said , i said in past rpgs , Not just square rpgs . Oh and 60 mins is alot more than the 20 mins (about) that pds uses is it not ?
If you by pds mean Panzer Dragoon Saga, then you should know that it has a lot more than 20 minutes of FMV. Every disc seems to have something like 40 minutes. And if you count the scenes that are acted out using the in-game engine, then the cutscenes are a couple of hours in total.

Actually not counting the first cut scene before the game begins its 20 mins of fmv . The rest is in game engine story , which is also in ff7, 8 ,9 so lets not even count that . This was all about opinion till almasy came in and wanted everyone to start proving thier opinions . Which you really can't do either way thus the reason they are called opinions . Gotta run to class , peace

I guess I can only say this. You are wrong, and everybody who has played Panzer Saga knows that. But to prove my point, here is a list of all pre-rendered videos in PDS:

Film 1: The short introduction to the game. It comprises of scenes from the other movies, specifically the flashback sequences, and features a first – music from the game used as the soundtrack. A testament to the Saturn’s aural capabilities, and a really good composition.

Film 2: Edge, a young Imperial guard, is stood above the excavation site, looking (admittedly) very bored. When his friend Rua walks up, they have a short but slightly heated conversation about what they are really doing here. Rua categorically states that they should not poke into the why’s and wherefore’s as to the Empire’s business here. The next thing they know, an alarm is sounded – a monster is in the ruins and attacking!

Film 3: This starts with a narrative explaining the scenario. Most of what is said concerns the various factions of the continent having discovered the ancient technologies and are using them on each other. After the narrative, the scene cuts to a ship in the sky, namely Craymen’s. They’re up to something, that’s for sure. That’s made clear when they receive word of a distress call from the ruins. The Craymen fleet heads for the ruins at top speed.

Film 4: Edge is taking pot shots at the monster, but having little success. When told to escape, he notices a huge mining gun, and runs to it amid angry shouts from his Captain. The monster launches its sharp sword-like claw at Edge, who just dodges out of the way. Edge runs with the gun to a dead end and turns, and another attack from the monster just misses his head, ripping through the wall and leaving a hole in the roof. It is now that Edge sees a ‘fossil’ of a young woman. After remarking how beautiful she is, he realises what the present situation is and turns to face the monster who, strangely, halted its advance for a moment. Edge, thanks to a command from his Captain, manages to shoot the bridge under the monster and send it falling down into the ruins, just before it attacks again. It’s not dead, but the three leave the ruins as a precaution and to get help for the injured people.

Film 5: Bright light greets them as they exit the cave. It’s clear that Rua is injured. However, as soon as they exit, a gun shot sounds and the Captain falls to the ground. The bullet came from the gun of a very strange, masked man. Rua stumbles forwards to plead and persuade the man that they are friends, on the assumption that they are from the Empire, but he is killed. Before the man shoots at them again, Craymen tells him to stop. Edge screams at them, asking them why they have attacked, and mentions in passing about a girl, much to Craymen’s surprise. Arwen knocks Edge out cold and the men enter the ruins, leaving the guards to die.

Edge comes to, his face towards the floor. He raises his head, focuses on the still bodies of his friends, and turns to see that the fleet is stealing the girl! He runs after the ship, and when he is halfway along the bridge, the man (Zastava) sees Edge and shoots him. Edge falls off the bridge and into the abyss below. The scene cuts to Craymen and Arwen. Craymen says something about a ‘surprise’ left at the Imperial Capital, as the fleet flies away.

Film 6: A huge explosion rips apart the calm and peaceful Capital of the Empire. The scene cuts to a large room. The Emperor is sitting in his hovering chair, listening to a report from one of his servants. The Emperor knows what has happened and orders the destruction of the rebel Craymen force. As he does so, the camera zooms out of the room and it becomes apparent that it is a warship. A simply huge ship, in fact, called Grig Orig. It will be used as the primary weapon for destroying the rebels.

Film 7: A small spherical light slowly descends down the abyss and touches the water at the bottom, lighting the whole of the ruins up. Strange lights fly into Edge’s motionless, afloat body. He regains consciousness and swims to the surface to see where he is. He swims to a bit of land and exclaims that he’s alive, and that he has to find his Captain, while he looks down a dark passage.

Film 8: Edge boards the elevator, which jolts as it begins to move, making him lose his balance. As it ascends, it is apparent that he is not alone. When at the top, he looks around, but a small object hits the floor and alerts him to the presence of danger. Red eyes pierce the dark, and a horde of monsters (the same type which attacked in the ruins) advance on him. Edge attempts to use the gun he found near the elevator on the floor below, but it does not work. He backs off, and as the monsters close in, a shrill scream pierces the atmosphere. A bright light forms, and several, luminescent, bending rays of light fly towards the monsters. After a huge flash, Edge recovers his bearings and sees that he is no longer under threat from the monsters. Suddenly, something flies down past Edge, heading to the floor below. As he looks for it, what appears to be a dragon suddenly emerges from the darkness and Edge loses his balance and falls on to his rear. The dragon approaches, lands, and as Edge looks at him, a strange connection is formed between them as their eyes meet.

Film 9: Strange images fill Edge’s mind – things that have happened, and things that will happen, fly through his head. One notable ‘image’ is a dragon flying towards a large, tower-like structure on a small island… When Edge regains his senses, he asks the beast if he has been chosen for something. The dragon screams as if to confirm Edge’s question. It lets Edge get on its neck, and then starts to ascend out of the gloom, into the daytime sky.

Film 10: Through the smoke, Edge sees his Captain, apparently still alive from the attack, but with very little time left. He reveals that the attacking force was the Craymen faction, the elite division of the Imperial force known as the Black Fleet, who have obviously taken matters into their own hands and rebelled against the Empire. He asks Edge to get the girl back. He also tells Edge to reach in his pocket and get something. As he does so, he dies. Edge seems bemused by the item, which is a map of the continent, but suddenly realises that his Captain, and the closest thing to family, has died. In his grief, he swears to make Craymen pay for all that has happened.

Film 11: Edge and Gash survey what is left of Cainus Village. According to Gash, this was an attack by a horde of monsters. He says that they must stay here tonight. The camera turns to face the setting sun.

Film 12: Edge and Gash are sitting by a campfire. Edge has just said how he met the dragon. Gash explains that dragons are thought of, by the people of the frontier, as ‘messengers of the gods’. Of course, Imperial lies have driven people to fear their ‘saviours’, and it’s hard to know what to believe anymore. Edge announces that he is going to take revenge on Craymen, something that Gash agrees with. Edge asks what Gash is doing out here. He is met with a crude attempt at humour, as the camera turns to follow the sparks of the fire and face the night sky.

Film 13: Gash says that he’s looking for ‘the divine visitor’. Edge is baffled, about this, but Gash refuses to divulge anything else. He says that Craymen’s forces have gone to the desert, which is met by a surprised response from Edge. It becomes clear that the dying seekers left information, which Gash has uncovered. Craymen led the monsters to the village, although whether it was unwilling or deliberate is a mystery.

Film 14: Edge walks around the wrecked Craymen flagship. He hears movement, and turns to see Arwen, sat alone in his high chair. On questioning Arwen as to Craymen’s location, he is told that he has fallen for a trap, and that Craymen “should be at the Tower by nowâ€. Arwen suddenly realises who Edge is, and congratulates him for locating them, but that “she will destroy youâ€â€™. “She?†remarks Edge, but suddenly, an explosion rips through the ship, killing Arwen. As Edge gets up, he sees a huge, black dragon hovering outside, string in through a hole it has just created. However, what scares Edge is the rider – it is the young girl from the excavation site. As the dragon is about to fire, Edge’s dragon attacks and wards it off, and as it swoops past, Edge runs to the hole and looks down as his dragon flies up to meet him.

Film 15: Edge walks slowly through the ship. Suddenly, he sees something and attempts to obscure himself from view. The Empire is here. But, to Edge’s surprise and horror, he sees what they’re here for – a giant dragon-like monster, deep in slumber. As he thinks to himself, a guard walks around the corner and spots him. Edge runs away, but in an attempt to dodge machine-gun fire, he falls on the floor and is unable to protect himself. A guard knocks him senseless.

Film 16: Edge is tied up in a chair, being interrogated, on an Imperial gunship. As he tries to explain that he’s not a Craymen conspirator, he gets a very nasty blow to the face. The guard commander tries to explain that Craymen is a loony, but has it in his mind that Edge is an accomplice of Craymen’s. When Edge refuses to say anything, he orders his guard to (off-camera) torture him with a hot poker. Edge falls to the floor, almost unconscious. The guards are busy looking at the photograph of the Tower. They leave the room, with Edge still on the floor.

Film 17: Edge notices Gash in the above air-duct. He jumps down and unties Edge. He then looks at his watch. An explosion rocks the ship. Gash runs behind the door, and a guard enters. After ambushing the guard, he helps Edge up. It appears that he was interested in what the Empire had dug up, and decided to come along for the ride. They escape the room and go above, where the dragon is hovering in mid-air. The ship is carrying the giant dragon…

Film 18: As the dragon accesses the ruin, it sends a beam of energy to the other that is directly to the west. The ruin starts to disintegrate, releasing a very odd machine. The same is happening to the other ruin. Suddenly, a laugh breaks through the air. Edge sees a very familiar figure… It is Zastava, the person who killed his friends. After bragging about Edge unlocking the ruins for them, and remarking that he’d be dead as well soon, he flies away. The dragon, in its fury, launches a multitude of missiles that Zastava dodges. As Edge curses, the dragon dodges out of the way of the machine that has flown in from the west. Both machines connect.

Film 19: A glowing light descends into the gloom. Edge regains consciousness, picks up his gun, and stands up. Surveying the ruins, he realises the predicament he is in. A noise alerts him. As he turns his gun towards a strange mite-like monster, a voice tells him to not shoot and stay still; the creature and its friends are blind and will pass if not provoked. After they pass, Edge raises his gun again. The girl tells him to put it down. He’s obviously not willing, but he lights a match and attempts to find her…

Film 20: Out of the gloom, he sees the girl. He offers his help in exchange for the way to the Tower, but she’s not interested in this – getting out of here is her only priority, and as her legs are pinned, she’s not going to get far. Edge promises to help her, as long as she tells him what the hell’s going on afterwards. They find a Floater, and the girl agrees to fly it while Edge shoots; she’s convinced that if he can handle a dragon, he should be at home here. He gets on as she starts to fly the machine.

Film 21: As the Floater travels down the tunnel towards the exit elevator, a huge beast swoops in and tries to kill Edge and the girl. Edge fires his gun, but it causes little more than a scratch as a huge claw bangs into the wall just behind them and to the right. The beast stumbles, then gets up and starts to rip the tunnel wall apart. The girl sees the elevator begin to close. The beast attempts to pound them by flying into the walls, and just misses thanks to the girl’s piloting skills, who decides to fly the Floater even faster. Edge shoots at the beast again, and the Floater just manages to get into the elevator. It closes, just before the beast rams into it. The elevator ascends, leaving the monster behind.

Film 22: The two rivals disembark from the Floater. Edge isn’t too sure about their safety, but the girl is adamant. She watches him as he sits and eats something, but quickly refuses food when he notices her stare and offers. He asks her name, which is Azel; it appears that it was written on her bed where she ‘awoke’. Edge is bemused, not only at this statement, but also at the fact that she has ‘powers’. He knew she was different, but this little conversation has opened up questions in his mind…

Film 23: After a pause, he turns to her and enquires as to why she attacked. She says that she’s protecting Craymen, and when asked why, she says that he is trying to restore the world, and that she will not allow anyone to get in his way. Edge is very angry, and shouts at her – he killed his friends, and is lying to Azel. After a pause, she concurs with him – maybe he is lying, but he revived her and for that she owes him her services as a protector. Edge turns away, and tells her about what happened at the excavation site. When he realises what his situation is, in that both fleets are after him, his emotions start to get the better of him. Azel uncharacteristically apologises; Edge is astonished, but finds it amusing to know that she was taught some self-discipline. She then asks about how he controls the dragon, a beast not easily controlled by normal man, but as he’s about to offer some sort of explanation, a huge shudder in the elevator knocks them to the ground. They realise what’s happening – the beast is back. It breaks the elevator open and they, and the Floater, fall out…

Film 24: Edge is hanging precariously on the edge of the wrecked elevator, with Azel holding on to his leg. He loses his grip and falls. As they do so, a lightning-fast object passes them. It’s Edge’s dragon. It performs a 450-degree clockwise somersault to right itself and descends parallel to them. An orange spherical glow surrounds both Edge and Azel, and as they attempt to hold hands for stability they appear on the dragon’s back, and are ascending the elevator shaft. They pass the monster, a Basilus, with the Energ in tow, who suddenly leap after them. The dragon flies at an immense speed and exits the shaft just in time.

Film 25: Azel stands near the edge of the cliff, a few years from Edge. She turns and tells him straight – “Just stay out of his wayâ€. Edge is perplexed as she tells him, although not without some difficulty, that they will kill him if he ignores her warning. As she finished speaking, a sound of massive wings erupts in the air. Atolm raises up behind her. Edge struggles to keep his footing, and can only watch and wonder as the huge beast takes Azel away over the lake…

Film 26: Edge walks into the storage area, and suddenly pauses and pulls out his gun when he sees a silhouette. The man walks forward, apparently knowing who Edge is. Edge aims his gun, but it flies out of his hand as a bullet strikes it. Craymen walks forward, and announces that Edge is the person who has caused him so much trouble. Edge is not amused at the lack of sentiment, and angrily tries to refresh Craymen’s memory about him. Craymen shakes his head, declaring that what he did was part of war, to save the world from extinction. He is about to ask for his help in something, but suddenly a light appears over Edge and bullets hit the ground about his feet, causing him to dive for cover. Zastava flies down on a flying machine, and picks a very angry Craymen up. Edge shouts at him as they speed away into the sky. A person jumps down near Edge. It’s Paet; he asks Edge how he is. He’s unhappy to let them get away, but is under the impression that they’re from the Empire and up to no good. He’s very pleased about frightening the life out of them, but then regains his composure and checks if a bewildered Edge is okay. Edge replies that he is, and continues to look into the sky.

Film 27: As Atolm plummets towards the cloud, Edge remembers – Azel! The dragon dives through the cloud and flies alongside the dead dragon, which is falling to pieces and turning into stone. Azel is in free-fall, and the dragon throws itself into position below. Edge looks up; Azel is surrounded by a green spherical glow, and falls gently into his arms, unconscious. The dragon flies on, and a while later appears near Zoah. Edge notices something. In the Liberal District, Paet is working and something makes him look up and drop his spanner. An Imperial fleet is approaching, led by Grig Orig, which fires a small number of projectiles at Zoah, setting some of the town alight. Edge watches in disgust. Suddenly, a huge laser beam flies from Grig Orig, scorching through Zoah and causing a huge explosion, which causes the dragon to fall away. As the smoke clears, the dragon stabilises itself and Edge sees realises what has happened – Zoah has been destroyed, to Edge’s horror.

Film 28: The dragon flies through the sunset sky to the base of the Tower, where it settles down in the open hangar. Edge gets off and carries the unconscious Azel forward. A voice tells him to put Azel in the nearby machine. As he does so, she is taken inside at high speed. Edge looks around. The voice tells him to step onto the light. A small globe of light flies around the room and settles on the floor near Edge, making a circular platform. Edge gets on it, and managed to keep his balance as it moves. As he goes through a door, the platform stops, and Edge sees in horror countless, sleeping monsters in the roof. The platform travels on.

Film 29: He arrives in another room, the door closing behind him. Craymen is stood there, and thanks him. He tells him to look at the screen. A multitude of projected screens flash up, and Edge spends some time looking at them. The main image is Grig Orig, or what Craymen refers to as ‘death’. He says that no man should have access to such power, and that everything belongs in the Ancient Age. Edge asks him why he is here then (in a rather derogatory manner), as he reaches for his gun. Craymen looks at him and tells him that he has something to show him. Craymen’s platform moves off.

Film 30: The platforms take them past a glass wall. On the other side are various forms of aquatic life. Craymen mentions that this was the path to Uru; the Tower was created to bring life to an already dead planet. When he explains that the monsters were here to help despite what people think of them, Edge is annoyed. Craymen states that even in Edge’s short involvement with the Empire, he would have learned how wasteful and brutal they are. Even if the Tower restored the world, someone would just destroy it again, unless someone was there to stop it. He also says that the monsters and the Tower are parts of a delicate, interwoven system…

Film 31: They stand near the machine where Azel’s unconscious body lays. Craymen speaks about the Tower – it is almost invincible from exterior attack, but is vulnerable to interior attack. Azel was created for the latter. The Emperor learned of this and tried to find her, but Craymen found her first. She is the one who can control everything. Suddenly, a huge tremor rocks the Tower, and the screens flash up. The Empire is attacking again. According to Craymen, they’re trying to control as much ancient technology as possible. A terrifying prospect, considering they cannot even handle normal arms. He believes that no one can help now. He then turns to Edge, and says that he is the only person with a chance to stop them. Edge asks what he should do, but gets no commands. Craymen says that Edge should go about everything as he thinks he should, in order to fulfil his destiny. Edge turns away and is about to go, but he leaves Craymen a message – he hasn’t forgiven him for what he has done. Craymen turns and looks at main screen as Edge runs off.


Film 32: Edge runs, out of breath, along the corridor and pauses only to see some dead guards in his way. He runs on and sees Azel in the room at the end. As he approaches, she warns him but it is too late. Motioned by Imperial guards, he lays down his gun as he turns to face the Emperor. Craymen is under guard. The Emperor starts taunting Edge and Craymen with his ‘prospects’. As he talks about wanting to know how to use the power that Edge does, Craymen slips a hidden gun out of his sleeve. He knocks the guard over and manages to fire one shot at the Emperor before he is hit with the butt of the guard’s gun and held at gunpoint. Unfortunately, he missed the Emperor’s left side of his face by a whisker. He takes revenge by hitting a button on his right chair-rest, which activates a machine gun. Craymen rolls away but does not escape unscathed. Azel runs to his side as Edge backs off. The Emperor commands Azel to open the ‘gate’. Edge looks at her as she concentrates in her grief. All the lights go out, and Edge looks up as small blue orbs light up. Small beams of light come from the ground and Azel, no longer able to control her emotions, screams. Strange streams of light ascend up the walls and light up the room as everyone stands firm.

Film 33: The Emperor hears something. Craymen looks up at Azel as the Emperor gets increasingly worried. Suddenly, a huge monster, the same type that Edge fought in the ruins, falls onto one of the guards. It then turns its attention to the Emperor, raises a sharpened claw, and impales him. As it discards his lifeless, nerve-jangling body, the guards react. The monster turns to face them, and a guard fires at it while Edge looks on in horror. The guard’s bullets rebound harmlessly off the monster’s shell. It raises its left claw at the guard, who is obviously surprised. It kills the guard just as quickly as it killed the others, but Edge has had enough. He picks up his gun and lets off a volley of shots, which rock the armoured foe. The monster immediately slices its right claw towards Edge, who dodges the attack and picks up Azel. The monster feels around for the nearest living thing, which is the last guard, and slices through him as it pulled him towards it. Edge lets off another two rounds and then he and Azel look at Craymen, who is just alive. Craymen tells him to remember his destiny. They next thing they know, the monster has impaled Craymen and has him hanging in mid-air. Azel remembers the first sight she saw – Craymen’s eyes staring into her own – and falls unconscious, almost pulling Edge down. Edge turns to the monster and fires continuously, with no remorse. The barrage forces down the monster, but a huge flash breaks through the room. The dragon looks down at Edge from its new landing point, having saved them yet again. It takes them Edge and Azel up, out of the Tower.


Film 34: Gash turns as he hears Edge approach. He dismisses the guard and tells Edge that he has something to show him, so they walk on. Edge, naturally, is thinking about the new threat posed by the Tower and its creations, and asks about the state of things. Gash confidently replies that they have everything sorted out, that his men were one step ahead at every point. As they walk on, a young woman seeker walks past, nodding at Gash. Edge is very surprised about his definition of ‘men’. Gash explains that the seekers are a very secretive group. As he does, a member of the seekers walks up and reports on the situation outside. As he walks away, Gash turns to Edge and announces that he is their new leader, much to the young man’s surprise. As they walk on, Gash turns around to Edge; he asks if he’s surprised. He turns away and looks down towards his clawed arm. He then turns towards Edge, and as he does so, he raises the mask over his right eye, much to Edge’s surprise and astonishment. He states that no one would expect a man like him to lead anything; it’s all obviously through being deceptive. He walks on. Edge forgets where he is for a moment, and then jogs after him.

Film 35: Gash has lead Edge to a room full to the brink of crates containing ancient artefacts. Edge is in awe of the place, but what Gash says next is rather an admission than a piece of information. The seekers have been researching the ancient ruins for over 200 years. It was planned that they’d meet – after all, a person with a dragon must be kept an eye on. It is apparent that Gash has been watching Edge closely; Edge knows that he’ll be used as a weapon. Gash turns the strange projector machine on and an image of the Tower appears. He then turns to Edge and announces that the Tower is the cause of all the trouble and must be destroyed. Edge immediately turns to him and asks for a truthful explanation as to what the seekers are. Gash responds that they will reclaim the world, and that all of the ruins, not just the Tower, must be destroyed, all to Edge’s horror. Gash says that despite Craymen’s predictions that the Tower will restore the world and prevent war, the human race would be just kept alive. He reveals that the seekers are the survivors of the villages attacked by the monsters, and while they are not seen as just people, they struggle for survival. Edge guesses what they need. He asks if they need Azel…

Film 36: Gash says that that isn’t enough. He paces around to the projector and presses it. They also need the dragon! Gash says that the dragons ended the Ancient Age by terminating all of the active ruins (and Towers). He believes that the dragon is the Divine Visitor itself, and wants Azel to lead it. Edge asks if she will ever wake up, but Gash lowers his head; he is not sure. As he speaks again, he turns away from Edge. One thing is certain - he’s defiant about not being kept alive by ancient ‘ghosts’. Azel is the only hope for man controlling his own destiny. He turns back to Edge and tells him, whilst turning to deactivate the machine, to visit Zadoc the Compiler to clear everything up. He welcomes him to the Stronghold, announcing that this can be his home if he wants. He pleads for his help and walks off, leaving Edge to stare back at him.

Explore the area again (see Zadoc!) and then go to the bed where Azel is resting.

Film 37: Gash is standing near Azel’s bed. Azel is stirring, as if she was having a nightmare. Edge walks in and asks Gash about how she is doing, but all Gash does is direct his eyes towards Azel. Enough to tell Edge to look for himself. She wakes up suddenly; from the look on her face, she has been through a very traumatic experience. He asks if she’s all right, if she was having a nightmare. She doesn’t understand, so he rephrases his question. As she ponders the word ‘dream’, she is caught up in her thoughts about what she has done. It quickly fades, and she is lulled into the false thought that she was dreaming everything. Edge laughs this off, saying that she’s acting as if she’s never had one. She hasn’t – she asks where ‘he’ is. As she looks at Edge for an answer, Gash gives her it bluntly, to her horror. He says that his death was part of the Tower’s cycle, and food for the monsters that she’d brought back. Edge has just about had enough of this and turns to Gash, who defends himself; Gash is rather surprised to see Edge’s turn on him, but he says he’s not punishing her - she should realise who the true enemy is. As he says this, a guard breaks into the room. Grig Orig and a horde of monsters are coming. Gash leaves for the observation deck. Edge is about to follow, but turns around. Azel, in her grief, asks to be alone. As he is about to leave, she asks him to stop. She quietly asks his name, something she is alien to, and thanks him, after he tells her. He nods, and walks out. She is left to her sorrow.

Now, explore everywhere and then go to the observation deck.

Film 38: Gash is looking through his binoculars at the incoming threat. It appears that no one is left alive on Grig Orig to make a difference. It’s out of control and nothing in its way will escape. It is heading towards them. As he talks, a bolt of energy hits the rock surrounding them. Gash orders his guard out of the room, and then turns to Edge, asking him to help. They have no chance. Edge agrees immediately. He runs to the door, and turns around, only to nod at Gash before he runs out. Gash turns around and continues his watch.

Film 39: The surviving seekers, bar Gash, are sat around a funeral pyre. Gash is stood, looking at the flames. He announces that it’s time for them to leave. He asks Edge to accompany them, who immediately asks about the Tower, and about Sestren. Gash states his priorities – the people must be protected. Another chance may come, and if they’re lucky, it may not be more than 20 or 30 years. Edge announces something straight out, something completely sure – he’s returning to the Tower. He may be able to lure the monsters away, enough for a successful escape attempt by the seekers. As Gash tries to speak out against this, Azel walks in and states her intention to go as well. She is speaking as if it is her duty, and despite what people believe, namely the seekers and Craymen, she wants to find out the truth herself; with Edge. Gash is resigned to the fact that he cannot change Edge’s mind. As Azel looks through the fire, Gash asks if Edge remembers the place where they met, in the valley. He wants them to rendezvous with him there. He has one final request; that Edge is there on time. They quietly salute each other.

Film 40: The elevator arrives on the floor, and the dragon lands in the room. Azel disembarks and walks forward, Edge at a distance. She reaches a machine compartment similar to the bed that Edge laid her in earlier. After all, this is the same part of the Tower. She turns to look at Edge, and then turns back and lays in the gelatinous fluid inside the compartment. It slides along the floor, raising up all the time, until it is fully upright. Azel looks to Edge and narrows her eyes. “It begins now†she says. Various lights around the room light up, as they did before when they were here last. Energy, from the lights, travels upward to a focal point at the top of the room. Azel tells Edge to get to the dragon. He’s anxious as to why she isn’t coming. She reveals that she must destroy the Tower, to prevent Sestren from escaping. Edge is upset and bewildered, but she’s defiant. He holds out his hand, but she commands him, after a moment’s thought, to hurry up. As he runs to the dragon, she quietly declares her love for him. As the dragon flies upwards, he pleads for her to wait for him, promising that he will return. As the dragon flies towards the portal, Azel hangs her head.

Film 41: Strange energy flows travel throughout the Tower, inside and out. A huge beam of power erupts from the Tower, heading skyward, inverting the Tower into a thread-like, warped wreck.

Film 42: An entity fitting the description of a dragon fights Sestren, who wins easily. A voice announced that an ‘impurity’ is near, and it must be pursued.

Film 43: A voice summons Shellcoof. It destroys the village where Lundi and Lagi grew up.

Film 44: The scene changes to the village where Lundi lived. Visions of mutant Coolias being killed by the villagers, and the vision of the baby Lagi. Shellcoof attacks, destroying the village, but Lagi retaliates by firing his first missiles at it.

Film 45: Lagi is following the guardian dragon. The huge beast fires its berserk lasers at the small blue dragon, who dodges and then fires back with its lasers. This coincides with the destruction of Shellcoof, which is somehow linked to the destruction of the ancient Tower. The vision ends with Lundi seeing Lagi’s dying body inside the great ship. A voice barks that the ‘impurity’ must be destroyed.

Film 46: The Dark Dragon flies towards the Tower. The same voice orders that the ‘impurity’ be eliminated once more; it orders the activation of D-Type 01 (a dragon), which disposes of the blue dragon’s rider. As the dragon lands, and the young boy looks into the dying riders’ eyes, the young boy’s image is replaced by that of Edge. The meeting between Edge and the dragon is relived.

Film 47: A voice wakes Edge up. He is floating in the Sestren void. He looks up to see a large, spiritual being, whom he immediately reckons to be the dragon. The dragon is speaking in plain language; it seems that they have succeeded. The will of the ancients is with him, but the only one who can end the cycle is the Divine Visitor. Edge is perplexed – he thought the dragon was the Divine Visitor. It seems that the Divine Visitor has been leading him, in order to give men full control of their destiny. The Divine Visitor is from the ‘outside world’… it becomes apparent that the player is the person is question, when the dragon asks him/her to press a button on the joypad, to end the cycle and create a new beginning.

Film 48: The dragon, and its former self (Lagi?), depart, thanking the player. As they do so, Edge turns to the camera, realising what is happening. As he determines that the player is the Divine Visitor, he is taken away with the dragon. To where, is not certain…

Film 49: Gash is stood near what seems to be the entrance to the caverns in the Blue Ruins of the Garil Desert. A servant approaches on his mount, and as he reminds his leader of the lack of supplies, Gash gets angry. He says they’ll leave tomorrow. As the servant departs, Gash stands wondering where Edge is. As he does so, a sound of dragon’s wings alerts him. He looks skyward, turning to see if anything appears, if Edge comes through the clouds. But nothing…

Sit back and watch the credits, and savour the beautiful end music (Sona Mi Areru Ec Sancitu).

Film 50: A group of nomads are in camp. Their leader, who looks spookily like An’jou (it is probably him actually), is explaining the dangers of attempting to cross the desert. As he does so, his mount comically concurs with what he’s saying. As he finishes, the sound of child laughter gets louder, and some small kids run past. One of them runs into the person, who stretches a hand out. A black hand; it is Azel. She kneels, and dusts the child down, who thanks her and runs off to rejoin his friend. After a pause, the man asks if the person she’s looking for is really worth risking her life for. She throws her right-hand long glove over her left shoulder, and stands. The man turns to look at the desert. He then asks if they were from Zoah. As she saddles up, the man asks her if she would like to come along; there’s a village just beyond the desert. She shakes her head, and travels off into the desert…

/All taken from Stephen Dolby's incredible guide.
 
Actually not counting the first cut scene before the game begins its 20 mins of fmv . The rest is in game engine story , which is also in ff7, 8 ,9 so lets not even count that . This was all about opinion till almasy came in and wanted everyone to start proving thier opinions . Which you really can't do either way thus the reason they are called opinions . Gotta run to class , peace

I guess I can only say this. You are wrong, and everybody who has played Panzer Saga knows that. But to prove my point, here is a list of all pre-rendered videos in PDS:

Film 1: The short introduction to the game. It comprises of scenes from the other movies, specifically the flashback sequences, and features a first – music from the game used as the soundtrack. A testament to the Saturn’s aural capabilities, and a really good composition.

Film 2: Edge, a young Imperial guard, is stood above the excavation site, looking (admittedly) very bored. When his friend Rua walks up, they have a short but slightly heated conversation about what they are really doing here. Rua categorically states that they should not poke into the why’s and wherefore’s as to the Empire’s business here. The next thing they know, an alarm is sounded – a monster is in the ruins and attacking!

Film 3: This starts with a narrative explaining the scenario. Most of what is said concerns the various factions of the continent having discovered the ancient technologies and are using them on each other. After the narrative, the scene cuts to a ship in the sky, namely Craymen’s. They’re up to something, that’s for sure. That’s made clear when they receive word of a distress call from the ruins. The Craymen fleet heads for the ruins at top speed.

Film 4: Edge is taking pot shots at the monster, but having little success. When told to escape, he notices a huge mining gun, and runs to it amid angry shouts from his Captain. The monster launches its sharp sword-like claw at Edge, who just dodges out of the way. Edge runs with the gun to a dead end and turns, and another attack from the monster just misses his head, ripping through the wall and leaving a hole in the roof. It is now that Edge sees a ‘fossil’ of a young woman. After remarking how beautiful she is, he realises what the present situation is and turns to face the monster who, strangely, halted its advance for a moment. Edge, thanks to a command from his Captain, manages to shoot the bridge under the monster and send it falling down into the ruins, just before it attacks again. It’s not dead, but the three leave the ruins as a precaution and to get help for the injured people.

Film 5: Bright light greets them as they exit the cave. It’s clear that Rua is injured. However, as soon as they exit, a gun shot sounds and the Captain falls to the ground. The bullet came from the gun of a very strange, masked man. Rua stumbles forwards to plead and persuade the man that they are friends, on the assumption that they are from the Empire, but he is killed. Before the man shoots at them again, Craymen tells him to stop. Edge screams at them, asking them why they have attacked, and mentions in passing about a girl, much to Craymen’s surprise. Arwen knocks Edge out cold and the men enter the ruins, leaving the guards to die.

Edge comes to, his face towards the floor. He raises his head, focuses on the still bodies of his friends, and turns to see that the fleet is stealing the girl! He runs after the ship, and when he is halfway along the bridge, the man (Zastava) sees Edge and shoots him. Edge falls off the bridge and into the abyss below. The scene cuts to Craymen and Arwen. Craymen says something about a ‘surprise’ left at the Imperial Capital, as the fleet flies away.

Film 6: A huge explosion rips apart the calm and peaceful Capital of the Empire. The scene cuts to a large room. The Emperor is sitting in his hovering chair, listening to a report from one of his servants. The Emperor knows what has happened and orders the destruction of the rebel Craymen force. As he does so, the camera zooms out of the room and it becomes apparent that it is a warship. A simply huge ship, in fact, called Grig Orig. It will be used as the primary weapon for destroying the rebels.

Film 7: A small spherical light slowly descends down the abyss and touches the water at the bottom, lighting the whole of the ruins up. Strange lights fly into Edge’s motionless, afloat body. He regains consciousness and swims to the surface to see where he is. He swims to a bit of land and exclaims that he’s alive, and that he has to find his Captain, while he looks down a dark passage.

Film 8: Edge boards the elevator, which jolts as it begins to move, making him lose his balance. As it ascends, it is apparent that he is not alone. When at the top, he looks around, but a small object hits the floor and alerts him to the presence of danger. Red eyes pierce the dark, and a horde of monsters (the same type which attacked in the ruins) advance on him. Edge attempts to use the gun he found near the elevator on the floor below, but it does not work. He backs off, and as the monsters close in, a shrill scream pierces the atmosphere. A bright light forms, and several, luminescent, bending rays of light fly towards the monsters. After a huge flash, Edge recovers his bearings and sees that he is no longer under threat from the monsters. Suddenly, something flies down past Edge, heading to the floor below. As he looks for it, what appears to be a dragon suddenly emerges from the darkness and Edge loses his balance and falls on to his rear. The dragon approaches, lands, and as Edge looks at him, a strange connection is formed between them as their eyes meet.

Film 9: Strange images fill Edge’s mind – things that have happened, and things that will happen, fly through his head. One notable ‘image’ is a dragon flying towards a large, tower-like structure on a small island… When Edge regains his senses, he asks the beast if he has been chosen for something. The dragon screams as if to confirm Edge’s question. It lets Edge get on its neck, and then starts to ascend out of the gloom, into the daytime sky.

Film 10: Through the smoke, Edge sees his Captain, apparently still alive from the attack, but with very little time left. He reveals that the attacking force was the Craymen faction, the elite division of the Imperial force known as the Black Fleet, who have obviously taken matters into their own hands and rebelled against the Empire. He asks Edge to get the girl back. He also tells Edge to reach in his pocket and get something. As he does so, he dies. Edge seems bemused by the item, which is a map of the continent, but suddenly realises that his Captain, and the closest thing to family, has died. In his grief, he swears to make Craymen pay for all that has happened.

Film 11: Edge and Gash survey what is left of Cainus Village. According to Gash, this was an attack by a horde of monsters. He says that they must stay here tonight. The camera turns to face the setting sun.

Film 12: Edge and Gash are sitting by a campfire. Edge has just said how he met the dragon. Gash explains that dragons are thought of, by the people of the frontier, as ‘messengers of the gods’. Of course, Imperial lies have driven people to fear their ‘saviours’, and it’s hard to know what to believe anymore. Edge announces that he is going to take revenge on Craymen, something that Gash agrees with. Edge asks what Gash is doing out here. He is met with a crude attempt at humour, as the camera turns to follow the sparks of the fire and face the night sky.

Film 13: Gash says that he’s looking for ‘the divine visitor’. Edge is baffled, about this, but Gash refuses to divulge anything else. He says that Craymen’s forces have gone to the desert, which is met by a surprised response from Edge. It becomes clear that the dying seekers left information, which Gash has uncovered. Craymen led the monsters to the village, although whether it was unwilling or deliberate is a mystery.

Film 14: Edge walks around the wrecked Craymen flagship. He hears movement, and turns to see Arwen, sat alone in his high chair. On questioning Arwen as to Craymen’s location, he is told that he has fallen for a trap, and that Craymen “should be at the Tower by nowâ€. Arwen suddenly realises who Edge is, and congratulates him for locating them, but that “she will destroy youâ€â€™. “She?†remarks Edge, but suddenly, an explosion rips through the ship, killing Arwen. As Edge gets up, he sees a huge, black dragon hovering outside, string in through a hole it has just created. However, what scares Edge is the rider – it is the young girl from the excavation site. As the dragon is about to fire, Edge’s dragon attacks and wards it off, and as it swoops past, Edge runs to the hole and looks down as his dragon flies up to meet him.

Film 15: Edge walks slowly through the ship. Suddenly, he sees something and attempts to obscure himself from view. The Empire is here. But, to Edge’s surprise and horror, he sees what they’re here for – a giant dragon-like monster, deep in slumber. As he thinks to himself, a guard walks around the corner and spots him. Edge runs away, but in an attempt to dodge machine-gun fire, he falls on the floor and is unable to protect himself. A guard knocks him senseless.

Film 16: Edge is tied up in a chair, being interrogated, on an Imperial gunship. As he tries to explain that he’s not a Craymen conspirator, he gets a very nasty blow to the face. The guard commander tries to explain that Craymen is a loony, but has it in his mind that Edge is an accomplice of Craymen’s. When Edge refuses to say anything, he orders his guard to (off-camera) torture him with a hot poker. Edge falls to the floor, almost unconscious. The guards are busy looking at the photograph of the Tower. They leave the room, with Edge still on the floor.

Film 17: Edge notices Gash in the above air-duct. He jumps down and unties Edge. He then looks at his watch. An explosion rocks the ship. Gash runs behind the door, and a guard enters. After ambushing the guard, he helps Edge up. It appears that he was interested in what the Empire had dug up, and decided to come along for the ride. They escape the room and go above, where the dragon is hovering in mid-air. The ship is carrying the giant dragon…

Film 18: As the dragon accesses the ruin, it sends a beam of energy to the other that is directly to the west. The ruin starts to disintegrate, releasing a very odd machine. The same is happening to the other ruin. Suddenly, a laugh breaks through the air. Edge sees a very familiar figure… It is Zastava, the person who killed his friends. After bragging about Edge unlocking the ruins for them, and remarking that he’d be dead as well soon, he flies away. The dragon, in its fury, launches a multitude of missiles that Zastava dodges. As Edge curses, the dragon dodges out of the way of the machine that has flown in from the west. Both machines connect.

Film 19: A glowing light descends into the gloom. Edge regains consciousness, picks up his gun, and stands up. Surveying the ruins, he realises the predicament he is in. A noise alerts him. As he turns his gun towards a strange mite-like monster, a voice tells him to not shoot and stay still; the creature and its friends are blind and will pass if not provoked. After they pass, Edge raises his gun again. The girl tells him to put it down. He’s obviously not willing, but he lights a match and attempts to find her…

Film 20: Out of the gloom, he sees the girl. He offers his help in exchange for the way to the Tower, but she’s not interested in this – getting out of here is her only priority, and as her legs are pinned, she’s not going to get far. Edge promises to help her, as long as she tells him what the hell’s going on afterwards. They find a Floater, and the girl agrees to fly it while Edge shoots; she’s convinced that if he can handle a dragon, he should be at home here. He gets on as she starts to fly the machine.

Film 21: As the Floater travels down the tunnel towards the exit elevator, a huge beast swoops in and tries to kill Edge and the girl. Edge fires his gun, but it causes little more than a scratch as a huge claw bangs into the wall just behind them and to the right. The beast stumbles, then gets up and starts to rip the tunnel wall apart. The girl sees the elevator begin to close. The beast attempts to pound them by flying into the walls, and just misses thanks to the girl’s piloting skills, who decides to fly the Floater even faster. Edge shoots at the beast again, and the Floater just manages to get into the elevator. It closes, just before the beast rams into it. The elevator ascends, leaving the monster behind.

Film 22: The two rivals disembark from the Floater. Edge isn’t too sure about their safety, but the girl is adamant. She watches him as he sits and eats something, but quickly refuses food when he notices her stare and offers. He asks her name, which is Azel; it appears that it was written on her bed where she ‘awoke’. Edge is bemused, not only at this statement, but also at the fact that she has ‘powers’. He knew she was different, but this little conversation has opened up questions in his mind…

Film 23: After a pause, he turns to her and enquires as to why she attacked. She says that she’s protecting Craymen, and when asked why, she says that he is trying to restore the world, and that she will not allow anyone to get in his way. Edge is very angry, and shouts at her – he killed his friends, and is lying to Azel. After a pause, she concurs with him – maybe he is lying, but he revived her and for that she owes him her services as a protector. Edge turns away, and tells her about what happened at the excavation site. When he realises what his situation is, in that both fleets are after him, his emotions start to get the better of him. Azel uncharacteristically apologises; Edge is astonished, but finds it amusing to know that she was taught some self-discipline. She then asks about how he controls the dragon, a beast not easily controlled by normal man, but as he’s about to offer some sort of explanation, a huge shudder in the elevator knocks them to the ground. They realise what’s happening – the beast is back. It breaks the elevator open and they, and the Floater, fall out…

Film 24: Edge is hanging precariously on the edge of the wrecked elevator, with Azel holding on to his leg. He loses his grip and falls. As they do so, a lightning-fast object passes them. It’s Edge’s dragon. It performs a 450-degree clockwise somersault to right itself and descends parallel to them. An orange spherical glow surrounds both Edge and Azel, and as they attempt to hold hands for stability they appear on the dragon’s back, and are ascending the elevator shaft. They pass the monster, a Basilus, with the Energ in tow, who suddenly leap after them. The dragon flies at an immense speed and exits the shaft just in time.

Film 25: Azel stands near the edge of the cliff, a few years from Edge. She turns and tells him straight – “Just stay out of his wayâ€. Edge is perplexed as she tells him, although not without some difficulty, that they will kill him if he ignores her warning. As she finished speaking, a sound of massive wings erupts in the air. Atolm raises up behind her. Edge struggles to keep his footing, and can only watch and wonder as the huge beast takes Azel away over the lake…

Film 26: Edge walks into the storage area, and suddenly pauses and pulls out his gun when he sees a silhouette. The man walks forward, apparently knowing who Edge is. Edge aims his gun, but it flies out of his hand as a bullet strikes it. Craymen walks forward, and announces that Edge is the person who has caused him so much trouble. Edge is not amused at the lack of sentiment, and angrily tries to refresh Craymen’s memory about him. Craymen shakes his head, declaring that what he did was part of war, to save the world from extinction. He is about to ask for his help in something, but suddenly a light appears over Edge and bullets hit the ground about his feet, causing him to dive for cover. Zastava flies down on a flying machine, and picks a very angry Craymen up. Edge shouts at him as they speed away into the sky. A person jumps down near Edge. It’s Paet; he asks Edge how he is. He’s unhappy to let them get away, but is under the impression that they’re from the Empire and up to no good. He’s very pleased about frightening the life out of them, but then regains his composure and checks if a bewildered Edge is okay. Edge replies that he is, and continues to look into the sky.

Film 27: As Atolm plummets towards the cloud, Edge remembers – Azel! The dragon dives through the cloud and flies alongside the dead dragon, which is falling to pieces and turning into stone. Azel is in free-fall, and the dragon throws itself into position below. Edge looks up; Azel is surrounded by a green spherical glow, and falls gently into his arms, unconscious. The dragon flies on, and a while later appears near Zoah. Edge notices something. In the Liberal District, Paet is working and something makes him look up and drop his spanner. An Imperial fleet is approaching, led by Grig Orig, which fires a small number of projectiles at Zoah, setting some of the town alight. Edge watches in disgust. Suddenly, a huge laser beam flies from Grig Orig, scorching through Zoah and causing a huge explosion, which causes the dragon to fall away. As the smoke clears, the dragon stabilises itself and Edge sees realises what has happened – Zoah has been destroyed, to Edge’s horror.

Film 28: The dragon flies through the sunset sky to the base of the Tower, where it settles down in the open hangar. Edge gets off and carries the unconscious Azel forward. A voice tells him to put Azel in the nearby machine. As he does so, she is taken inside at high speed. Edge looks around. The voice tells him to step onto the light. A small globe of light flies around the room and settles on the floor near Edge, making a circular platform. Edge gets on it, and managed to keep his balance as it moves. As he goes through a door, the platform stops, and Edge sees in horror countless, sleeping monsters in the roof. The platform travels on.

Film 29: He arrives in another room, the door closing behind him. Craymen is stood there, and thanks him. He tells him to look at the screen. A multitude of projected screens flash up, and Edge spends some time looking at them. The main image is Grig Orig, or what Craymen refers to as ‘death’. He says that no man should have access to such power, and that everything belongs in the Ancient Age. Edge asks him why he is here then (in a rather derogatory manner), as he reaches for his gun. Craymen looks at him and tells him that he has something to show him. Craymen’s platform moves off.

Film 30: The platforms take them past a glass wall. On the other side are various forms of aquatic life. Craymen mentions that this was the path to Uru; the Tower was created to bring life to an already dead planet. When he explains that the monsters were here to help despite what people think of them, Edge is annoyed. Craymen states that even in Edge’s short involvement with the Empire, he would have learned how wasteful and brutal they are. Even if the Tower restored the world, someone would just destroy it again, unless someone was there to stop it. He also says that the monsters and the Tower are parts of a delicate, interwoven system…

Film 31: They stand near the machine where Azel’s unconscious body lays. Craymen speaks about the Tower – it is almost invincible from exterior attack, but is vulnerable to interior attack. Azel was created for the latter. The Emperor learned of this and tried to find her, but Craymen found her first. She is the one who can control everything. Suddenly, a huge tremor rocks the Tower, and the screens flash up. The Empire is attacking again. According to Craymen, they’re trying to control as much ancient technology as possible. A terrifying prospect, considering they cannot even handle normal arms. He believes that no one can help now. He then turns to Edge, and says that he is the only person with a chance to stop them. Edge asks what he should do, but gets no commands. Craymen says that Edge should go about everything as he thinks he should, in order to fulfil his destiny. Edge turns away and is about to go, but he leaves Craymen a message – he hasn’t forgiven him for what he has done. Craymen turns and looks at main screen as Edge runs off.


Film 32: Edge runs, out of breath, along the corridor and pauses only to see some dead guards in his way. He runs on and sees Azel in the room at the end. As he approaches, she warns him but it is too late. Motioned by Imperial guards, he lays down his gun as he turns to face the Emperor. Craymen is under guard. The Emperor starts taunting Edge and Craymen with his ‘prospects’. As he talks about wanting to know how to use the power that Edge does, Craymen slips a hidden gun out of his sleeve. He knocks the guard over and manages to fire one shot at the Emperor before he is hit with the butt of the guard’s gun and held at gunpoint. Unfortunately, he missed the Emperor’s left side of his face by a whisker. He takes revenge by hitting a button on his right chair-rest, which activates a machine gun. Craymen rolls away but does not escape unscathed. Azel runs to his side as Edge backs off. The Emperor commands Azel to open the ‘gate’. Edge looks at her as she concentrates in her grief. All the lights go out, and Edge looks up as small blue orbs light up. Small beams of light come from the ground and Azel, no longer able to control her emotions, screams. Strange streams of light ascend up the walls and light up the room as everyone stands firm.

Film 33: The Emperor hears something. Craymen looks up at Azel as the Emperor gets increasingly worried. Suddenly, a huge monster, the same type that Edge fought in the ruins, falls onto one of the guards. It then turns its attention to the Emperor, raises a sharpened claw, and impales him. As it discards his lifeless, nerve-jangling body, the guards react. The monster turns to face them, and a guard fires at it while Edge looks on in horror. The guard’s bullets rebound harmlessly off the monster’s shell. It raises its left claw at the guard, who is obviously surprised. It kills the guard just as quickly as it killed the others, but Edge has had enough. He picks up his gun and lets off a volley of shots, which rock the armoured foe. The monster immediately slices its right claw towards Edge, who dodges the attack and picks up Azel. The monster feels around for the nearest living thing, which is the last guard, and slices through him as it pulled him towards it. Edge lets off another two rounds and then he and Azel look at Craymen, who is just alive. Craymen tells him to remember his destiny. They next thing they know, the monster has impaled Craymen and has him hanging in mid-air. Azel remembers the first sight she saw – Craymen’s eyes staring into her own – and falls unconscious, almost pulling Edge down. Edge turns to the monster and fires continuously, with no remorse. The barrage forces down the monster, but a huge flash breaks through the room. The dragon looks down at Edge from its new landing point, having saved them yet again. It takes them Edge and Azel up, out of the Tower.


Film 34: Gash turns as he hears Edge approach. He dismisses the guard and tells Edge that he has something to show him, so they walk on. Edge, naturally, is thinking about the new threat posed by the Tower and its creations, and asks about the state of things. Gash confidently replies that they have everything sorted out, that his men were one step ahead at every point. As they walk on, a young woman seeker walks past, nodding at Gash. Edge is very surprised about his definition of ‘men’. Gash explains that the seekers are a very secretive group. As he does, a member of the seekers walks up and reports on the situation outside. As he walks away, Gash turns to Edge and announces that he is their new leader, much to the young man’s surprise. As they walk on, Gash turns around to Edge; he asks if he’s surprised. He turns away and looks down towards his clawed arm. He then turns towards Edge, and as he does so, he raises the mask over his right eye, much to Edge’s surprise and astonishment. He states that no one would expect a man like him to lead anything; it’s all obviously through being deceptive. He walks on. Edge forgets where he is for a moment, and then jogs after him.

Film 35: Gash has lead Edge to a room full to the brink of crates containing ancient artefacts. Edge is in awe of the place, but what Gash says next is rather an admission than a piece of information. The seekers have been researching the ancient ruins for over 200 years. It was planned that they’d meet – after all, a person with a dragon must be kept an eye on. It is apparent that Gash has been watching Edge closely; Edge knows that he’ll be used as a weapon. Gash turns the strange projector machine on and an image of the Tower appears. He then turns to Edge and announces that the Tower is the cause of all the trouble and must be destroyed. Edge immediately turns to him and asks for a truthful explanation as to what the seekers are. Gash responds that they will reclaim the world, and that all of the ruins, not just the Tower, must be destroyed, all to Edge’s horror. Gash says that despite Craymen’s predictions that the Tower will restore the world and prevent war, the human race would be just kept alive. He reveals that the seekers are the survivors of the villages attacked by the monsters, and while they are not seen as just people, they struggle for survival. Edge guesses what they need. He asks if they need Azel…

Film 36: Gash says that that isn’t enough. He paces around to the projector and presses it. They also need the dragon! Gash says that the dragons ended the Ancient Age by terminating all of the active ruins (and Towers). He believes that the dragon is the Divine Visitor itself, and wants Azel to lead it. Edge asks if she will ever wake up, but Gash lowers his head; he is not sure. As he speaks again, he turns away from Edge. One thing is certain - he’s defiant about not being kept alive by ancient ‘ghosts’. Azel is the only hope for man controlling his own destiny. He turns back to Edge and tells him, whilst turning to deactivate the machine, to visit Zadoc the Compiler to clear everything up. He welcomes him to the Stronghold, announcing that this can be his home if he wants. He pleads for his help and walks off, leaving Edge to stare back at him.

Explore the area again (see Zadoc!) and then go to the bed where Azel is resting.

Film 37: Gash is standing near Azel’s bed. Azel is stirring, as if she was having a nightmare. Edge walks in and asks Gash about how she is doing, but all Gash does is direct his eyes towards Azel. Enough to tell Edge to look for himself. She wakes up suddenly; from the look on her face, she has been through a very traumatic experience. He asks if she’s all right, if she was having a nightmare. She doesn’t understand, so he rephrases his question. As she ponders the word ‘dream’, she is caught up in her thoughts about what she has done. It quickly fades, and she is lulled into the false thought that she was dreaming everything. Edge laughs this off, saying that she’s acting as if she’s never had one. She hasn’t – she asks where ‘he’ is. As she looks at Edge for an answer, Gash gives her it bluntly, to her horror. He says that his death was part of the Tower’s cycle, and food for the monsters that she’d brought back. Edge has just about had enough of this and turns to Gash, who defends himself; Gash is rather surprised to see Edge’s turn on him, but he says he’s not punishing her - she should realise who the true enemy is. As he says this, a guard breaks into the room. Grig Orig and a horde of monsters are coming. Gash leaves for the observation deck. Edge is about to follow, but turns around. Azel, in her grief, asks to be alone. As he is about to leave, she asks him to stop. She quietly asks his name, something she is alien to, and thanks him, after he tells her. He nods, and walks out. She is left to her sorrow.

Now, explore everywhere and then go to the observation deck.

Film 38: Gash is looking through his binoculars at the incoming threat. It appears that no one is left alive on Grig Orig to make a difference. It’s out of control and nothing in its way will escape. It is heading towards them. As he talks, a bolt of energy hits the rock surrounding them. Gash orders his guard out of the room, and then turns to Edge, asking him to help. They have no chance. Edge agrees immediately. He runs to the door, and turns around, only to nod at Gash before he runs out. Gash turns around and continues his watch.

Film 39: The surviving seekers, bar Gash, are sat around a funeral pyre. Gash is stood, looking at the flames. He announces that it’s time for them to leave. He asks Edge to accompany them, who immediately asks about the Tower, and about Sestren. Gash states his priorities – the people must be protected. Another chance may come, and if they’re lucky, it may not be more than 20 or 30 years. Edge announces something straight out, something completely sure – he’s returning to the Tower. He may be able to lure the monsters away, enough for a successful escape attempt by the seekers. As Gash tries to speak out against this, Azel walks in and states her intention to go as well. She is speaking as if it is her duty, and despite what people believe, namely the seekers and Craymen, she wants to find out the truth herself; with Edge. Gash is resigned to the fact that he cannot change Edge’s mind. As Azel looks through the fire, Gash asks if Edge remembers the place where they met, in the valley. He wants them to rendezvous with him there. He has one final request; that Edge is there on time. They quietly salute each other.

Film 40: The elevator arrives on the floor, and the dragon lands in the room. Azel disembarks and walks forward, Edge at a distance. She reaches a machine compartment similar to the bed that Edge laid her in earlier. After all, this is the same part of the Tower. She turns to look at Edge, and then turns back and lays in the gelatinous fluid inside the compartment. It slides along the floor, raising up all the time, until it is fully upright. Azel looks to Edge and narrows her eyes. “It begins now†she says. Various lights around the room light up, as they did before when they were here last. Energy, from the lights, travels upward to a focal point at the top of the room. Azel tells Edge to get to the dragon. He’s anxious as to why she isn’t coming. She reveals that she must destroy the Tower, to prevent Sestren from escaping. Edge is upset and bewildered, but she’s defiant. He holds out his hand, but she commands him, after a moment’s thought, to hurry up. As he runs to the dragon, she quietly declares her love for him. As the dragon flies upwards, he pleads for her to wait for him, promising that he will return. As the dragon flies towards the portal, Azel hangs her head.

Film 41: Strange energy flows travel throughout the Tower, inside and out. A huge beam of power erupts from the Tower, heading skyward, inverting the Tower into a thread-like, warped wreck.

Film 42: An entity fitting the description of a dragon fights Sestren, who wins easily. A voice announced that an ‘impurity’ is near, and it must be pursued.

Film 43: A voice summons Shellcoof. It destroys the village where Lundi and Lagi grew up.

Film 44: The scene changes to the village where Lundi lived. Visions of mutant Coolias being killed by the villagers, and the vision of the baby Lagi. Shellcoof attacks, destroying the village, but Lagi retaliates by firing his first missiles at it.

Film 45: Lagi is following the guardian dragon. The huge beast fires its berserk lasers at the small blue dragon, who dodges and then fires back with its lasers. This coincides with the destruction of Shellcoof, which is somehow linked to the destruction of the ancient Tower. The vision ends with Lundi seeing Lagi’s dying body inside the great ship. A voice barks that the ‘impurity’ must be destroyed.

Film 46: The Dark Dragon flies towards the Tower. The same voice orders that the ‘impurity’ be eliminated once more; it orders the activation of D-Type 01 (a dragon), which disposes of the blue dragon’s rider. As the dragon lands, and the young boy looks into the dying riders’ eyes, the young boy’s image is replaced by that of Edge. The meeting between Edge and the dragon is relived.

Film 47: A voice wakes Edge up. He is floating in the Sestren void. He looks up to see a large, spiritual being, whom he immediately reckons to be the dragon. The dragon is speaking in plain language; it seems that they have succeeded. The will of the ancients is with him, but the only one who can end the cycle is the Divine Visitor. Edge is perplexed – he thought the dragon was the Divine Visitor. It seems that the Divine Visitor has been leading him, in order to give men full control of their destiny. The Divine Visitor is from the ‘outside world’… it becomes apparent that the player is the person is question, when the dragon asks him/her to press a button on the joypad, to end the cycle and create a new beginning.

Film 48: The dragon, and its former self (Lagi?), depart, thanking the player. As they do so, Edge turns to the camera, realising what is happening. As he determines that the player is the Divine Visitor, he is taken away with the dragon. To where, is not certain…

Film 49: Gash is stood near what seems to be the entrance to the caverns in the Blue Ruins of the Garil Desert. A servant approaches on his mount, and as he reminds his leader of the lack of supplies, Gash gets angry. He says they’ll leave tomorrow. As the servant departs, Gash stands wondering where Edge is. As he does so, a sound of dragon’s wings alerts him. He looks skyward, turning to see if anything appears, if Edge comes through the clouds. But nothing…

Sit back and watch the credits, and savour the beautiful end music (Sona Mi Areru Ec Sancitu).

Film 50: A group of nomads are in camp. Their leader, who looks spookily like An’jou (it is probably him actually), is explaining the dangers of attempting to cross the desert. As he does so, his mount comically concurs with what he’s saying. As he finishes, the sound of child laughter gets louder, and some small kids run past. One of them runs into the person, who stretches a hand out. A black hand; it is Azel. She kneels, and dusts the child down, who thanks her and runs off to rejoin his friend. After a pause, the man asks if the person she’s looking for is really worth risking her life for. She throws her right-hand long glove over her left shoulder, and stands. The man turns to look at the desert. He then asks if they were from Zoah. As she saddles up, the man asks her if she would like to come along; there’s a village just beyond the desert. She shakes her head, and travels off into the desert…

/All taken from Stephen Dolby's incredible guide.

Thank god for that last sentence or i wouldve thought you were some psycho.

Look theres no need debating, FMVs do help to a certain extent you know but now that we can do em real time, why keep friggin arguing.
 
Almasy said:
So, now it turns out jvd doesn´t even know his own game. :)

I do , i own two copys , all i can say about the other post is he still gives no times with the summary for the movies.

I can have 500 fmv parts and combine them for 30 mins of video time or i can have two and combine them for 30 mins of video time. I don't really have much time right now then to respond to the pms i get .
 
JacksBleedingEyes, you're an idiot... I'll let you figure out why I said that, and it's got nothing to do with anything you've said.
 
archie4oz said:
[quote
Take something like Ghost In the Shell (movie or TV series), and compare it to something like Azumanga Daioh. GITS obviously has far more budget behind it, more sophisticated art direction, and technology behind it, yet in terms of character expression and emotion, Azumanga (who's artwork is just downright childish) just slaps it silly...

OT

Azumanga Daioh rocks! (both anime and the 4 ko strips)
i'm a bit dissappointed of the Kusanagi new look in GITS:SAC but it still a good show IMO, very much looking forward to the new GITS movie, 2004 can't come soon enough

-aneep-
 
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