I guess....maybe the clothing though!Inane_Dork said:Doubtful. There are few surfaces that benefit from that kind of processing.
Well, SSS is supposed to affect anything non-metallic because anything non-metallic is translucent. But yeah, the fact that the SSS bends light around all those layers under the skin is going to make it a much bigger deal for the skin than for anything else.Inane_Dork said:SSS is important with skin because it transmits much light and the gooey gel underneath the skin spreads the light around before some of it is let back out. Fabric is not that way, to my knowledge.
It's much more likely they'd use it for some marble statue.
nintenho said:Well, SSS is supposed to affect anything non-metallic because anything non-metallic is translucent. But yeah, the fact that the SSS bends light around all those layers under the skin is going to make it a much bigger deal for the skin than for anything else.
Isn't that just because modelors are pressured to use every possible shader even if it wouldn't fit the model? It's supposed to be a "NEXT GEN AM HERE" type of signlondon-boy said:I've always found the "non-metallic" thing kinda strange. There are lots of non-metallic things that are not translucent. But anyway, yes, SSS will help create more realistic surfaces. Hopefully we'll move from the stupid shiny-shine craze we have these days, where even brick walls somehow are all bump mapped and specular mapped (the bad kind of specular mapping, the one that's really shiny), even when they're not wet...
nintenho said:Kind of off-topic, but why is a word that starts with f and rhymes with panboy censored over here?
That's one of those things I love and hate about this forum. If you want a coherent discussion, it's pretty much the most perfect forum for that. It gets a little too "sterile" sometimes though...london-boy said:Part of the "keeping things clean around here" policy. It's not the only censored word. Not that it really helps, if someone wants to be abusive, he will find a way.
We wishes those who say "it does not look better than this and that" or "that looks better than this" would also say why is it so.Bohdy said:That doesn't look much better than CoD2 to me.
1. There's SSS.Bohdy said:Characters are normal mapped as is par-for-course, but still look polygonal and unrealistic up close. Face is "flat" with only limited skin shading (gloss on lips). Parallax-mapped environment is nothing new also.
About the most impressive thing about the image is the nice touches of the rubble on the ground, and the high resolution texture map on the helmet. Otherwise not a big jump over CoD2, as I said. Edit: Oh, and the shadowing is very natural too.
_phil_ said:it's a very high resolution render (for print) downscaled (for comp)
This provides way better filtering on everything in the picture (texture and edge antialiasing).
This alone provides a very deceiving perception,you know...
mckmas8808 said:But on a HDTV screen I thought that it would look basically the same. I mean keep in mind this pic looks just as good (scary comparable) to the MOH:Airborne screens and video.