Only on PS2.0. On DX8 games, it wasn't. Point is, if someone could design a 3D pipeline that was 4 pipes, but ran at 2Ghz vs one that was 16 pipes but ran at 500Mhz, and they had equivalent performance, I don't think you could say one was better than the other. Hell, the 2Ghz version might even use far less transistors.