First MGS4 screens are on the web (!)

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Titanio said:
I HATE debates like this, but I'll bite..

The direct-feed GoW to non-directfeed MGS4 comparison is unfair, but - asides from what I think is superior character design, a subjective point - I think the lighting in the MGS4 shot just looks a whole lot more subtle. In GoW, everything seems to "bloom" with white highlights, including his face. It looks less natural. I think this will be much clearer still with direct media.

Also note that there is less complexity in terms of facial and head-hair on the GoW character - he "conveniently" wears a head-covering bandana and isn't wearing facial hair.

Last, but certainly not least - and as mentioned by others earlier - I think watching a face in MGS4 and watching a face in GoW, in motion, will be like night and day, and least from what I've seen so far. The MGS4 shots exhibit a range of facial expression on Snake that simply looks pitch perfect, and this has apparently been a particular area of focus for Kojima. This is something I'd wait for video for, but I'm confident there'll be a marked difference there - and in motion generally - a major strong point of MGS games, and IMO a weak point of GoW thusfar.

So as they say, the devil is in the detail. Throw in the Octacon model and things are clearer still.

All my opinion.


the Octacon is a cutscene part, thats definitely NOT ingame, it looks way better than the other shots.
 
Phil said:
blakjedi: (damn I wish the quote wouldn't stall my i.explorer)

You are right the animation in GoW is NOT up to par and that may taint your view of the graphics but they are separate things truthfully. The GoW pic is fairly more detailed than the MGs pic however. It doesnt make it it better but the detail is greater and obvious.

I'd have to disagree, unless you want to define "more detailled". The only thing I see in that screen is a high usage of shine and glossy look to the characters - and you're comparing it with a very close close-up of snake which obviously has quite a different artistic approach to it (in fact, just about every MGS game always went for that special colourless look). I'd say the grab of Otacon also shows how much detail is already going into those characters as a whole. I'm also basing this off the other screens of the battlesceen which seems to show a lot of action going on. I'm not hoping for 60fps in MGS4's case (would be wishful thinking IMO and sadly), but I'm willing to take this as fact that whatever Kojima releases will be at least as rock-solid 30 fps as MGS3 on PS2 - with top-notch animation. It's not evidence, yeah, but not one without substance if you have come to respect Kojima's work across all his efforts. I'm sure you can as well, biased or not biased.

Of course, if the TGS trailer reveales everything to the exact contrary to what I just stated, then I will stand corrected, but until then, I have no reason to believe otherwise. GOW on the other hand and the way it looks in motion is something that I have seen and it's challenging to imagine it without the flaws. Screen grabs only tell one part of the story..

I'd also disagree that animation and visuals are two seperate things. Animation is an integral part to framerate (and art) and those two again go and in hand with the visuals. Visuals demand performance but so do fluid and smooth animation as well. And everyhing that adds to AI and gameplay mechanics again competes for the very same resources - which is why it makes comparing games in general so difficult to compare (I'd actually go as far to say quite impossible because it always boils down to art and personal preference in the end which are by all means subjective).

In the end though, I'm sure both will be great in their own way and that's what counts. MGS4 with better graphics won't make GOW look or play any worse as a game and vice-versa...

I'd say we at least wait until we see the MGS4 trailer and how / if GOW's framerate/animation is improved... and then draw all the guns. :D



EDIT:

Ask your collegues again, but show them Otacon this time. ;) On the other hand, there are many games on various platform that long surpassed MGS3, yet I still think it's one of the most realistic things I've seen and puts many next generation efforts to shame. Art direction ( animation / smooth framerate goes a long way when trying achieve realism... (--> or why GT4 still looks better than most even with less)


Look mate, Mgs4 is supposed to have this quasy anime feel to it alright? Now to your eyes it's art direction may look better, to the next to you it may not. Detail wise IMO they are pretty close, and we are comparing 2 games that surelly have lots of resources put into them. The Otacon Face looks awesome, but it doesn't look more detailed per say, it just looks different, it certainlly shows as we have seen in the past that Kojima Team Modellers are very tallented, however again it doesn't look technically better, it's just the design that is more appealing.

I've read some pretty laughable stuff in other foruns, fortunatelly not here, and i agree with you that Animation in GOW isn't exactly the best BUT if you ever worked on the development of a game you would know that Animations are constantly getting tweaked and better with time. Now i'm sure MGS4 will have awesome animation, no reason to say otherwise, it's prequels had it.....

Conclusion, yes sure, MGs 4 looks amazing, but why wouldnt it? IT's probably Konami's biggest project in the works, and they are working on a very powerfull machine, and if the past holds any hints, then i would say that few games will look better than MGs4 on the PS3.

And that also tells us that Xbox 360 isn't the pussy that many make it, because GOW is launching next year and it looks just as good as MGs4, wich imo only serves to say that these 2 systems aren't perfomance wise far between eachother like Xbox and Ps2 were this gen. So to the PS3 ******s, suck it in, because finally what you guys said in the past can put to test "Gameplay is what matters most, and it's the games that make a system".
 
If you are comparing which looks more realistic then I think GOW is the one, but I think that is what the developers were trying to achieve with that game. I don't think that is the intention of Kojima with MGS. They both have different artistic styles and at that point it becomes a matter of taste. I think both look great and the look of these 2 games really makes me excited for the potential of the next gen systems.
 
onetimeposter said:
the Octacon is a cutscene part, thats definitely NOT ingame, it looks way better than the other shots.

Definitely nothing. We don't know, you assume (or hope, which would be rather twisted). I could easily say it's not and it's in-game.

We do know it's realtime whatever about anything else.

And not as part of this argument, but simply as a side point, a look at how far we've come (courtesy of Nightbringer on GAF):

otacon9xw.png


Surprisingly, the jump from 2 to 4 looks bigger to me than 1 to 2.

Another side note: despite how great this looks in static shots, please remember that they don't tell half the story when it comes to MGS games. We can't really say we know how this "looks" until we've seen it in motion - I'd be confident the trailer will say far more than these shots ever could, as was the case with MGS2 (Unlike MGS4, I remember a relatively muted response to the first shots of MGS2, but once people saw the trailer..).
 
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The cut scenes in mgs didnt do anything better or different from the in game gameplay, it only added motion blur. Also i think the gow pic is also a cut scene pic because the facial experession is different from what I have seen from gow game footage.
 
[8AM] MGS4 Scans leak out on the web
[10AM] Xbox 360 gets "owned"
[12PM] MGS4 looks "better" than RE5
[4PM] GoW looks better than MGS4
[5PM] GoW is direct feed and MGS4 is scan, so comparision is moot.

lol, cant you guys wait 2 days more ?
 
one said:
I don't doubt it's in-game model... I wonder if you'll see it runs in game with the same lighting and things. For example, from the same booklet, these are not in-game.

http://www.cheatcc.com/xbox360/media/gearsofwar_screen8.html
http://www.cheatcc.com/xbox360/media/gearsofwar_screen9.html

Same models used in game. Lightning will obviouslly depend on the Situation. No? Just go watch the Videos and check the G4 ones. I repeat....it's the same models, those pics were taken from the game. Don't believe it? Can't do anything for you then buddy. Obviouslly you don't want to believe.
 
serenity said:
[8AM] MGS4 Scans leak out on the web
[10AM] Xbox 360 gets "owned"
[12PM] MGS4 looks "better" than RE5
[4PM] GoW looks better than MGS4
[5PM] GoW is direct feed and MGS4 is scan, so comparision is moot.

lol, cant you guys wait 2 days more ?

LOL resident evil 5 looks miles better than both MGS or GOW.
 
therealskywolf said:
Same models used in game. Lightning will obviouslly depend on the Situation. No? Just go watch the Videos and check the G4 ones. I repeat....it's the same models, those pics were taken from the game. Don't believe it? Can't do anything for you then buddy. Obviouslly you don't want to believe.
I've seen the video of GoW, but nothing like this blur. What are you talking about?
http://www.cheatcc.com/xbox360/media/gearsofwar_screen9.html
 
serenity said:
[8AM] MGS4 Scans leak out on the web
[10AM] Xbox 360 gets "owned"
[12PM] MGS4 looks "better" than RE5
[4PM] GoW looks better than MGS4
[5PM] GoW is direct feed and MGS4 is scan, so comparision is moot.

Not moot, but still unfair. I still think MGS4 comes away looking better despite the handicap.

RE5 is a closer comparison IMO, but still not quite there. It'll be an easier comparison to make with better media though.
 
BlueTsunami said:
GOW_Otacon.jpg


Theres the comparison of Gears of War dude with Otacon.

I'm sorry, but I like the more natural lighting in the MGS4 game already than the bright and shiny GOW game. Just look at the blinds in the background. It's just wow! Don't get it wrong GOW looks great, but I just rather have a more natural lighting kind of game that bright whiteness IMO.
 
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one said:
I've seen the video of GoW, but nothing like this blur. What are you talking about?
http://www.cheatcc.com/xbox360/media/gearsofwar_screen9.html

The blur thing happens when the camera is moved really fast. It says in the Previews:

Not only has the framerate been increased, but some new effects have been added, such as a motion blur that occurs when you rotate the camera quickly. This creates the same effect as when you turn your head too fast – everything goes slightly out of focus. It’s a minor addition, but does manage to increase the realism of the look even further. The main character, Marcus Fenix, also has a new crouching run that has been implemented since the E3 version, which helps the character stay low when moving from cover point to cover point. Unlike most action games, you won’t be able to run and gun your way through Gears of War. Taking cover is key to survival. I found that out today, when I actually go the chance to play Gears of War on the Xbox 360.

http://www.gameinformer.com/News/Story/200509/N05.0914.1151.18570.htm
 
serenity said:
[5PM] GoW is direct feed and MGS4 is scan, so comparision is moot.
To be precise, the GoW pic is also scanned from a printed material (the E3 booklet)
 
onetimeposter said:
LOL resident evil 5 looks miles better than both MGS or GOW.


did you see the heatwave effect when the camera pans down below the legs and the birds fly? that was the most realistic game scene i have ever scene
 
I don't think it's really fair to compare an action shoot em up game like GoW toa cinamatic sneak around game like MGS:4 I would expect MGS:4 to look better especially on superior hardware.


Thats like saying Splinter Cell has better graphics then Halo2, wll of course it does there's fewer char on screen and it's slower paced.
 
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therealskywolf said:
The blur thing happens when the camera is moved really fast. It says in the Previews:

Not only has the framerate been increased, but some new effects have been added, such as a motion blur that occurs when you rotate the camera quickly. This creates the same effect as when you turn your head too fast – everything goes slightly out of focus. It’s a minor addition, but does manage to increase the realism of the look even further. The main character, Marcus Fenix, also has a new crouching run that has been implemented since the E3 version, which helps the character stay low when moving from cover point to cover point. Unlike most action games, you won’t be able to run and gun your way through Gears of War. Taking cover is key to survival. I found that out today, when I actually go the chance to play Gears of War on the Xbox 360.

http://www.gameinformer.com/News/Story/200509/N05.0914.1151.18570.htm
It's just that your whole view is blurred, different from blur on a model.
 
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