blakjedi: (damn I wish the quote wouldn't stall my i.explorer)
You are right the animation in GoW is NOT up to par and that may taint your view of the graphics but they are separate things truthfully. The GoW pic is fairly more detailed than the MGs pic however. It doesnt make it it better but the detail is greater and obvious.
I'd have to disagree, unless you want to define "more detailled". The only thing I see in that screen is a high usage of shine and glossy look to the characters - and you're comparing it with a very close close-up of snake which obviously has quite a different artistic approach to it (in fact, just about every MGS game always went for that special colourless look). I'd say the grab of Otacon also shows how much detail is already going into those characters as a whole. I'm also basing this off the other screens of the battlesceen which seems to show a lot of action going on. I'm not hoping for 60fps in MGS4's case (would be wishful thinking IMO and sadly), but I'm willing to take this as fact that whatever Kojima releases will be at least as rock-solid 30 fps as MGS3 on PS2 - with top-notch animation. It's not evidence, yeah, but not one without substance if you have come to respect Kojima's work across all his efforts. I'm sure you can as well, biased or not biased.
Of course, if the TGS trailer reveales everything to the exact contrary to what I just stated, then I will stand corrected, but until then, I have no reason to believe otherwise. GOW on the other hand and the way it looks in motion is something that I have seen and it's challenging to imagine it without the flaws. Screen grabs only tell one part of the story..
I'd also disagree that animation and visuals are two seperate things. Animation is an integral part to framerate (and art) and those two again go and in hand with the visuals. Visuals demand performance but so do fluid and smooth animation as well. And everyhing that adds to AI and gameplay mechanics again competes for the very same resources - which is why it makes comparing games in general so difficult to compare (I'd actually go as far to say quite impossible because it always boils down to art and personal preference in the end which are by all means subjective).
In the end though, I'm sure both will be great in their own way and that's what counts. MGS4 with better graphics won't make GOW look or play any worse as a game and vice-versa...
I'd say we at least wait until we see the MGS4 trailer and how / if GOW's framerate/animation is improved... and then draw all the guns.
EDIT:
Ask your collegues again, but show them Otacon this time.
On the other hand, there are many games on various platform that long surpassed MGS3, yet I still think it's one of the most realistic things I've seen and puts many next generation efforts to shame. Art direction ( animation / smooth framerate goes a long way when trying achieve
realism... (--> or why GT4 still looks better than most even with less)