MechanizedDeath
Regular
Just b/c it's said doesn't mean it's true, no matter how many times it's repeated. I can't tell you how many times I had to hear someone say that the Shenmue face demos were as good or better than the PS2 old man face demo. I don't think it matters much besides having a little fun on GAF today. I think the graphics disparity will end up bludgeoning some through repetition as PS3 games actually start getting a regular flow of media. I don't see GoW and MGS4 being even about the same right now, for the same reasons I don't see GoW and KZ3 being about the same.scooby_dooby said:sheesh, talk about splitting hairs.
I bet, if you ask 10 casual gamers which is "better", GOW wins handily.
The bottom line is it's really too close to call.
IMO, it's clearly evident that the scans show character models more detailed and better lighting. Specifics? The weapon Solid is holding looks more detailed than either of the two weapons we've seen in GoW. Otacon not only has the facial detail, but the hair as well. Phoenix's bandana isn't exactly an aesthetic choice. The lighting looking "subtle" is just something I think that comes with good HDR. That's hard for me to claim with no evidence, but I just think about the same kinds of visual lighting differences with Heavenly Sword (fp16) and stuff like 99 Nights or even GoW. Are they using fp10, or just not getting the lighting right? Material shaders seem to be getting better results on the PS3 as well. Even that Endless Saga screen had a look to it that led some...or at least one to believe it was cg. I'm not even arguing aesthetics, I just think on a technical level, it's apparent from the MGS4 and DMC4 shots today that this is a noticeable step up. And GoW is the most visually impressive 360 game right now, which says a lot. All IMO. PEACE.