First MGS4 screens are on the web (!)

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scatteh316 said:
Were did i ever mension resolution???

So by your statment above a picture of the same resolution will have the same lighting even if 1 is a scan and the other is'nt???

Kid go home, a scan has ALOT to do with the lighting quality of that pic, so why the hell are you TRYING to slagg the game off by these few EXTREMELY low quality scans???

I'm going to say this for you own good. Scatteh316 don't argue with PC-Engine. It's only going to leave you in more trouble then he will be in. We ALL agree with you scatteh so just don't worry about aruging you perfect point.;)

We will see the whole truth in about 14 hours.
 
PC-Engine said:
Then stop asking me for high resolution screenshots. Have you seen scans of RE5?

Go away kid, I'm a busy person..don't have time for your nonsense...

Your busy HOW????

Slagging off scans from UNCOMPLETED games.

Your arguments are weak. When there are HIGH quality pic available, THEN and ONLY then can you start to say that the lighting and textures suck. Until then just sit back and try top keep that Bull S%*T thats in your head contained and away from ME and THE other people in these forums as WE dont want ot hear it.
 
scatteh316 said:
Your busy HOW????

Slagging off scans from UNCOMPLETED games.

Your arguments are weak. When there are HIGH quality pic available, THEN and ONLY then can you start to say that the lighting and textures suck. Until then just sit back and try top keep that Bull S%*T thats in your head contained and away from ME and THE other people in these forums as WE dont want ot hear it.

Use the ignore feature Sherlock...
 
scatteh316 said:
Your busy HOW????

Slagging off scans from UNCOMPLETED games.

Your arguments are weak. When there are HIGH quality pic available, THEN and ONLY then can you start to say that the lighting and textures suck. Until then just sit back and try top keep that Bull S%*T thats in your head contained and away from ME and THE other people in these forums as WE dont want ot hear it.

For somebody who posts at GS system wars defending Sony like its your own family and bashing Microsoft, your opinions are not taking too highly here at the B3D boards.

I could post some links to GS with topics you created, saying how much Microsoft sucks. :)
 
pso said:
For somebody who posts at GS system wars defending Sony like its your own family and bashing Microsoft, your opinions are not taking too highly here at the B3D boards.

I could post some links to GS with topics you created, saying how much Microsoft sucks. :)
What does that has to do with this?
 
RavenFox said:
What does that has to do with this?

Because he's a hypocrite. He's a known troll at another site, than comes here and tries to act unbiased and then gets an attitude with PC-Engine because he(scatteh316) does the same thing if there is Xbox360 scans at GS? Get my point?
 
pso said:
For somebody who posts at GS system wars defending Sony like its your own family and bashing Microsoft, your opinions are not taking too highly here at the B3D boards.

I could post some links to GS with topics you created, saying how much Microsoft sucks. :)

Nice detective work pso!:D
 
PC-Engine said:
I think a better comparison is the old man Snake to Chris in RE5 since both are in brightly lit areas. Snake just looks flat and the skin just looks like paper.
Talking about realistic lighting is out of place when the game isn't aiming for realism though. What you're disagreeing with is art direction.

Whereas in RE5 that lighting which you regard as better than MGS4 (from a CG render) is aiming to be real but is very off in the skin shader. Show me a real photograph with the specular oversaturation as RE5 exhibits. By that I mean that the specular highlight is visibly working in RGB colour-space causing oversaturation of the highlights. In real life and a realistic renderer the 'value' component will be increased without this artifacting. And please enlighten me with how many textures GOW and RE5 are using on the face and how you have managed to discern that, seeing as MGS4 looks like only one texture to you which presumably is face detail+bumps+faked lightmap all compressed into one image.
 
pso said:
For somebody who posts at GS system wars defending Sony like its your own family and bashing Microsoft, your opinions are not taking too highly here at the B3D boards.

I could post some links to GS with topics you created, saying how much Microsoft sucks. :)

The man still has a good point here though. scatteh316's post still stands here regardless of how he talks on other forums.
 
And his point is ridiculous beause if he had simply read the entire thread he would have found the HIGH RES scans.

Easily high enough quality to analyze lighting, textures, and shading.
 
mckmas8808 said:
The man still has a good point here though. scatteh316's post still stands here regardless of how he talks on other forums.

He complained about what PC-Engine's opinion on uncompleted scans from a game but yet does the same thing if Xbox360 scans are shown at GS? I call that being hypocritical.

Your credibility goes to ZERO when you rag on someone for doing the same thing what you do at other boards.

Back on topic, I think the MGS4 scans are cool. I'm kind of surprised by Snake's new look but I'll get used to it. :)
 
Talking about realistic lighting is out of place when the game isn't aiming for realism though. What you're disagreeing with is art direction.

So you're saying MGS4's goal was to make character's skins look like painted paper? BTW you asked why I think RE5 looks better so I told you. Time to move on...

Whereas in RE5 that lighting which you regard as better than MGS4 (from a CG render) is aiming to be real but is very off in the skin shader. Show me a real photograph with the specular oversaturation as RE5 exhibits. By that I mean that the specular highlight is visibly working in RGB colour-space causing oversaturation of the highlights. In real life and a realistic renderer the 'value' component will be increased without this artifacting.

I think you're starting to grasp for straws now seeing you have a weak case trying to disprove my argument. Nobody said the skin shader in RE5 is duplicating reality, but it does look realistic whether you think so or not.

And please enlighten me with how many textures GOW and RE5 are using on the face and how you have managed to discern that, seeing as MGS4 looks like only one texture to you which presumably is face detail+bumps+faked lightmap all compressed into one image.

MGS4's character skin looks single textured, flat, and paper like. Let's put it this way..it doesn't look as good as RE5's character skin nor GoW's character skin.
 
PC-Engine said:
MGS4's character skin looks single textured, flat, and paper like. Let's put it this way..it doesn't look as good as RE5's character skin nor GoW's character skin.

Maybe because it's a scan of the game ON PAPER!!:mad: Don't use on paper shots against direct-feed video pictures. It's just not the same.
 
in a lot of ways this argument is just silly.


MGS4 is a uniquely custom programming effort on PS3 designed to realize a specific directors vision for a specific game optimized to thats system's strengths.

GoW is content developed from a general kit that is "custom" in that it is designed to run on x360 but not necessarily exclusively.

In the end GoW is possible on PS3 because of its development base and PS3 greater then 360 CPU power generally. MGS4 is possible on 360 also it would just take a different progamming approach. Unfortunately it will be easy to benchmark the Unreal engine across platforms but impossible to do with the MGS engine.

They both look great and are good examples next gen game genres, artwork, effects and gameplay.
 
I think it looks good enough. I`m ready to be blown away by the other things that will be shown in the trailer, things that will just make me want to play the game.
Like the firefight in the storage room from MGS2.
 
RavenFox said:
Dont worry PC-Engine GAF speaks of you very much if you know what I mean.
Anyway the video will prove all.

Why would I care what goes on at GAF? That's like caring what the Inquirer reports. :LOL:

mckmas8808 said:
Maybe because it's a scan of the game ON PAPER!!:mad: Don't use on paper shots against direct-feed video pictures. It's just not the same.

I guess you didn't get the memo about the RE5 scans which was mysteriously on paper. :LOL:
 
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