"I find your lack of faith disturbing."Highly doubtful unless it’s one of the worst ports.
"I find your lack of faith disturbing."Highly doubtful unless it’s one of the worst ports.
Have you seen Wild hearts running on PC? I would have laugh before about the comment but the title probably run like shit now with Direct X 12 and without optimization. The PC version is not the focus for the moment. And this is not like Square-Enix have the best PC port in the past if my memory is good like with the Forspoken shit show.
We are in an era where some games don't run at 60 fps locked on a 4090 and a 13900k with 32 GB of RAM.
Glorious Console Master Race laughs at the face of PC peasantryright i totally forgot that we live in the times when all money in the world will not get you PC that is able to run well some games.
The fact that he is using the cutscenes excuse (11 hours of them!) as an argument for the powerful PS5 hardware (assuming SSD) is ridiculous as cutscenes have being litteraly used for years to hide long loadings screens (last example in Ragnarok).over 11 hours of cinematic cutscenes in the main scenario alone
- without load times
- Best Part: All of that is possible because of the power of the PlayStation 5
right i totally forgot that we live in the times when all money in the world will not get you PC that is able to run well some games.
Pfft you dont need that when you have Playstation 5auce.You all sounds like you have max 1900$ pc
You all sounds like you have max 1900$ pc
He is a seller and just want to sell his game. I wouldn't trust anything he is saying currently without benchmarks (loadings times etc).
The fact that he is using the cutscenes excuse (11 hours of them!) as an argument for the powerful PS5 hardware (assuming SSD) is ridiculous as cutscenes have being litteraly used for years to hide long loadings screens (last example in Ragnarok).
What's that means is that potentially the game can have 11 hours of loadings on PS5. His argument is stupid. Also we can even see mandatory slow scenes when opening some doors in the demo, again that trick is being used constantly by developers to hide long loadings.
He hasn't a clue about what he is talking about. Interestingly the cutscenes and mandatory slow scenes while crossing a door could be easily used in later ports (on less powerful hardware, even on HDD machines) to hide loadings.
Forspoken PC tested: a confusing, deeply disappointing port
I've spend about £900 on my PC so far this generation (not counting monitor) although I'm hoping to get a little over £100 back on that by selling my old GPU. If I were to upgrade to a 5800X3D as I was considering (not sure yet) then I'll have spent around £1000-£1100 total while replacing most core components.
So yeah. 5800X3D, 4070Ti and 32GB RAM with NVMe is obviously not going to be up to the task of running this game I'll have to find something to drop another £900 on... If only SLI Still existed! 2 4070Ti's should give me almost a PS5 equivalent experience.
The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
Whats wrong with DX12? This was supposed to improve performance
But I thought the purpose of DX was to improve things for the developer.This is more difficult to optimize for developer.
Your PC will be up to the task. He just said than the PC version is not the priority and they need time to do one good version. This is funny to see people complain when he just say they need time to do a good PC port.
Maybe people prefer PC port release sooner but in this state. And in the case of all this game they probably know they release day and date on PC and did some effort on PC port. This was not enough but probably more than a dev knowing they will release the game much later on PC.
This is only a part of the last DX12 problem of the last few months.
Forspoken PC tested: a confusing, deeply disappointing port
Alex Battaglia takes on the PC port of Forspoken, which is unfortunately rife with issues that hamper a sometimes enjoyable game with fast loading times.www.eurogamer.net
Bonus Material: Wild Hearts PC #StutterStruggle
Some capture taken to discuss Wild Hearts PC performance in DF Direct Weekly #99. It's quite the ride.www.digitalfoundry.net
The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable
The DF tech review of The Callisto Protocol, focusing on the Xbox Series X and Series S versions of the game - they've got some issues and a wild ommission.www.eurogamer.net
I was being sarcastic, I know it'll be fine At least with regards to performance anyway. As we know, bugs, and shader compilation stutter in low quality ports can't be brute forced away. I do think his statement about needing a $2000 PC for an equivalent experience was a silly one though and will just be fodder for platform wars. As you note, one is optimised and one is at a very early stage of development so of course they won't perform equally, so drawing system comparisons from that inequality isn't a great idea IMO.
I'd absolutely prefer any title is delayed on PC and released in a good state rather than released on the same day and come in hot - I'm still playing AC Valhalla so I really don't care about day and date launches! I think in this case because Sony paid for timed exclusivity anyway so they get that 6 months leeway. The fact that they're saying it will take even more though does suggest the PC version is very much being treated as a second class citizen here.
Worth noting though that many of the issues in the above games were resolved quite soon after launch via patches. As far as I'm aware Wild Hearts is still a mess (but also still very new), but Foresaken runs great on hardware with >8GB VRAM and I'm pretty sure the majority or the initial horrendous shader comp stutter on Calisto was cleaned up quite soon after launch. If I recalll DF talked about it in one of their DF Directs and basically said the devs had their chance and they won't be going back to do a post patch review. I agree with that sentiment although in the particular case of this game I think it's a shame given what a graphical showpiece it is.
I believe him, sounds like a very sincere explanation. I usually don't buy the crap that gets said about why a game is exclusive. This one seems to be honest.
Technological and marketing partnership and probably money or directly or like Activision marketing deal for COD less royalties for Sony on the sales of FF16.