That would explain the aliasing on the trailer...
sorry, i rewatched the video and i was misheard. they did not say 720p but they say that the quality will be improved. and now it is something like 70-80% quality. (around 5 minutes mark to 5;30)
That would explain the aliasing on the trailer...
No, they are not.The characters are on par with that ff7 ps3 tech demo. The aliasing is disapppointing though
1080p directfeed video from Square's TGS presentation [Type0, Agito and FF15].
https://www.youtube.com/watch?v=jGYHpvvRHUA
There is aliasing present in FF15, especially on the distant buildings at 27:50
Here's a translation of everything he said
- Final Fantasy XV's director has been changed, now the game is in Tabata's hands. Nomura will work only on KHIII
- The trailer's not extended, but the scenes showed confirm it's about the upcoming demo
- Tabata (I suppose): "There are great expectations for this game, and we're not forgetting this saga's roots while creating new elements (see the final part of the trailer)"
- The combat system starts as "action" a-la-KH, lots of things changed since then but the action nature is still there. Not a classic JRPG, for sure
- Episode Ducsae is confirmed for March 2015, included in Type 0 HD
- Ducsae is a region in FFXV's world
- The demo will be about a period not too far from beginning of the game, but no spoilers, don't worry, Tabata reassures. It's all to let the player comprehend the new combat system
- The demo's length is far bigger than normal, with 3-4 hours and possibily of playing exploartion and dungeon phases
- No classic Final Boss in the demo, but the final impression will be incredible for FF fans
- There will be many exploration phases, the player can freely drive the car or let the CPU drive it through Auto Drive, so he can see see secret zones
- Tabata: "The combat system's modifications have been applied correctly, and the development team feels the game much more like a "Final Fantasy" since it became a main title
- ...but this doesn't mean the end of the action nature! The combat system's basis will stay that, but it won't be confusionary. We want the player to control fully what happens
- There will be many new elements, and most I can't talk about. But I can tell you Noctis can dodge enemies by keeping pressing the "Block" button; there will be also Auto-Attack and the Warp button
- Every character/ally will fight with his/her own style; by knowing how Noctis can perform different combos with them the player will be encouraged to search for them on the combat field in order to make a turning point in the battle. In specific moments, only a specific ally can be used against specific enemies, and the command will be visible only near the enemies. This is what makes our work on FFXV magic. We're very satisfied"
- Tabata praises next gen's power, by underlining the beauty of the real-time day/night cycle
- Tabata: "Open world? Yes, FFXV will have a massive world to explore, all thanks to next gen consoles
- The demo is 70-80% complete. March's version will be better.
- We've worked hard on how each character is characterised. Everyone's going to have his own character (laughs...). You'll love them all.
- Prompto is the typical exuberant boy full of vitality, while Noctis the one who "knows", he's not the once-reserved-lonely boy anymore
- Aesthetically, Ignis has been changed too
- SE would like to expand the FFXV's universe on PSVita and mobile phones, i.e. it would be great to connect outside of the TV screen
- The story retrace the Fabula Nova Crystallis' myth from FFXIII and Type 0, in a different world. The plot is simple: the boys have to get back a crystal stolen by an enemy country
- During the interview, some names were mentioned, like King Aegis, Emperor Aldercapt, Luna, the city of Altissia...any news on the matter? Tabata: "No comment".
- Not even Luna? Tabata's answer: "The others are no comment, while Luna is...tabula rasa" (laughs...), then "I'd love telling you more, but right now I can't, still she'll be a key character liek Notcis!"
- New details on plot and characters in future events, Jump Festa 2015 especially.
thanks teeda
wow my japanese seems rusty, i misunderstood the "70-80%" and the "autodrive" >_<
btw about the "no big boss" talk. i think it said that there will be "surprise" for the players. so there will be definitely something they prepared on the end playthrough although there will be "no big boss" thing.
No, they are not.
it was surpassed in every way by games on ps3.
The characters are on par with that ff7 ps3 tech demo. The aliasing is disapppointing though
Noctis can dodge enemies by keeping pressing the "Block" button
if its like what they say, a adaptation of KH battle system.. hopefully they kept the jump button
btw FF13 also have jump button, so i think it will be awkward if they remove it.
One thing that ll bug me in this kind of game even if it s an A rpg and not a hack n slash game is the lack of a jump button lol. I love jumpoing and do air combos but that's not a DMC game.
Yep. FFXIII proper has no jump.The first FF13 doesnt have a jump button if I recall. Jumps are automated in certain areas that the characters need use as animations to progress
I really love the animation there
http://i.minus.com/igbStDv4WJCty.gif
the cloth physic looks great too.
The tech demo was really good. Luminous engine looks marvelous. I like the volumetric smoke in the beginning of the trailer when they see the giant creature while driving the car. I believe it looks at least as good as FFXIII CGs ? ( I mean FFXV cutscenes could look as good at FFXIII CGs ? ) One thing that ll bug me in this kind of game even if it s an A rpg and not a hack n slash game is the lack of a jump button lol. I love jumpoing and do air combos but that's not a DMC game.