hopefully the story wont be complicated (throw weird jargons, refuse to explain stuff) just for the sake of complicating things. (ugh destiny, ff13.. /shudder)
hopefully the story wont be complicated (throw weird jargons, refuse to explain stuff) just for the sake of complicating things. (ugh destiny, ff13.. /shudder)
Nice edit. It's much more clear now that the left part of the building receives almost no bounce lighting.so this is in-line with their development progress on PS3. It also got downgraded from initial reveal to the second or third reveal.
basically on that time, they reduced the polycount and make the lightning harsher.
EDIT:
the image colour edited
http://i.imgur.com/TOqQUyA.jpg
Sure it's not simply a TOD change? They did mention something something 70-80% graphics of the final version if I remembered correctly.
ToD its here
https://www.youtube.com/watch?v=YiIx9VJWSl8
from 4.45. especially around 5:00.
btw that graphic is already downgraded from 2006.
I think it's because Luminus engine used to bake all the GI into texture (like the Agni's demo) thus looking better than the dynamic lighting seen in the TGS footage. The need for a dynamic lighting solution for an open world game with changing TOD does seem logical and this is what we get currently.
Q: So after all, the E3 2013 trailer was a lie? You can’t actually play like that?
A: You can fight like that. I think in the recent play demonstration we showed several techniques and functions, but at E3 last year the game was running on a prototype environment (Ebony). At TGS 2014 we showed the game running in the actual environment (Luminous). Right now we are in the process of migrating functions from the prototype into it. It will take time to migrate it all. I wanted to show footage in the actual environment as soon as possible, so I ended up showing something that is in the midst of migrating. The video shows actual footage, not an idealized version. It will become more and more advanced from here on out.
Read more at http://gematsu.com/2014/10/final-fa...fan-concerns-new-gameplay#Gd3csqr7p8cYW0lm.99