zurich said:Which is why I used Kimhari for mugging/stealing
Kimahri is much more useful when taken down other paths though, i.e. Tidus's (another character for Cheer. Dammit, that is so useful...), or Auron's (need another beat stick? Done.).
Heh GP Toss aside, Zeromus/ExDeath could smack you alround silly even at level 80-90+, with the best weapons, etc. The ATB system gets mucho credit here for keeping these battles IMMENSELY fast paced (ie: Virus-All / Big Bang / Cure 4 / Life 2 Rydia / Bahamut / Big Bang / Flare / Life 2 Rydia / Big Bang / [Virus kills off Rosa] / FUCKKKKKK~!K~K~@~)
Yes. Zeromus is maddeningly hard on FF4 HardType. Everyone who calls the ATB system "Turn-based" needs to try FF4 HT... gods, that game got so ridiculously frantic at times. And Zeromus has to be the most twisted end-boss I've ever fought (Hardtype only - on FF2 US, he got dumbed down too much; even in FF4 Easytype he's still moderately hard).
ExDeath is more cheap than truly hard though... for example, his constant onslaught of Break spells. But, if you use GP toss, the fight lasts all of 5-10 minutes.
And if you use Quick, you can win before he can blink. =) Good thing that spell was removed...
Hell I even got my Rydia Meteo (very high level), and Zeromus could still whipe out your party if you made a single mistake.
Rydia learns Meteo at level 60.. and it's useless - it's way too expensive and takes an obscene amount of time to cast (that's one thing that should have been in future FF's, that was taken out after 4 - casting times. Makes the stronger spells a whole lot less cheap).
Case in point, power leveling up your characters / getting their ultimate weapons doesn't necessarily mean You Win, should the opposing bosses still be programmed to be HARD ( @ Kefka, Sephiroth, stupid Witch chick , etc). In V, even with all 4 guys at super high level w/X-Magic, Mimic, etc ExDeath will Fuck You Up fast (not to mention the Omega Weapon, dear god). I don't know if the mobs/bosses in FF IV/V gained levels with your characters, but they never ceased to put up a chellenge, regardless of how Uber your party was.
Kefka can be pretty hard if you're at a low level. Omega WEAPON was intentionally berserk, and remember FF8 had the stupid enemy level = your level system which makes everything else way too easy.
FF8 was the only FF game with variable enemy levels.
Also, most of the enemies/bosses that are "always hard" are hard because they're cheap (like Exdeath's break).
And finally, FF6 could be VERY VERY hard if you don't powerlevel, but FF6 had the 'guaranteed-kill' loophole that works on almost all enemies - either Vanish/Doom or Vanish/X-Zone on living enemies, or Life on undead (that still works, but the broken Vanish was removed immediately).
I understand the need to appeal to the mass market by removing certain barriers (ie: difficulty), but atleast give us Final Fantasy Vetrans a choice :?
I agree that difficulty settings should be included. Maybe the games could check how many other FF's are on your mempack, and then check how far they are, and vary enemy difficulty based on that? Like, if you're a mega-veteran and beat all the PSX FF's (including the remakes), FFXII can offer really incredibly insane challenge equal to FF4 Hardtype at its worst?