MasterDisaster
Regular
Fear:
http://ps3.ign.com/articles/760/760663p1.html
While Day 1 has done a great job with the feel of the game, it unfortunately
hasn't done so well with the visuals. All of the effects from the PC and
Xbox 360 releases are here, like blurring when you enter slow-mo, particle
effects aplenty, chips in the scenery from bullet holes and such, but it
just doesn't look very sharp. To put it simply, the whole game is quite
blurry. We're not just talking texture detail, which is indeed not very
good, but the video looks like it's been rendered at a low resolution and
then upscaled to HD. The framerate mostly holds steady, though there are a
few blips or loading pauses here and there, but the main problem really is a
lack of sharpness.
So far F.E.A.R. on the PlayStation 3 seems to match the intensity and
involving gameplay of its PC and Xbox 360 counterparts, but the AI still
needs a slight bit of tweaking and the visuals need a lot of work. Here's
hoping for a last minute visual boost to bring this version up to speed.
direct screenshot:
http://media.ps3.ign.com/media/848/848829/img_4299033.html
Oblivion:
The 1up rep discussed what Bethesda told him about the limitations of PS3's
lack of memory
"There's no horse armor, etc... It's a technical limitation. They just don't
have enough memory to load every peice of downloadable content. They tried
it, did some work arounds, but the performance isn't there. They hope to
have some, but they're going to have to pick and choose [unlike the 360
version, which has tons of downloadable content, all of which can be used in
the game]".
after the plain crowd of fightnight, the worse version of COD3, etc, the serie continues..
http://ps3.ign.com/articles/760/760663p1.html
While Day 1 has done a great job with the feel of the game, it unfortunately
hasn't done so well with the visuals. All of the effects from the PC and
Xbox 360 releases are here, like blurring when you enter slow-mo, particle
effects aplenty, chips in the scenery from bullet holes and such, but it
just doesn't look very sharp. To put it simply, the whole game is quite
blurry. We're not just talking texture detail, which is indeed not very
good, but the video looks like it's been rendered at a low resolution and
then upscaled to HD. The framerate mostly holds steady, though there are a
few blips or loading pauses here and there, but the main problem really is a
lack of sharpness.
So far F.E.A.R. on the PlayStation 3 seems to match the intensity and
involving gameplay of its PC and Xbox 360 counterparts, but the AI still
needs a slight bit of tweaking and the visuals need a lot of work. Here's
hoping for a last minute visual boost to bring this version up to speed.
direct screenshot:
http://media.ps3.ign.com/media/848/848829/img_4299033.html
Oblivion:
The 1up rep discussed what Bethesda told him about the limitations of PS3's
lack of memory
"There's no horse armor, etc... It's a technical limitation. They just don't
have enough memory to load every peice of downloadable content. They tried
it, did some work arounds, but the performance isn't there. They hope to
have some, but they're going to have to pick and choose [unlike the 360
version, which has tons of downloadable content, all of which can be used in
the game]".
after the plain crowd of fightnight, the worse version of COD3, etc, the serie continues..