Yeah I do realize their priority in making the game but it makes me wonder is it really important to sacrifice so much visuals in order to just pick up a rock, a chair or cut down a random tree branch? I personally don't find it immersive to do what FO4 allows you to do while bathed in well below average looking graphics.
You are not the target audience and that's totally cool, there are other RPGs out there for you. Bethesda have been making games like this for 20 years and they sell millions of copies have a cabinet full go GOTY awards.
For the record, stealing all the cans and building a giant pyramid out of them isn't my thing either but I've been seemingly blessed to thoroughly enjoy games with great gameplay regardless of the graphics, resolution or framerate. I consider myself lucky given how many other people see to find this a barrier to enjoyment, it just means some people will be missing out on a lot of good games.
It's just those FO supporters have never seen a FO game with The Witcher like graphics on top of its core gameplay mechanics, once they've seen it, they sure as hell would not go back.
Apparently you've not played a Bethesda game on PC with mods applied. If you want performance at any price the PC version is
right there but we're in the console thread here.
As for gameplay mechanics, the Witcher 3 offers you a choice of combat mechanics (strong/agile melee, ranged, potions and magic) using which you can vary the way you murder and kill your way through the game's story with just a few instances where you have the scope not to murder and kill everything. There are choices throughout the main quest which give you an illusion of choice but which really only affect story slides at the end, they don't meaningfully change the game world.
Fallout also offers you a very wide range of combat but also a dizzying array of non-combat skills which means you can tackle most quests exactly how you like. You have melee and ranged weapons, you have conventional guns, energy weapons and explosives. You have stealth, you have traps, you can talk your way into places and out of problems. There are a lot of combat and non-combat options. There are choices though the main quest which materially change the game world, such as in Fallout 3 where you chose to destroy the hub town Megaton. New Vegas offers factions vying for power and your decisions will
shape the game world.
They're very different games and very different in scope because in the Witcher you're a witcher and in Fallout you're anybody you want to be.
Freedom.
Bethesda is jsut so cheap they wouldn't invest the extra cash on a more up to date engine and fans are blindly supporting them, that's what disgusts me so bad.
Ok, I don't know what more to say here short of repeating myself. Bethesda have a different goal with their RPGs than CD Projekt Red which I've explained above and which you seem to have trouble accepting. Commercially, Bethesda's games are more successful than CD Projekt Red. It's a fact, more people play and buy them which should tell you that the formula is popular. I enjoy both, I prefer the freedom of playing very, very different ways - not just will I cat armour build with swords and potions, or wolf armour build with swords, bombs and magic - because it's still mostly hack and slash.
In terms of the engine I really don't know what to tell you. Bethesda's engine has a bad reputation and some of this is warranted but a lot of it, in my view, is unwarranted and put forth by people who have never written a line or code let alone written or used a game engine. Bethesda are very nice in that they make some engine development tools (like G.E.C.K) available for modders and those who just want to muck around.
It's tiresome reading endless comparisons between Gamebryo/Creation and other engines running different games with oblivious disregard that those other games are not doing a fraction of what Bethesda's games are doing. Graphics are not the be all and end all of immersion. You want to compare them, fine but first let's load down this other game and its engine with the flexibility of gameplay that Fallout offers and oh don't forget that objects are no longer states models, they have their own properties and can be moved around and physics applies to everything. Oh this other game is now running like shit? What a surprise! Writing an engine has to deal with anything the player can imagine, then actually do, is hard. It's why Bethesda games can be glitchy because there are very few rules which make QA very, very difficult.
I expect nonsense like this on GAF (read
this thread - you'll probably love it) but not on a 'technical forum' where so many developers post.