Factor 5: no more games for Nintendo's Gamecube.

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What I think will happen is that these guys will probably make a game for PSP and another one for DS. Apparently, they seemed to be quite interested in PSP development on the last GDC, even were put on the developers list for it. After that, they will develop something for the launch of one or more of the home consoles. However, I doubt they will remain Nintendo exclusive - this statement from them certainly more than hints to their future multi platform development.
 
I don't think F5 will make an NDS game. I love RL but F5 is not the most creative developer out there and performance-wise NDS is not that interesting. Their next game will probably be for PSP and then a next-gen platform after that. Pilotwings on GC2 perhaps.
 
ChryZ said:
I've enjoyed RS2:RL and RS3:RS a lot, we are still playing the co-op and vs modes of RS3. In fact RS2/3 restored my interest in the whole Star Wars thing again. Art direction, sounds ... it's a amazing, what Factor5 was able to squeeze out of Star Wars. IMHO foot action was ok, else the gameplay was mighty fine.

I had no problem with rebel strike, just that the game had about a half an hour of actual play in single player, and 20 minutes of that was on foot. Way too many cinemas breaking up the action, what happened to letting me finish off every last tie and fighting off a huge imperial invasion? I don't wanna just complete the key objectives and be done, and I don't want to be punished for having fun instead of doing the dumb objectives.

BTW, I still miss rare. Even if their games suck(and compared to donkey kong 64, starfox adventures wasn't that bad), I'd love to see what they could have done with the cube graphically and aurally(umm.....audio) given more time. Starfox Adventures is perhaps the best looking game on gmaecube, and if every gamecube game used effects like it, gamecube possibly would be considered the most powerful console.(at least pokemon colosseum should have had it, no reason that the majority of the games 3 years later look worse than super smash bros melee, play worse, and have less stuff to do)
 
Bohdy said:
Sorry Guden, but I can't help but think that this statement:
contradicts this one:

Sorry, we haven't had a Turrican for so long now, or indeed anything like it from any software vendor, one can hardly complain about lack of originality. Besides, those Turricans were side scrollers.

I always wished for a 2 1/2D Metroid back in the N64 days, a Turrican-esque game would be the perfect excuse for a return to some old-skool game design...
 
I think I remember turrican....maybe....
Was it on sega genesis too? Had some kind of robot thing that could change forms? Oh wait, I think I'm thinking about subterrania.
 
Fox5:

> I think I remember turrican....maybe.... Was it on sega genesis too?

Yes. Mega Turrican.

Factor 5 doesn't own the license but Thornado is supposed to be similar in concept.
 
turrican.jpg


Turrican.....seems pretty standard to me.

subterrania.jpg

This is what I was thinking of though.
 
Turrican needs to be experienced to be understood. :) It's very fluid, very quick to react on player input.

You can't comprehend its greatness by looking at ONE screenshot. :) Super Turrican was by far the best-looking version, but it shipped on a 4mbit cart which meant several levels from the Amiga original it was based on were cut out. Other levels changed in appearance more or less too, but it was definitely much shorter...
 
Turrican 2 was awesome. Amiga version was the best IMO - very solid graphics, and it had *gorgeous* music, which just made the game
 
another Rogue Squadran game would only be fun if it was online and/or LAN multi-player. I think Julian mentioned that this would be possible only with the next gen system. while it might be possible on the current gamecube, the memory and CPU might not be enough to maintain 60fps and multiplayer. N5 / GCNext would obviously be the choice console because it *should* include a modem/ ethernet and have alot more memory (at least 256 MB ).
 
cybamerc said:
Vysez:

> Namco's RPG , annouced as exclusive to GC, are now shipping to the
> PS2

"Is" (singular). Baten Kaitos is still only for Cube.

Baten Kaitos will be ported to PS2...It sold worse than Tales of Symphonia, and there's persistent rumors wich says that the port is already on track.


cybamerc said:
Vysez:
> The Sudio 4's Capcom 5" (viewtiful joe, P.N..0.3, Killer 7, RE 4, Dead
> Phoenix) are almost all being port to PS2, for the reason (pretext?) that
> GC's owners don't like "mature titles" link

"All" is a gross overstatement. One out of four titles (one was cancelled) has been confirmed for PS2, one is rumored as coming to PS2 and two will stay exclusive. And the reason why K7 is being ported is not because GC owners don't like mature titles but because it's a niche title on a system with a small userbase.

"Almost all" is not streching it, Because P.N.0.3 (or its sequel) is rumored (time will tell) to be shipping on GC as well on PS2.
Dead Phoenix has been cancelled, than restarded from ground up

on the second part ,"Kiddie looking" ( Flashy colors, "kawaï/chibi" characters) games are also a niche, when it comes to the broad audience (just check any games charts...except GC games sales charts), but we all have to admit that mature games doesn't sell on GC. For WHATEVER reasons.
 
Guden Oden said:
Sorry, we haven't had a Turrican for so long now, or indeed anything like it from any software vendor, one can hardly complain about lack of originality. Besides, those Turricans were side scrollers.

Such games, imho belongs to the past, because they're to far from today's standards.
By "today's standards" i mean that the level of difficulty of those game are galaxy away from today's games, and that was theirs challenge and theirs interrest.
IF you make those games easier , they will start being boring and damn shorts, back in the days , all those games have to be finished in one play, even those with password , had the classical "limited continues".

Today's games NEEDS save/load system, they also have to be "easier", or the game will bomb.

So if turrican comes back just like it was, it'll bomb , if it comes back easier , it'll be considered boring (See the PS2 game "Blowout" from Midway), the best they can do is a game with the "spirit" of Turrican.

marconelly! said:
Turrican 2 was awesome. Amiga version was the best IMO - very solid graphics, and it had *gorgeous* music, which just made the game

I agree with you here, the amiga version was the best version available

on a side note, a lot of persons (young and grown up) are complaining about multi-consoles games, funny when we remember the days of the C64,then came the atariST/Amiga, etc... the games were ported across all the computers available even if thos were really different technically speaking (number of colors, sprites , etc..).
And we have now peoples arguing about the great numbers of games being on all the machines... :LOL:
 
Vysez:

> Baten Kaitos will be ported to PS2

It's a possibility but nothing has been said about it.

> ...It sold worse than Tales of Symphonia

They could very well decide to not port it for that very reason.

> "Almost all" is not streching it

Yes it is. One confirmed port out of four games is not even close to all. Nor is two out of four should VJ be announced for PS2.

> Because P.N.0.3 (or its sequel) is rumored (time will tell) to be shipping
> on GC as well on PS2.

Rumors are irrelevant and so is a sequel which isn't a part of the original announcement... hell, it hasn't been announced at all.

> but we all have to admit that mature games doesn't sell on GC.

No we don't.
 
cybamerc said:
Yes it is. One confirmed port out of four games is not even close to all. Nor is two out of four should VJ be announced for PS2.

Oh there are more games confirmed then that, but not in public. That is all I can say. ;)
 
cybamerc said:
Vysez:

> ...It sold worse than Tales of Symphonia

They could very well decide to not port it for that very reason.

Yeah and forget about the millions that the game costed, sure.
A cheap port to the Ps2 will a least help making profit out of this project.

cybamerc said:
Vysez:

> "Almost all" is not streching it

Yes it is. One confirmed port out of four games is not even close to all. Nor is two out of four should VJ be announced for PS2.

You said :
cybamerc said:
"All" is a gross overstatement

I said:

Vysez said:
are almost all being port

that's the reason of my reply about that, and about the "number" of those game to be port to the PS2, Evil_Cloud answered the question.

Whatever, this whole discussion is irrelevant, only time will tell, if Capcom's 5 (except RE4) will being PS2 Ports or not.
 
Vysez:

> Yeah and forget about the millions that the game costed, sure.

Happens all the time.

> A cheap port to the Ps2 will a least help making profit out of this project.

They'll probably be in the black once the game has been launched in the States. Either way, putting a game on PS2 doesn't automatically ensure great sales.

> that's the reason of my reply about that, and about the "number" of
> those game to be port to the PS2

Of which only one is confirmed. One out of four is less than 50% hence it is completely wrong to say that almost all of the "Capcom 4" are being ported.

> Evil_Cloud answered the question

No he didn't.

> only time will tell, if Capcom's 5 (except RE4) will being PS2 Ports or not

Then I suggest you keep such claims to yuorself in the future.
 
Vysez said:
on a side note, a lot of persons (young and grown up) are complaining about multi-consoles games, funny when we remember the days of the C64,then came the atariST/Amiga, etc... the games were ported across all the computers available even if thos were really different technically speaking (number of colors, sprites , etc..).
And we have now peoples arguing about the great numbers of games being on all the machines...
Not that ported games had a very good reputation in those days, either. With some good exceptions, of course, like the Turrican series. They really pushed both the C64 and Amiga resulting in both playable and technically superb games, thanks to the *stellar* skills of Manfred Trenz and Holger Schmidt, respectively. NES and SNES versions were also very impressive, though there was tougher competition in the gameplay department on those machines.. Super Turrican II in particular didn't stand out for anything except the massive amounts of HDMA effects.

The Amiga was plauged by straight Atari ST-ports for a long time. Amiga to Megadrive/SNES ports were of a very poor quality on average as well. Not to mention the criminally bad job U.S. Gold did of porting all the great Capcom and Sega games to C64/Amiga/etc.
 
Fox5 said:
Well....maybe they're developing for nintendo's next system?

Ok, so what does nintendo have left now besides their own stuff? Nintendo no longer seems to fit the role of a console manfactuer and are truly on their own now.


damn well said.
 
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