A rather bizarre first impression since they don't even tell you how the game played or looked..
http://www.eurogamer.net/article.php?article_id=68611
New mode and an extra level not in PC version
However, there are a few notable additions - as we found out when we got to test the PS3 version on a recent trip to Vivendi's LA office. For starters, there's the new instant action mode, which sees you hammering through levels dispatching of wave after wave of enemies. When it's all over, you can view an extensive list of stats such as your hit-rate, which weapon you used most, how many grenades you lobbed, the number of medipacks you got through and more. You also get bonus points for any time remaining on the clock, and your final score will appear on online leaderboards so you can see how you match up against other players around the world.
The console versions also feature an extra level that didn't appear in the original game. It's unlocked after you complete the Watchers level, during which - as PC players may recall - you come across a room containing the remains of a Delta Force team and awful lot of blood.
In the bonus mission, you take on the role of one of the team members and play through the events that led up to their unfortunate demise - finding out who was responsible for their deaths along the way. Because you're not playing as the main character you can't use slo-mo, which makes for a bit more of a challenge.
gameplay differences between X360 and PS3
Then there are the extra weapons - one for each version of the game. Xbox 360 owners will get to play with SN15 dual machine pistols, while the PS3 game features the SAS 12 - a street sweeper shotgun with a very rapid rate of fire that's highly satisfying to use. "We wanted everybody to feel like they got something special," explains Loftus. "But at the same time, we didn't want to put more content in one version and have the other version suffer for it."
http://www.eurogamer.net/article.php?article_id=68611
New mode and an extra level not in PC version
However, there are a few notable additions - as we found out when we got to test the PS3 version on a recent trip to Vivendi's LA office. For starters, there's the new instant action mode, which sees you hammering through levels dispatching of wave after wave of enemies. When it's all over, you can view an extensive list of stats such as your hit-rate, which weapon you used most, how many grenades you lobbed, the number of medipacks you got through and more. You also get bonus points for any time remaining on the clock, and your final score will appear on online leaderboards so you can see how you match up against other players around the world.
The console versions also feature an extra level that didn't appear in the original game. It's unlocked after you complete the Watchers level, during which - as PC players may recall - you come across a room containing the remains of a Delta Force team and awful lot of blood.
In the bonus mission, you take on the role of one of the team members and play through the events that led up to their unfortunate demise - finding out who was responsible for their deaths along the way. Because you're not playing as the main character you can't use slo-mo, which makes for a bit more of a challenge.
gameplay differences between X360 and PS3
Then there are the extra weapons - one for each version of the game. Xbox 360 owners will get to play with SN15 dual machine pistols, while the PS3 game features the SAS 12 - a street sweeper shotgun with a very rapid rate of fire that's highly satisfying to use. "We wanted everybody to feel like they got something special," explains Loftus. "But at the same time, we didn't want to put more content in one version and have the other version suffer for it."