Most of the PS3 issues have been done to death. From my point of view, Europe centric so I maybe a little biased, I think the fact they decided to parrot Nintendo with the motion sensing in Sixaxis instead of using their own existing technology to push the control paradigm of PS3 was incredibly short-sighted. Very unlike SCEI and Kutaragi especially.
What should they have used you ask? EyeToy. Standard EyeToy in every PS3, this opens up so many ridiculous gaming and quirky non-gaming possibilities for PS3 that would have been realised with such high fidelity. Digital Kagami (Toshiba Mirror demo…), Wii Sports like equivalents…quite frankly the possibilities are huge with EyeToy and PS3.
Nintendo is selling, from the traditional gamers point of view, “shallow” casual experiences like the DS “Touch! Generations” series which will soon be doubled up with their Wii successors. If you can manage to sell consoles with such trivial software – made great only by their unique interactive features (though I still cannot fathom the appeal of Animal Crossing!) the lack of standard EyeToy becomes even more glaring from the Sony perspective.
Stuff like Wii Sports will not get the pulses of the traditional gamer going but they, as Nintendo has proved with astounding success, will capture the non-gamer and ignite the desire in retired gamers. Standard EyeToy for PS3 would appeal to this market on top of all the Blu-Ray and Digital Carpe Diem hoopla or whatever Sony marketing calls it nowadays.
Price is still a sticking point but EyeToy would have given PS3 something unique and tangible to the consumer (even though an extra cost of $10-20 per unit would have been added). Live differentiates 360. Wiimote the Wii. PS3 only has Blu-Ray right now and for most people this is NOT a good enough advantage especially during a format war. Brand isn't going to magic up the price difference to justify the premium either. FWIW I am a HD nut and Blu-Ray sold me but I am not representative of the market.
I still have a vague recollection of a certain report about a demo that Richard Marks showcased at some convention, essentially it was talking about Minority Report style interactivity using camera’s. This could have and should have been PS3’s unique selling point along with Blu-Ray – not rumble-less Sixaxis.
Most people are wowed by some of the simplest concepts. The best ideas are usually the simplest ones. I still remember the day at a friend’s house during my undergrad. when he first got EyeToy play for his PS2....the girls there were actually playing, they were hogging the thing, it was like we were all 8 years old again, when all kids played games. This same thing happened with SingStar. The same thing is happening with Wii. This is all anecdotal so take it in that context but I do believe a trend is emergent.
Eye of Judgement is the only next-gen EyeToy game we’ve currently seen and that has got people interested, but they won’t bite because it is just one game for an add-on. Imagine every developer having the freedom to use EyeToy with the knowledge that it is standard, new concepts would flourish. I think Sony missed the boat on this one, they missed the boat on it by a long way.
What should they have used you ask? EyeToy. Standard EyeToy in every PS3, this opens up so many ridiculous gaming and quirky non-gaming possibilities for PS3 that would have been realised with such high fidelity. Digital Kagami (Toshiba Mirror demo…), Wii Sports like equivalents…quite frankly the possibilities are huge with EyeToy and PS3.
Nintendo is selling, from the traditional gamers point of view, “shallow” casual experiences like the DS “Touch! Generations” series which will soon be doubled up with their Wii successors. If you can manage to sell consoles with such trivial software – made great only by their unique interactive features (though I still cannot fathom the appeal of Animal Crossing!) the lack of standard EyeToy becomes even more glaring from the Sony perspective.
Stuff like Wii Sports will not get the pulses of the traditional gamer going but they, as Nintendo has proved with astounding success, will capture the non-gamer and ignite the desire in retired gamers. Standard EyeToy for PS3 would appeal to this market on top of all the Blu-Ray and Digital Carpe Diem hoopla or whatever Sony marketing calls it nowadays.
Price is still a sticking point but EyeToy would have given PS3 something unique and tangible to the consumer (even though an extra cost of $10-20 per unit would have been added). Live differentiates 360. Wiimote the Wii. PS3 only has Blu-Ray right now and for most people this is NOT a good enough advantage especially during a format war. Brand isn't going to magic up the price difference to justify the premium either. FWIW I am a HD nut and Blu-Ray sold me but I am not representative of the market.
I still have a vague recollection of a certain report about a demo that Richard Marks showcased at some convention, essentially it was talking about Minority Report style interactivity using camera’s. This could have and should have been PS3’s unique selling point along with Blu-Ray – not rumble-less Sixaxis.
Most people are wowed by some of the simplest concepts. The best ideas are usually the simplest ones. I still remember the day at a friend’s house during my undergrad. when he first got EyeToy play for his PS2....the girls there were actually playing, they were hogging the thing, it was like we were all 8 years old again, when all kids played games. This same thing happened with SingStar. The same thing is happening with Wii. This is all anecdotal so take it in that context but I do believe a trend is emergent.
Eye of Judgement is the only next-gen EyeToy game we’ve currently seen and that has got people interested, but they won’t bite because it is just one game for an add-on. Imagine every developer having the freedom to use EyeToy with the knowledge that it is standard, new concepts would flourish. I think Sony missed the boat on this one, they missed the boat on it by a long way.