ExtremeTech insight: Gears of War was running on 2 6800s SLI

X-AleX

Newcomer
Sorry, but it needed another topic, as it's a huge insight.

Epic's Gears of War looked awesome as well, but I asked Cliff Bleszinski what it was running on, and he admitted it was a PC with two GeForce 6800s in SLI.


Is it possible that the XTech guy was the only lucky man@E3 who managed to discover the true hardware behind that game?
On other websites I've read that the game was running on average alpha X36 0 hardware.
 
Also, it is kinda impossible since alpha kits use X850 256mb...And the game does not run on any PC right now, it'll probably be ported after.
 
Seeing as how the UT2007 PS3 demo was just running on a single PPE sans any SPEs in tow and 6800U in SLI, if this report is true, then the Gears of War demo is much more taxing UE3 code than UT2007 PS3 demo.
 
Shogmaster said:
Seeing as how the UT2007 PS3 demo was just running on a single PPE sans any SPEs in tow and 6800U in SLI, if this report is true, then the Gears of War demo is much more taxing UE3 code than UT2007 PS3 demo.

Taxing or just not efficient.
Then again, GOW showed much more action, more open environments and all that than the little UT2007 demo on PS3.
 
london-boy said:
Shogmaster said:
Seeing as how the UT2007 PS3 demo was just running on a single PPE sans any SPEs in tow and 6800U in SLI, if this report is true, then the Gears of War demo is much more taxing UE3 code than UT2007 PS3 demo.

Taxing or just not efficient.
Then again, GOW showed much more action, more open environments and all that than the little UT2007 demo on PS3.

Hmm .. weird

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When Sony unveiled the PlayStation 3 at their pre-Electronic Entertainment Expo press conference, the company appeared confident in its hardware, but like rumors surrounding the supposedly real-time technology demonstrations, it appears the hardware isn't completely set in stone yet, either.
At a J.P. Morgan technology conference, NVIDIA's CFO Marv Burkett said the PlayStation 3's RSX (the hardware's GPU) isn't finished, still remains in development, and no silicon of the chip is available yet, reports Bit-Tech. Incomplete hardware comes as no surprise, but it does raise questions about what was powering the demonstrations on-hand at Sony's press conference.

Burkett says the RSX demonstrations weren't actually running on the RSX, but an upcoming NVIDIA high-end desktop product in SLI mode. NVIDIA was not more specific about what type of hardware this entailed.

News Source: www.1up.com

And also here before the guys get really technical.
 
Unknown Soldier said:
Burkett says the RSX demonstrations weren't actually running on the RSX, but an upcoming NVIDIA high-end desktop product in SLI mode. NVIDIA was not more specific about what type of hardware this entailed.
SLI'd G70's? :? :oops:
 
Burkett says the RSX demonstrations weren't actually running on the RSX, but an upcoming NVIDIA high-end desktop product in SLI mode. NVIDIA was not more specific about what type of hardware this entailed.


a SLI 6800ultra is NOT upcoming nvidia highend desktop product but a current one..

g70GTX is suposedly 60% faster then a single 6800ultra

6800ultra SLI is 60-70 % faster then single 6800ultra


sony claims RSX will be faster then a dual 6800ultra

so i think RSX will have the speed of a DUAL G70 more or less
 
Yeah, I think they said some demos used SLI-ed 6800s and some used upocoming product (they didn't say it was SLI-ed though)

Seeing as how the UT2007 PS3 demo was just running on a single PPE sans any SPEs in tow and 6800U in SLI, if this report is true, then the Gears of War demo is much more taxing UE3 code than UT2007 PS3 demo.
As far as I know, the shitty framerate version of Gears of War (MTV trailer) was running on Alpha Devkits. The version at E3 was apparently working much better due to running on dual 6800s.
 
X-AleX said:
Also, it is kinda impossible since alpha kits use X850 256mb...And the game does not run on any PC right now, it'll probably be ported after.

Except it didn't have to run on the the Alpha kit - GoW demonstration was just a gameplay video shown on a big screen. The actually, it would make sense for them to show the PC verions in that video, since it is probably further along then Xbox360 one.
 
There was a video of someone showing off UE3.0 on a PC, and then he loaded up Gears of War... Is that what this is all about? That PC running SLI 6800U's?


I'm confused... what does PS3 have to do with all this? :?
 
um you wanna post a link to wear this came from? I don't know about you, but I find quotes like this odd when there's no link & posted by new members.
 
http://www.extremetech.com/article2/0,1558,1818139,00.asp

BTW, Mark Rein closes the topic:


BeyondUnreal has a quote from Epic's Mark Rein about speculation that Gears of War will appear on the PC as well as the Xbox 360. Mark throws some cold water on the prospect, likening any PC version of the game to the port of Halo, which came to PCs significantly after the Xbox version:


"Gears of War is an Xbox360 exclusive. We're developing it specifically to take advantage of the power and features of the console. All of the work on Gears between now and when we ship is toward creating the ultimate Xbox360 game.

Could we, in the future, adapt Gears for Windows just as Microsoft did with Halo? Sure we could and, as you can see from J Allard's comments, Microsoft is clearly cool with that idea. But we're a long way off from thinking about that. Right now our only goal is to make Gears one of the "must have" titles for Xbox360 and judging by reaction to our relatively early showing at E3 we're well on our way toward achieving that. One major web site, 1UP.com, already voted us their Best Xbox360 Game in their Best of E3 roundup!"


The game ran on alpha dev kit. Nothing else.
 
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