digitalwanderer said:Yeah, that's the suckbutt bit about this...it really is something that I think it's going to come down to a personal opinion on that you'll actually need to sit and play with the hardware to find out.tEd said:i can understand that i've waited with judgment too until i've seen it today. I have to say that i'm very sensitive to such things. Others may not notice the difference but i do
Could you describe a few games and the specific things you're noticing? A subjective description is probably the best we'll be able to get without the hardware...I don't see anyway a screenshot could really get it and I still don't like the quality of game movies.
I need ATi & nVidia to send me cards, THAT'S what I need.... 8)
MP2 = increase in moire. Actually i was a little shocked how it looked. It was pretty bad. Probably worst case of the specific level i've tested(e1 level7)
Halo = less smooth transition of the mipmaps.
Nfsu = less smooth tranistion of the mipmaps. It was very good visible here because of the middle line
I need to do some more testing. While i definately see the differnce it's not really a problem in fast paced games like ut or quake3. In some other games like halo,MP2 or nfsu(because of the middle line) i just want to use trilinear as the smoother mipmap transition makes a difference for me and i think i can expect to get the full potential of the card i bought which was not cheap btw.