Kombatant said:
ATI says it's general, and I have no reason to doubt them.
I'm sure it is now. But it seems that i has problems in certain games (i guess we need more info on this though) and what if the current algorithm can't handle this ? If Ati can't tweak the algorithm to handle this then will they return to "normal" trilinear ?
Now to your next question, I believe that we should focus on the end result rather than the means to get there.
I agree. But let's forget all about equal workload then (contrary to what Ati suggests in their .pdf).
When a person without much knowledge of the whole 3d gfx reads the review, you know what he should read? "We compared both cards, and although nVidia was a little faster, its visual quality was much worse than ATIs".
Is "brilinear" really that much worse then ? If it has improved a lot lately, what does it actually look like with f.e 16X AF, in, let's say Far Cry f.e ?
(i'm not stating that it looks good, i'm asking because i don't know)
There are people out there who swear by FPS, and people who swear by IQ. You can't please them all. All you can do is point what card will suit their particular needs. True journalism is about presenting the facts and let the reader decide, not presenting your view on things and project your opinion on him.
True. But the problem in this business is rather often, is the facts really the facts ? And do i agree with your opinion of the facts ? (as in trylinear = trilinear, brilinear = tryliner .....)