Betanumerical
Veteran
sorry i got mixed up with your other post saying it would be xbox's 12cu vs ps4 12 cu because 2 would be used by the os and the other 4 are only good for compute gpgpu stuff. but if the other stuff you said about the display planes helping xbox one games hit 60fps easily when compared ps4 games, and esram bandwidth increase + what you said about the xbox one cpu having more bandwdith than ps4 cpu (40gb compared to 20gb/s) i assumed it meant xbox would be ahead. I'll send you pm, i always want to learn more. i will admit im confused a bit now since youve clarified.
This is complete rubbish, all the CU's can be used for rendering but you might be better off doing compute on graphical structures and getting some post fx that way instead due to how compute can pass the traditional limitations of the GFX pipeline.
You can use all 18 CU's for graphics if you want and they will ALL give the same performance regardless of how many you use. Also to assume that the PS4 will reserve ~2x the GPU as the XBONE for the OS is also pretty wacky.
cool and the gpu sees that as one big pool so it's really 210gb/s? man ms engineers are amazing. all these tech upgrades + its being more efficiecnt because of the dmes and whatnot makes xbox sound just ridiculously powerful. proof is in the pudding ryse is pretty much the most amazing thing i saw at e3.
some time ago you suspected that the display plane will allow fore more games to be 1080p and 60fps is that the limit to the display planes or can it do say 4k gaming? i remember ms saying that xbox one was capable of it, would it be wrong to credit the display planes for that?
DME's do not make the XBONE magically more efficient anymore then having DMA controllers makes your desktop more efficient (hint, your desktop probably has in the range of 10-20 DMA controllers).