I don't see the logic in Epic's argument. 30% doesn't come from consoles or loss-leading products. Traditionally console software sales provided a smaller cut to the platform owners when content was all physical (discs or carts). What made the publishers cut smaller was that unaffiliated retailers and distributors also took a share of the sale of physical games.
30% in terms of being a common cut for digital distribution of games comes from Steam on PC. PC is literally the opposite of consoles. The hardware nor the software are loss-leading products. Yet Steam till this day charges 30% unless you pass certain sales points that benefit bigger publishers more than benefit smaller pubs or devs that generated less revenue.
Epic charges less but it isn't doing so profitably. They are expending 100s of millions of dollars in payments on guarantees to pubs to have their games on EGS but only recovering a fraction of that through their 12% fee. On top of that, most games sold on EGS maintain price parity with Steam and aren't cheaper than similar titles even when they are exclusive and don't exist on Steam.
Today's landscape is a more welcoming environment to devs than in years past. Digital distribution has played a huge part in that transition and 30% and been a part of the landscape for a long time.
What totally ridiculous is that Epic is literally the most unfit plaintiff for this type of lawsuit. The basis of their argument is completely destroyed by the fact that Fortnite is one of the most profitable titles ever. They haven't suffered one iota due to Apple's policies. It can easily be argued that their motivation is mostly based on greed and not from being harmed by Apple's policies.
Next thing you know we are going to see a similar suit from Rockstar regarding GTA 5 on consoles. LOL
The difference for Steam is that they don't own the platform and they can't prevent other storefronts from offering the same things they do. Thus there has been competition to Steam in the form of other storefronts since shortly after their inception. Whether consumers wish to use competing storefronts or not in this case isn't governed by any monopolistic or platform ownership shenanigans. But the fact remains that software developers have options for releasing games and software on Windows, Mac and Linux other than Steam. Thus, Steam refusing to allow their product to be sold on Steam doesn't suddenly mean they have no way to sell their product on the platforms that Steam is on. In fact, quite a few developers that couldn't get their product onto Steam instead made a modest living selling on places such as Itch.io, Kongregate, and other independent storefronts.
Steam refusing to allow an app didn't cut off revenue possibilities for app revenue on Windows, Mac, or Linux unlike what happens in the Apple Store. That's the huge difference. If an app developer doesn't want to pay 30% to Steam or if Steam refuses to allow the app on their storefront, it doesn't mean they can no longer sell their app on Windows, Mac, or Linux ... again unlike the Apple Store.
Plenty of software products aren't sold through the Steam store and aren't even available on the Steam store. My imaging software was purchased directly from the developer. Warframe, my most played game, I buy everything for that through the developer website and not through Steam. When I played Final Fantasy 14, I did all transactions through Square-Enix instead of Steam.
Is that possible on iOS? Not really.
On iOS, Android, and consoles, the storefronts face no competition, so it comes down to whether Apple's cut (in this particular case that is on trial) represents predatory and monopolistic behavior (NOTE that you do not have to be a monopoly to have your behavior judged as being monopolistic and anti-consumer/anti-competition in the US) based on the fact that it is not possible to release an app on a competing storefront other than that owned by the platform holder. If you want to sell on iOS devices you must pay Apple. If Apple doesn't like you and denies you the ability to be in their Store, you cannot sell on iOS devices. If Apple does this capriciously (rules applied to some developers but not others) that's going to put up a lot of red flags.
For Sony and MS, the case that their practices aren't predatory is based on the presumption that the hardware is sold at cost or at a loss and the profit for the business is primarily earned through licensed sales of software on those platforms. Hence why Epic called on MS as a witness during the trial. Epic is arguing that since Apple makes a profit on their hardware then the consumer faces a double whammy of Apple gaining a profit from them via the hardware purchase and software purchases.
Now, whether the court decides that this is indeed the case or not? We'll have to wait until the Judge renders their judgement. And then likely that won't settle it either as Apple or Epic will likely appeal the judgement if it doesn't go in their favor.
Regards,
SB