Epic Says This Is What Next-Gen Should Look Like

Does the trailer have a specific title? I can't view kotaku at work but I wouldn't mind checking the video out on Youtube. Thanks.
Here's the YT: (OP updated as well)


New Unreal Engine 3 trailer featuring some bits of Gears 3 and shows off its motion blur.

I suppose it's hard to say if they'll actually use their motion blur skinning for the retail game (there's some neat info about the cost towards the bottom of the page). I'll have to look over the available footage, but it'd be pretty hard to find a fast moving object in Gears of War in the first place. :p
 
Here's the YT: (OP updated as well)
I suppose it's hard to say if they'll actually use their motion blur skinning for the retail game (there's some neat info about the cost towards the bottom of the page). I'll have to look over the available footage, but it'd be pretty hard to find a fast moving object in Gears of War in the first place. :p

The characters move pretty fast, I can imagine how slick it'd look while monkeying and sliding around in the multiplayer.
 
The characters move pretty fast, I can imagine how slick it'd look while monkeying and sliding around in the multiplayer.

Well, maybe the player character will be moving fast enough on-screen (relative pixel speed), but nothing else really moves fast in the Gears universe aside from the Berserker. What I mean by fast is the relative on-screen speed, like the berserker zooming past your view and a player can't actually focus on it as a target for shooting.

edit9000:

Besides, motion blur would only really make sense in a small area around the camera. At a certain distance, an object can be moving at the speed of sound and not need blur because it's in focus. It's not the object's absolute velocity, but the pixel velocity that matters...
 
Well, maybe the player character will be moving fast enough on-screen (relative pixel speed), but nothing else really moves fast in the Gears universe aside from the Berserker. What I mean by fast is the relative on-screen speed, like the berserker zooming past your view and a player can't actually focus on it as a target for shooting.

Well roadie running is just one instance where you character moves fast, but there are faster movements that the character (both yours and other characters on screen..atleast while playing competitive modes) do, tricks like wall bouncing, wall side cancel make the characters do really fast movements. Infact it probably makes much more sense to use motion blur here in this case than say something like Uncharted ,which happens have even slower moving characters and objects for the most part.

edit9000:

Besides, motion blur would only really make sense in a small area around the camera. At a certain distance, an object can be moving at the speed of sound and not need blur because it's in focus. It's not the object's absolute velocity, but the pixel velocity that matters...
We don't need no sense in games where aliens/monsters come from holes instead of sky. :p
 
I think Crysis 2 on DX11 has already reached this level if not surpassed it in some way. But more importantly it only takes one 580gtx to max crysis 2 on dx11, this could bring hope to the nextgen consoles.
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Still Samaritan demo showed awesome tessellated smoke and blood, full body deformation and awesome reflections, but Crysis 2 is close as never any game was. C2 sometimes looks like CG, especially during cut-scenes.
 
Some of the stuff in C2 is better, some not. It's mostly about the content and Epic has some better looking stuff to show off their engine. I don't see the reason in comparing them like this.
 
I've just been viewing vids on Deviant Art, and someone posted some footage from a Cosplay convention. Seeing the manga/anime style in real life, it just doesn't work as well. So a photorealistic renderer isn't the best solution for every game, by far! That said, once you can do phororealism, which you do want for racers and sports games, then you'll have the grunt to do every other style perfectly. It's a benchmark and so that's why it's showed in tech demos, but we shouldn't think that the future is just photorealism - only, if you want to get people's attention with graphics, showing some anime-style or avant garde paticles isn't going to get as much attention as showing something people can't differentiate from a photo.
 
I dunno, there are many movies that make a lot of strange stuff work. Some recent superhero stuff, LOTR on the fantasy front, Avatar... And nowadays game devs are regularly employing designers and artists from the same talent pool.

Granted, no movie is fully photorealistic, there's a lot of stylization in every one of them (except maybe the dogma stuff) but it's still built upon reality.
 
*sigh*... the closer we get to realism... the more boring things start to look :(

Yeah I want things to look interesting like they did back in Halo 1. Lol

If a game doesn't look interesting it's not because the tech is too good.
 
I dunno, there are many movies that make a lot of strange stuff work. Some recent superhero stuff, LOTR on the fantasy front, Avatar...
Fair point. I guess it's the situation of the cosplay persons as much as anything. The same designs in a proper Hollywood movie in proper surrounds would (does) work. Still, Final Fantasy X as a live action move still doesn't sit well with me!
 
Live action Hollywood films are actually photo unreal even though they look photoreal. The reason is simple, you still need to artificially place lights into the scene to get a certain look for the camera.
 
I dunno, there are many movies that make a lot of strange stuff work. Some recent superhero stuff, LOTR on the fantasy front, Avatar... And nowadays game devs are regularly employing designers and artists from the same talent pool.

Granted, no movie is fully photorealistic, there's a lot of stylization in every one of them (except maybe the dogma stuff) but it's still built upon reality.

I really enjoyed the more stylised stuff in Hollywood these days actually. Stuff like Sin City, 300, and TV shows like Spartacus where the scenes are often completely computer generated with actors superimposed in the scenes.

I dunno, i just think i really like the more fantasy stuff in movies, TV and games and i get affraid when i see the most talented game devs with the best tech wasting it to make games look as real as boring reality. I'm not saying the games are boring, just that when i look at an engine like UE3, CE3 or Frostbite 2 i just think "what would it look like if they took a more surreal or stylised aesthetic and rendered it using all this fancy tech"... I'd personally feel that the result would be far more impressive than just making something look like real life, even though the latter would likely be technically more impressive. If say they rendered Mirror's Edge 2 with the new UE3 updates with the quality of the Samaritan demo, that for me would be incredibly more impressive than the Samaritan demo itself.

So i do agree with Shifty in the sense that "realism" is a great bench mark for showing what an engine can do. I just don't wanna play realism. I'd much rather be able to actaully play a game with the visual quality of a Square Enix CGI for example. That's the kind of thing that would make me swoon :D

I do wonder though, how far would we be from that kinda thing?
 
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