I did my best!
I think that was post was best of the bunch. I wish we could of built off that post.
I did my best!
Pre-heat your toaster at a low burninator setting before popping the first slice(s) of bread into it. Return bread-burninator dial back to whatever makes nice toast. All set!Fuck my toaster. It needs two settings. A first piece of toast setting and setting for additional toasting because no matter where I set it. It either doesn't toast the first piece well enough or it burns the fuck out of each subsequent piece of toast.
I meant in the context of a fan specs. The fan completely obstructed will have no flow and max pressure. With nothing in it's path it's max flow and no pressure. The zero flow point determine it's static pressure. Usable operating point is at least halfway and for reasonable rpm it's still way lower than we would ideally prefer. If there was a fan with super high static pressure at 500 rpm it would be a revolution I guess, we could have extremely tight fins and huge surface area. But they can't cheat the laws of physics.I'm not sure if I'm following correctly. When I think static pressure, I'm thinking pressure at rest state. Solids have higher static pressure, then say liquids do, which has more pressure than say gasses do. Is this what we're referring to? If so, then yes I agree, the more static pressure, the less likely you'll get any sound since it's not moving much. If you get a lot of velocity, and things start moving, the friction between the particles should cause there to be noise. If everything is moving uniformly in 1 direction, I can get there being no noise, but once it interacts with something not moving at the same speed, I'm expecting there to be noise.
I think I'm following you here.I meant in the context of a fan specs. The fan completely obstructed will have no flow and max pressure. With nothing in it's path it's max flow and no pressure. The zero flow point determine it's static pressure. Usable operating point is at least halfway and for reasonable rpm it's still way lower than we would ideally prefer. If there was a fan with super high static pressure at 500 rpm it would be a revolution I guess, we could have extremely tight fins and huge surface area. But they can't cheat the laws of physics.
You'll see the ps3/4 fans have been using blades that are slanted backwards. This raises the effective static pressure, and lower the effective flow. Allowing a lower rpm than the typical blower gpu design.
"hmmm, that sounds fishy" == reject
"oooh, this supports my feelings" == accept
Aw yisss.... We're officially switching to cooling strategies.I think I'm following you here.
The ideal is very high static pressure, more pressure = more cooling, assuming no other restrictions on the formula.
So the ideal blower fan is one that creates more static pressure at lower flow rates to generate more cooling with less noise.
How this is accomplished is through various means of tweaking both the heatsinks (shape and length, + other characteristics) and the fans, speed and fan blade design.
So are other restrictions/cons as a result of increasing static pressure and decreasing flow?
Wouldn't by design, a low flow have more challenges with having to cool a longer system (ie the motherboard) if the flow is low? The static pressure I imagine cannot be kept constant through the whole motherboard.