Prophecy2k
Veteran
To close this endless cycle and end the debate... the answer to the whole missing Arsenic Fingering debacle is simple...
... it's Lazy Devs™
What setting to use to push the bandwidth usage to the max while lowering the load on CPU and GPU? High res with everything dialed down? Basically I want to be sure the setting will be bandwidth limited so changing the AF setting hopefully will have a tangible effect on the average FPS.
To close this endless cycle and end the debate... the answer to the whole missing Arsenic Fingering debacle is simple...
... it's Lazy Devs™
It's basically no better than Night Driver on the Atari 2600Driveclub has low aniso in game because it's a GNMX port of Unreal Engine 3. And also a bug.
That's a car, young whippersnapper! That's what video game cars looked like in 1976Windshield, meet bug. Bug, meet windshield.
Been trying to push DF to do some testing with APUs & bandwidth issues like AF & DDR3 speeds, but even so you have to keep in mind the driver/API.
I need to do some more testing. But at a glance, 0AF to 4AF produced no noticeable hit (I think I'm using Tomb Raider). My system is Kaveri with 2133 RAM. Mind you that they system might be bottlenecked somewhere. What setting to use to push the bandwidth usage to the max while lowering the load on CPU and GPU? High res with everything dialed down? Basically I want to be sure the setting will be bandwidth limited so changing the AF setting hopefully will have a tangible effect on the average FPS.
It can be pretty jarring when the ground is a blur. I think plenty of people notice that even if they don't know the cause.How many lay people know what AF is or would notice it?
You're kidding, right? 16x AF on that black striped black road texture. It was an amazing accomplishment, completely under-appreciated.It's basically no better than Night Driver on the Atari 2600
Which I note also lacks anisotropic filtering because the devs were so damn lazy
So I tested varios AF level using Tomb Raider benchmark mode on my Kaveri rig. Unfortunately it doesn't have MSAA (only SSAA, which is overkill on my rig), so I have to settle using FXAA. Anyway, the result is that the minimum FPS isn't really affected from choosing trilinear up to 8xAF. On 16xAF, the minimum reduced 1FPS (from 31 to 30). The max FPS difference trilinear to 8xAF (16xAF number is weird, need to triple test it) is around 1 to 2FPS (from 46 to 48). Average FPS difference trilinear vs 8xAF is around 1FPS (37 to 38). Anyway, there was a lot of variation when I tried to re-run the test. A lot as in 1-3FPS on trilinear, 4xAF, 8xAF, although I can see a trend where trilinear is a bit faster (around 1 to 2FPS) vs 4xAF and 8xAF. 4xAF usually 1FPS faster than 8xAF. All of this have the same minimum FPS (which the game probably bottlenecked by something else, probably shader). Using bilinear filtering add 1FPS to the minimum FPS (to 32FPS), average to 40 and max to 50. Although I must warn you that on one of my benchmark run, the 4xAF test also hit 50FPS max.
So I think the worst case scenario (at least in Tomb Raider), trilinear to 8xAF reduce 2 to 3 FPS. 4xAF around 1 to 2 FPS. I don't think there is no reason for not using at least 4xAF unless you are on the edge on your target FPS and you're very strict in achieving that target.
If the FPS on a game is the same for both consoles, then there might be a performance reason on not turning on AF on the PS4 version. But if the PS4 version have better FPS, then there should be no reason not to enable/use higher AF (or to disable/use lower AF on X1 to match the PS4 performance). I don't think the cost of enabling AF on PS4 is any different vs X1 or PC GCN GPU.
You're kidding, right? 16x AF on that black striped black road texture. It was an amazing accomplishment, completely under-appreciated.
Driveclub has low aniso in game because it's a GNMX port of Unreal Engine 3. And also a bug.
There a difference between no anisotropic and a little AF like in Drive Club and between Drive Club and Strider or Unfinished Swan. I am sure the first one push much further the PS4 than the two last one.
In DMC, Unfinished Swan or Strider PS4 have less aniso than PS3 That is relevant to the debate...
I think exclusives are irrelevant to the debate. Xbox One Forza Horizon 2 has low AF and Xbox One has good AF in Strider. It means nothing...
TLOUR is 16xAF not running like shit like RE Revelations 2 with framedrop to 30 fps and KZ SF 8x AF for ground texture, The Order has a little AF... Like I said exclusives are not relevant to the debate...
There a difference between no anisotropic and a little AF like in Drive Club and between Drive Club and Strider or Unfinished Swan. I am sure the first one push much further the PS4 than the two last one.
In DMC, Unfinished Swan or Strider PS4 have less aniso than PS3 That is relevant to the debate...
I think exclusives are irrelevant to the debate. Xbox One Forza Horizon 2 has low AF and Xbox One has good AF in Strider. It means nothing...
TLOUR is 16xAF and KZ SF 8x AF for ground texture, The Order has a little AF... Like I said exclusives are not relevant to the debate...